La-Mulana would have to be one of my top picks. With the catchy music, the “fuck you” difficulty, and the classic adventure theme really makes it stand out in my mind.
Diablo II is maybe the best game I’ve ever played. The remaster was so faithful and perfectly done, too. D3 was okay but got worse with the expansion (thanks for taking our trading and economy, making items feel worthless) and I refuse to play D4 or the mobile game that I shall not mention.
I’m a teacher, and as soon as students figure out I play games, they inevitably ask me this question, but I largely think it’s an unfair question to ask someone who games as a genuine hobby rather than just a kill time.
I like to tell them that’s a really impossible question to answer and instead offer them my favorite franchise of games: Monster Hunter. I feel like I can more reliably say that I am a massive fan of the franchise, with it reliably being my favorite videogame franchise, without that seeming weirdly inaccurate considering the wide variety of genres and sub-genres that make up video game interests.
To say that Monster Hunter Rise is my favorite game would be a massive disservice to the captivating, genre-breaking storytelling power of Hades, my deeply rooted love of the flight mechanics in Elite Dangerous, my history as a brief world record holder for a Mario title, the thousands of hours of Team Fortress 2 I’ve shared with friends, or my experiences grinding World of Warcraft arenas to the top 0.5% of players. And I’ve somehow listed 5 formative titles from the top of my head without even representing my deep passion for rhythm games, with Hi-Fi Rush being a genuine contender for that “favorite game” slot that I am arguing doesn’t exist. So I don’t answer with any of these games, because not only would my answer be fundamentally untrue, but it’s not really the question my student means to ask, either. They want to know what I am into, and giving them a standout franchise that automatically gets my money when a title is released gives them a much better answer than any one title could ever do.
Aw man I’ve been playing MH since the first PSP game (even went as far as to hack all my friends’ PSPs and install English patches individually for MH 3rd cuz that’s what you had to do at the time) and I really enjoyed Rise, but honestly I thought it was a bit of a step back from GU and World. Still an excellent game!
There’s probably a lot of nostalgia in the choice, but my all time favorite game is Quest for Glory: So You Want to be a Hero. The game was just the right mix of fantasy, adventure and humor for a young me, and I still go back an play it about once a year. A close second is Valheim. It’s kinda my “cozy game”. I find building and exploring relaxing, and there’s enough fighting to keep the game from getting boring.
Oh my god. I NEVER see someone else suggest Quest for Glory in this kind of post, and I am SO HERE FOR IT! I was introduced to it when it was still Hero’s Quest (and EGA) but have played and replayed the entire series many many times over the decades since. Once I managed to get 500/500 puzzle points, by playing a thief that had every skill unlocked and doing all the various side quests.
Perhaps it comes as no surprise that Valheim is also my close second. I’ve got over 4K hours in that one, spread across many characters and worlds, and I just keep going back for more. Heck, I once found a patch of Meadows surrounded on 3 sides by Mountains, and with a narrow strip of Black Forest connecting it the the rest of the island and I build an homage to Spielburg in the middle!
I was introduced to it when it was still Hero’s Quest (and EGA)
This is the version I always play. There’s something just “right” about the EGA graphics and text parser. A clicky interface will never replicate:
Hut of brown, now sit down
It’s a difficult question to answer. I personally barely consider Disco Elysium to be a game, more like an interactive story that uses certain game mechanics as grammar elements and punctuation in its storytelling. It’s a novel masquerading as a game. It’s three novels in a trenchcoat. But if we do count it then it is my pick, by a landslide.
Otherwise it’s probably Baldur’s Gate 2. It’s the story game I’ve replayed the most over the years and it was absolutely fundamental in my journey as a gamer, the definition of a formative experience. Even though parts of it are dated now (some clunk is to be expected from a 25-year-old game) I still prefer it to BG3. It’s got a great story, great companions and an all-time great villain. David Warner put in an incredible performance and even all these years later there aren’t many video game villains who have surpassed Irenicus in sheer aura.
I played BG1 and 2 for the first time shortly before the release of BG3, and I just wanted to hear Irenicus talk more.
Disco Elysium, on the other hand, just did not hit for me. The only things I hear about it are praise, but my friends list is filled with people who played it for a few hours, like I did, and stopped, so maybe the dissenters just aren’t so vocal.
Like I said, the game itself on its store page claims to be a “detective game RPG” while in reality I would argue it’s barely any of those things. So a lot of people probably come into it with the wrong expectations. It’s more like a novel about love and loss, about addiction, depression and the past looming over the present like a grey ghost. It’s a story about finding hope in the midst of overwhelming nihilism. As someone who has struggled with all those things it hit incredibly close to home, and was the most meaningful experience I’ve ever had playing a video game.
I don’t think I came to it with many expectations other than that people praised it for the writing, but I found the characters to nearly universally be abrasive and the story delivered via info dumps.
That’s not an inaccurate description. Though context is important - most of the characters know yours through behavior and actions that neither you or the character remember. A lot of the game is playing with how you handle that.
I can sympathize with that. The whole game is intentionally bleak and rough, which can be pretty off putting (though it does make the few nice parts exceptionally nice). The devs made a pretty overt choice to focus more on being fairly confrontational art rather than being particularly accommodating to the player.
