I’m not sure why people prefer their images like this, but they clearly do since this is how the majority of images are shared. I’ll help y’all out and make the image what you seem to want it to be in the end
‘that’ is a couple of different things stated in the lyrics.
“But I’ll never do it better than I do it with you So long, so long And I would do anything for love Oh, I would do anything for love I would do anything for love but I won’t do that I won’t do that”
Here that is ‘but I’ll never do it better than I do it with you.’
“After a while you’ll forget everything It was a brief interlude and a midsummer night’s fling And you’ll see that it’s time to move on No, I won’t do that I won’t do that”
And here it’s forgetting everything and moving on.
I found it the first RPG-ish I have spammed skip on the dialogue. Which felt odd to me, since I always sink into a RPG (even if this is a action game with RPG elements), but Avowed just felt a bit too surface-deep to me. It might not help that I booted up Kingdom Come Deliverance II around the same time…which reminded me of booting Phantom Liberty when Starfield came out.
It’s a good game, though. Solid, just not for me I think. I much preferred the writing, setting and mechanics (not to mention the atmosphere!) of The Outer Worlds.
As I recall the powers combined with shooting was really new to the genre, along with the ways you combine them. Lighting enemies on fire who would run to water to put themselves out, then hitting water with electricity to zap a group was creative stuff. The way big daddies acted like a boss fight you could tackle in a bunch of different ways was significant too. The options there and with many other obstacles gave player agency for how to navigate most non-linear levels that was a real rarity. For instance, those turrets - have you shcoked them and hacked them? What about freezing them and hacking them? Or using hypnosis on enemies to make them fight the turret? But hacking all those turrets makes for a great distraction in a big daddy fight. And breaking the turrets gives you more ammo.
At the time most shooter were “go here shoot this, go there shoot that” and hell, thats still really common. This game really shook it up, even if it drew inspiration from thief and system shock, it did a lot to improve and advance them. Combined with the unique environment, smart story line, and interesting characters there’s plenty of reason it sticks in people’s memories as an all time classic.
Been slowly playing through Doom Eternal, raytracing looks really good on that super shotgun! Fun game, just wish they didn’t pop up tutorials any time they thought a player might be a little confused.
Also played a tutorial for Wingspan and was a bit overwhelmed but it seemed interesting. I need to sit down and give it a good play through to understand
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