In the same vein, Satisfactory and Dyson Sphere Program. I love planning and optimizing and it feels great to plan it on paper then build it in the game, only to run into countless problems, distractions, and rabbit holes of things to do to achieve my goals, requiring taking countless more notes to keep track of it all. Definitely one of my favorite genres of games.
I came here to say "Any Cyan game", Riven i think was definitely one of the most complex and needed the most notes. They've recently released Firmament and Riven remake is on its way too.
Pokemon GO hit it uses the real Pokemon battling mechanics in all battles (including wild encounters) instead of the dumbed down system currently in use. Catching and even monetization can remain the same.
I agree. A lot of it for me is the quality of the time spent. I'd rather pay $10 for high quality six hours of gameplay, then play $40 for 60 hours of gameplay but like 30 of those hours are very low quality.
I’m not sure why this became popular. I’ll easily spend £8 to watch a 1.5 hour film so why would I limit myself on a game I could enjoy if it’s short. I just play games I think I’ll like. I’m not picking up a 100 hour multiplayer because it’s better value
I’ve always wanted something that takes an RPG (JRPG a la Final Fantasy or Western RPG a la Fallout) where the economy is real and active. Like, if I go out and grind to get 9999 of some valuable resource and just dump it on some poor merchant in some tiny town and sell them all and buy all other resources, that should have a noticeable impact on the local economy. Or that there are trade routes between towns Town A specializes in weapons while Town B specializes in healing items. Then you can support them by facilitating trade between towns or you could “be evil” and create larger imbalances in market demand. I don’t know, it’s just a super nerdy idea.
Welonz is fantastic in general. Always thoughtful and thorough and seems to approach whatever game she’s playing with great respect. She even did a watchable LP of Return of the Obra Dinn, which is extremely rare.
I haven’t checked her channel in a few months because for a while she was doing mono-Dragon Age, but at a cursory glance it looks like she has a moved to a more varied upload schedule these days, which is good.
A real time RTS with proper command and control and fog of war. So like, you don’t have perfect information on where your units are, let alone enemy units, where you have to contact the units on the ground and request that kind of information, and also manage to communications system you’re using to maintain contact.
Radio commander does something a lot like this but I’d like something a bit more in depth and comprehensive.
I like the idea of playing out the Byzantine generals problem in multiplayer or I guess with just another AI general too. Does Radio Commander have that element at all?
Radio Commander has instantaneous communication with the units, it being over radio, and you’re only really interacting with your own units, sometimes you’ll operate near allied units in a mission and have to make sure your units properly identify contacts before engaging.
But the core mechanics are that you’re sending out requests for information to units and orders to move and engage, but you cannot see where they are on the map, you can put markers down on the map, but like that’s just you best guess of their postion based on what coordinates they gave you. The coms basically always work perfectly, although there are options that will make it so units can get lost or make mistakes in their reports back to you.
I don’t think I’m alone in this, but what I’m really wondering is if this is a result of getting older? Or is it because the gaming space itself has changed?
Both. When you’re older you don’t have as much time to play video games so you want that time to be more meaningful and for the games you play to be more concise. In addition, a lot of games have added “hundreds” of hours of content by large and relatively empty open worlds that are full of worthless autogenerated side quests and collectible trinkets, which is undoubtedly a worse gameplay experience.
a lot of games have added “hundreds” of hours of content by large and relatively empty open worlds that are full of worthless autogenerated side quests and collectible trinkets, which is undoubtedly a worse gameplay experience.
I’m trying to put it in a way that won’t spoil clues for those who haven’t played it yet, but I ended up with plenty of notes and even took screenshots of the ship maps to scribble notes on.
God I wish I could forget all about it and play it for the first time again.
This was going to be mine as well. The fact that you don’t start to investigate the mystery in chronological order turned out to be quite a treat, as I need some way to organize my thoughts.
Fantastic game, honestly, I’ve had quite a few good detective experiences the past few years that nearly perfected the genre to me.
As an older dude, I think it’s more about how people choose to live. I’m one of the DINK couples so the wife and I love gaming together.
Both working full time, go on camping trips, play tennis, and still manage to be a part of a destiny clan who we have cleared all the raids with.
We just beat Diablo 4 together (then dropped it due to the patch and garbage 1st season lol).
I get how some people need more contained experiences, but I can not stand games that are too contained or basic.
There are exceptions like party games (gang beasts, Mario party, etc), but for the most part I need my games to be engaging.
I did a little bit of game development in college and have played games all my life, so sometimes I feel like I’m somewhat sensitive to certain designs. It’s hard to put into words, but a bad animation/game mechanic that might bother a different person like 2/10 might bother me more like an 8/10.
Some mixture of the above information and my ADHD need for stimulation keeps me away from the smaller games.
Secret World was a great modern horror MMO for a while there, and the investigation missions had some really complex puzzles that expected you do go online and do research into Egyptian dynasties and King James bible quotes and all kinds of other stuff. They dumbed down the amazing build system the game started with, but the core story skills still all be worth playing.
bin.pol.social
Aktywne