I think that’s another thing as well, a lot of people go in with the idea that you can to some extent “play as yourself” like you do in many RPGs. And they get frustrated when they’re only given stupid or horrible dialogue options like “why would I ever say any of these things?!”. Because the game is actually rather restrictive in terms of roleplay: yes you can choose your flavour and variety of crazy but at the end of the day you’re always Harry, you’re always insane and damaged and you can’t change that.
For me personally, I’m also an utter failure and I hate myself deeply, so maybe that’s why I easily resonated with the protagonist. And in the end, much of the actual story is about dealing with failure, about finding hope amidst despair and about overcoming and letting go of the past.
I’m totally fine with playing a character who is always a shitty person, but when the world was littered with those characters, it was undesirable to spend any more time in it, especially considering my issues with the story’s delivery as well.
I don’t know how far you got, but you might have gotten unlucky with who you spoke to in game. Lena, Anette, Tommy, Mañana and Roy are all immediately accessible for example and are all rather lovely people, providing some soft contrast to other more abrasive characters.
Can’t say anything about the delivery of the content though. It’s certainly extremely info dumpy and text heavy - part of why I was saying to start with that it’s less than a game and more of a novel.
I personally consider Disco Elysium very much a game (a way better role-playing gamer than most), because an “interactive story” is a game. Combat shouldn’t be a necessary condition. Planescape: Torment should have had the guts to scrap its lackluster combat and focus on its strengths.
For me Disco Elysium is definitely my favorite of all time if we count it.
If we don’t for some reason, then Hi-Fi Rush is an absolute joy of a game and I’ve loved every second of it. Very obviously a labor of love and far more gamified than Disco Elysium.
Great list. But I love reading trough the reasoning behind the picks. What are yours?
Personally I think outer wilds is a one of a kind game which represents am artistic message about existence that cannot be conveyed the same way in any other medium.
I think the common denominator is a strong / immersive story and universe that appeals to me (big fan of sf), interesting mechanics and gameplay in a way that makes the game unique in its own way, and the artistic approach behind the game, so for each of those :
Outer Wilds was a fantastic experience that you can only live once, the freedom of exploration is crazy, the feelings you can go through in the span of a single minute make it so memorable, I connected with this game like no other
Death Stranding I played during one of the lockdowns, and after hiking in Iceland, it was a continuity of these two experiences that felt very personal. It was also my introduction to Kojima games. I found it to be such a premium experience and statement about video games, I loved the insanity of the plot, and once you dug deeper, you find all the artistic inspiration and process that went behind the game, it’s an insane work of interactive art
Disco Elysium I was already fully on board just learning about the game, I sympathise with the authors, the fact that it started as an rpg campaign, with immense lore behind it, love the art style, the narration, the story and its themes, I haven’t lived in post USSR Europe but the game make me nostalgic/melancholic for a time, aesthetic, struggles I didn’t know
They’re my absolute favourite but some games come close, Inscryption, Pyre, Spiritfarer…
Great points. One think I love about disco is how much expression it gives to the mundane. It’s not about firebreathing dragons but about trashcans. My most intense interaction I’ve had in this game was with a malfunctioning speaker on a office building.
I wish more people would play The Hex. I got more playtime out of Inscryption and loved it, but I played The Hex later on and I did not expect to like it more, but it’s fucking genius. I think it’s a legitimately better game.
Man, I dunno, but anything after AC Origins hast felt so bad and soulless… I’m probably not buying this, specially since anything after AC3 just stopped the “modern day” storyline and now is just incoherent plot lines that really amount to nothing… Dunno, not a fan of it
They’ve been pushing back the end of the world since 3. Every new game since then has been about prolonging the story just a bit more. I was kinda taken out of the whole thing by the ending of Valhalla, where Desmond and Layla’s consciousness basically became digital Adam and Eve.
I honestly enjoyed the setting of Origins and the “new take” on combat, since it was before anything they could basically do whatever they wanted so it kinda worked , but that’s the only one I enjoyed after revelations
It fundamentally changed me as a person. All of the other fromsoft games are great but none of them really encapsulates the experience that is the first Dark Souls game.
So I first played Dark Souls when I was 17. As a kid that was going into my senior year of high school, completely obsessed with games like Call of Duty: Modern Warfare 3 and Uncharted 2 - Dark Souls was such a drastic change in how you interacted with a game. No constant ADHD flick shots in a cod game, no mindless story based progression with a complete lack of difficulty.
Dark Souls taught me three things: Slow down, think critically, and never give up.
Looking back on it, it’s some real basic knowledge to impart on someone. But I feel like they apply to everything in life and nobody around me seems to think the same.
It kinda blows my mind when you look at YouTube and see the absurd amount of videos there are of people describing how dark souls made them a better person mentally. The game is clearly special in a way no other game is to a lot of people and not to mention it popularized a whole new genre.
If anyone reading this hasn’t tried Dark Souls or has tried it once and bounced off of it quickly. I really recommended giving it a(nother) shot.
bin.pol.social
Aktywne