Sealed room murder mystery, with no quirky characters. And with puzzles that require you to wiki stuff.
RPG that takes place outside of western European / American / Japanese setting. I wanna see games that take place in Korea, India, Africa
RPG that takes place in a small city where you can interact with most people, a small open world like Kamurocho (maybe larger), but allows interaction with most people, instead of just handful of quest givers.
Igavania but with modern sci-fi settings. Shadow Complex exists, but that’s more metroidvania (no leveling up or equipment drops from enemies)
Flight simulator but for road trip. Truck simulator but with real world map data
Flight simulator but for underwater exploration, with real world data.
PS3 Africa, but expanded to more regions, more animals.
God of War, but other mythologies, e.g. Egyptian, Chinese, South East Asians, Africans, Polynesians, etc.
Also Lucas Pope surprised me when he used Minnan / Hokkien / Formosan language in that game, it’s very close to my native tongue.
But of course
spoiler___ the game is less of a sealed murder mystery, more of a supernatural mystery. While I would love to see a realistic whodunnit, that requires you to research on physics / chemistry / actual real life tools, etc.
Yeah, like I said it’s not an exact match, but if you hadn’t tried it I thought perhaps it would scratch that same deduction itch. Plus it has that Wiki element since a fair bit of clues are based around cultural and nautical history as well as languages and dialects.
Polynesian for the original source of mana as a loan word would be cool. I also find stuff like Aztec would work really well for an RPG.
If I had a wish though, it would probably be to make a scaled down world that samples most of the historical cultures of each continent. Then do something where quests need you to do a bit of syncretism to solve them.
ETS2 and ATS work both really well as road trip games, though they’re both in 1:19 scale afaik. Promods don’t change the scale, just add massive amounts of new content to it.
I regularly play multi-player convoy with my friends, where we just set up a spotify playlist that we sync through discord and cruise around.
So something like Stardew Valley (I haven’t played Animal Crossing) in the middle of the Amazon rainforest, Australia or Island where you have to survive the harsh conditions but build up your house, maybe even build a village, where you can then start an economy and make the best of the conditions given? Maybe even with some natural disasters and extreme weather destroying everything if you aren’t prepared like Banished. I think this could actually be fun, maybe even add some multiplayer.
this reminds me of cataclysm dda innawoods challenge. dunno how it is now, haven't played for a good while but looks like you can make camps and assign tasks to fellow survivor npcs.
it's a pretty solid game, beats any survival game any day if you are into turn based roguelikes.
I was thinking more like Silent Hill, except I can find any abandoned storefront and turn it into my base. And not just add crafting stuff, but full on furniture and decorations like Raft. Stardew Valley seems very built around the town and the farm IIRC and I want something that could be maybe more randomized like Don't Starve, and then other people could drop in and play like Animal Crossing.
I want to know what Jet St Radio for the Wii could've been. Apparently one was tossed around, but at the end of the day was rejected. Tbf, this was 2006~ Sega, and it probably would've been trash. But I will still never not be curious about what could've been.
I’ve wondered the same thing for a while. Procedural dungeons in fully 3D in a fantasy setting would be great and it’s weird that it doesn’t exist at least as a modern game.
Wayfinder kinda is like this but I’m not sure if it’ll fully scratch that itch in the end.
That’s what the Ultima Underworld series was. Underworld Ascendant was supposed to be a modern revival. Sadly, the studio seemed to bite off more than it can chew.
Ever since I was a kid I have wanted a Pokémon game with real-time action combat that approximates the fight scenes in the anime, not only incorporating movement and dodging but also counter-moves like using fire attacks to nullify Razor Leaves.
A game where you're in the Star Wars Universe and it's open world and you can walk around and interact with people and if the people on that planet aren't doing it then you can get in your Millennium Falcon or any other SW starship and cruise on over to the next planet.
Basically, No Man's Sky on steroids with a Star Wars skin.
I’ve been really enjoying it so far, but there are certain aspects that could use more polish. Like some textures in scenes that could use more love, or when the end of a quest boots you to the overworld map but you only have one location you can choose. In that instance it should just load you into the next area rather than put you on a map with a bunch of crossed out areas. That being said, I don’t mind the overworld map as a mechanic at all.
Past that, the combat is fun and the world feels very “Final Fantasy” which I haven’t felt in a while (other than FFXIV). I’ve never played Kingdom Hearts but I’ve played most of the FF games and I don’t mind that they chose to go full action in this one. It feels like it fits the game well, at least in my opinion. There are definitely periods with less/no side quests but in those instances, just play through the story. It’s not going to compare to the amount of quests FFXIV had, and that’s okay.
The graphics are certainly similar to FFXIV, but for the most part I think they look better. Same with the music, I haven’t examined each track and compared it to FFXIV but while playing it felt familiar but new. I didn’t notice any similarities with animations, but that could just be me.
I have not finished the game yet, but am looking forward to playing through it. Furthermore, I plan to play through New Game + as well, which is rare for me personally.
When the first trailer for this game came out I basically went media blackout on it until the game demo was released. I find I’ve been doing this more and more with games and movies lately, it makes the whole experience better. No overhype, no pre-orders, no spoilers, less disappointment.
It may not be 10/10 but in my opinion it’s damn close.
I mostly liked it but ended up giving up 2/3rds of the way through.
Combat wasn’t really changing other than new flashy skills occasionally. I was fighting the same way in hour 5 that I was in hour 50. No new weapons in a game trying to be a bit of DmC meets Final Fantasy was a miss for me. Gear was basically useless as well.
I get this is personal opinion, but Clive and Jill were immensely boring to me as leads. The story was good, but had pacing issues where it was obvious they padded for time and designed it the same way they do FFXIV expansions.
A few series exist that let you do this, but none offer agency to the other players outside of battles to go talk to NPCs and get their own quests.
I think Divinity OS2 has this. You can go off on your own and do side quests. But you're probably going to be restricted by how tight the difficulty curve is and can't handle major battles solo. Though I guess a mod could change that.
There is an item that allows you to teleport to your party members, so you could still split up and do sidequests separately, only joining forces when combat is triggered.
I was watching The Spiffing Brit’s exploit video of Spore. It definitely made me wish for a modern Spore game. To be clear, the visuals don’t need to be much better just better lighting and it’d look modern enough. If they overhauled the gameplay systems then it could be a 10/10 game.
I would like a language learning video game which is set up as a MMO, and you “reverse” level. You start with massive equipment because you need it to be able to fight the learning monsters, but as you get more proficient you get hit less(fewer mistakes) and do more damage (faster language entry) so you can start dropping equipment. So the monk running around in a loin cloth is the goal. All sorts of multi-player interactions are possible around setting up conversations, handling larger readings, etc.
this sounds awesome. I don't know if it's on your radar but there's a game coming out called Newcomer that looks like a half decent language learning video game.
That's the one I was trying to remember, I'd heard about it back when it was just starting out! Unfortunately, it still doesn't support türkçe, and I'm not exactly in the position as a learner to help add it or I'd be all over that :(
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