You can play fromsoft or any souls like game which probably harder than any Japanese grading game and still hate it. It’s not about easy/hard. The fact that you don’t understand it and try to offend op shows what person you are, I give you a D lmao
Good for you (not being sarcastic). For me, I can’t overlook it. I need to have a good score, the entire game revolve around it and me trying to get a good grade. This feels a chore for me, and although I know that it doesn’t mean anything about myself, I still get a bad feeling when it happens and when I do get a good grade, I don’t feel relived, I feel like this is what I needed that do and it was expected of me.
The fact that it bother me, doesn’t mean I want to install a game that says “you win”. I like challenging games, but a different challenge.
I suppose I could’ve been less of a butthole about it…
But I just look at the letter grade on games like Devil May Cry or Final Fantasy 13 and think “why is that even here?”.
Then I just pay no attention to it at all. It’s not like a bad grade means you beat the level any less.
And if they base trophies off it, then I don’t try getting all the trophies. More often than not, getting a Platinum Trophy on a game sucks all of the fun out of it anyways. Hard pass.
First play through ignore the grading system. I know I’m going to get a crap grade - I need practice, upgrades, moves unlocked etc. I will only worry about that system on a second play through where I know exactly what I’m doing and now I’m ready to try perfecting it. At that point I must still be enjoying the game and the challenge of doing better. Most games I never do this, but some of them are really fun. I think if you worry about the grade right away its like skipping classes and homework and going straight to the test. Yeah, you’re probably going to have a rough time.
I just played through it this year for the first time as well (gave up a few hours in on the original release). Really is an awesome game with such a surprisingly great intro.
I was playing a ton of Baldur’s Gate 3, but I decided I needed a break on it after getting to Act 3. I’m currently playing Pillars of Eternity 2: Deadfire for the first time and enjoying it.
Lol I like how you took a break from the sprawling modern CRPG by playing a different sprawling modern CRPG.
I do love the pillars of eternity series though. I think the first game got a little exposition text heavy and could have done with some more character animations during cutscenes, but I loved the story and the setting and I enjoyed the tropical island hopping of the 2nd(though I do wish the ship to ship combat was better they were so close to what could have been a paired down FTL).
Guild Wars 2’s World vs World mode, but with an established IP and without the bolted-on single player content. And increase the team sizes while you’re at it. Sell cosmetic DLC to pay the bills if you must.
WvW was a blast until they shelved it for a year to focus on poorly-written single player DLC, and lost half of the community in the process. I tried going back a few years ago but it’s a grindfest now.
Stonehearth was eventually abandoned, unfortunately, but the game is very much playable. The devs didn’t just ghost the playerbase but had a kind of transfer of knowledge with the modders and the game lives on.
What’s great about Stonehearth is it’s multiplayer. A multiplayer colony management sim where two players can build an interconnected city (technically 2 separate colonies) and command an army to fend off increasingly difficult waves of goblin raids.
I’ve had so many fun games with my wife, we’ll settle next to a cliff side, she has hearthlings (i.e. hobbits) and me as dwarves. I’d take care of mining and build all into the mountain, make us the best weapons with world-class smiths and she’d take care of the food, amazing cooks, animal husbandry, etc.
I do like 4x and GSG titles for their complexity but I miss the strategy games where you see the actual units moving around. Even better if you are one of those units! Real time action also always ends up being reflex /speed / micro oriented rather than depend on slow strategy so I’m not sure if this is one of those cursed problems and they can’t coexist…
Explore a world with cute graphics and build a team of creatures to be the very best or whatever story someone comes up with, but you actually have to fight the creatures to capture them.
Basically Dwarf Fortress, but sci-fi, with space travel and with really good 3D graphics.
An overly complicated simulation of an entire universe where I can do anything that the game’s laws of physics allow me to do. Particularly, I dream of a game where you can fulfil Star Trek fantasies of solving convoluted problems with equally convoluted solutions; but without it being a pre-programmed option. (“Reconfigure the deflector dish to output a neutrino wave to counter act the tachyon field!”)
Fake physics that allow for real fake science and engineering.
Close, but RimWorld’s mechanics are nowhere near the complexity, even with mods. And I don’t just mean with how many different types of rocks and trees exist. I’ve gotten as close to a DF-like experience + the space travel part, but it’s still like 1/4 of the full experience.
Although it’s moddable, which boosts it’s playability a bit more. I’ve played more RimWorld than DF at this point.
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