Curious to see what that would do to the industry as a whole. But this is not entirely our of line with what countries like Korea, China, and Japan have already been fiddling with.
I wouldn’t call Roblox itself a gacha game. That category is the ones where you are trying to collect all the heroes in the game and level them up with rare loot. AFAIK they generally, if not always, involve loot crates that you have to purchase.
Roblox has its own problems. As spelled out by People Make Games in these two videos.
Roblox claims to teach kids how to make their own games. At this point from what I’ve heard, I would suggest Unity Engine before Roblox, and I wouldn’t recommend Unity after their pricing debacle.
Watch the videos, and have a serious discussion with his parents about it before you get him that game platform.
Don’t know if there are gacha mechanics but Roblox has been widely criticized for basically using child labor. The majority of content is user created. Don’t know how exactly it’s monetized but i can’t imagine it’s good.
Roblox is not a game, it is a game platform where users make games. Roblox games, especially ones that are mildly popular at 500-5k active players usually have reasonable monetization and no gacha. Some have lootboxes.
I remember being pissed when I got shitty cards from a YuGiOh booster pack when I was a kid, never bought new packs again. Only got stuff if I knew its value first. The fact that kids these days are actually falling prey to these systems shows how much more advanced and predatory they are.
Heard it like years ago and wow, it finally came out. Can still remember the day they trying to remake Action 52 on TIGsource, glad they made an entirely new one, and the review are good too.
I can’t believe it’s finally coming out. I’ve been following this game since it was announced 7 years ago. I’m even more excited now that the reviews are really good.
The interesting thing is that although I’ve almost never spent money on a gacha system and haven’t played much gacha systems recently, my brain subconsciously craved for more but in a safer way.
That’s why I created the JavaScript weighted playlist for myself: A random selection of songs from my music library where some songs play (much) more than others. Getting a super rare song is akin to getting a top tier drop. Additionally, the playback rate is randomized to a normal distribution, giving the tiny chance that a rare song can play with a wild playback rate. And if that wasn’t enough, some Geometry Dash related songs can randomly skip to the next song, simulating watching someone try to beat some demon level.
I’ve created a skinner box for my brain that sometimes causes me to waste hours just clicking on the “next song” button to see what shows up next. My wallet was not harmed in the process (although it might soon be because I want it to work on a portable device, but that money would go to some niche open source hardware thing rather than a greedy gacha publisher).
This is extremely interesting and in general kind of touches on a point that I heard that’s kind of funny… People are just bored, and all of Good and bad things that we do in this world are a result of that boredom. Gambling, our hobbies, picking up another job. If it cures your boredom there’s nothing wrong with it
If you plan to do main story only, I’d say, go for the 2nd. However the first dragons dogma has bitterblack isles which is a giant dungeon designed to focus on pretty much nonstop action and multiple dives in, each getting further down and delivering powerful gear to help you get even further. It really helps to give you post-game stuff to do and i miss it in dd2 to the point of thinking about going back to the first one just for that part of the game
I think the first game did a better job of making the player feel like they were starting at 0, and working upwards from there, which is my preferred RPG progression.
In 2 I sort of felt like I was already a badass from the start. Might have just been my perception, but I remember in 1 finding the harpies scary and challenging when you’re escorting the ophidian head on the cart to the capital. In 2, you run into a bunch of harpies right after the first camp, and they were just like nothing.
I hope they never try this 3-way team thing again. Made Splatfests feel so unfair. Especially with the arbitrary point system they used for calculating things. Kind just felt like they slapped whatever number they wanted to on a category and called it a day.
Last night I took a look at the (US) Splatfests for both 2 and 3. In 2, our of the 25 fests I partook in, my team won 14 teams. Pearl and Marina had an even 15 wins between all the fests.
in 3, I only participated in 16 fests, and my team won 3 times. Not only that, but Shiver’s team won 9 fests, Big Man won 7 and Frye a whopping 3. The balancing in this game felt fucking atrocious and I feel like that killed a lot of my motivation to play.
Now ofc Nintendo can’t really predict what team is gonna win when they make choices, but whatever changes they made to the point system did jack all in fairness in my opinion.
I think I’m just gonna go back to splatoon 2 after this
It'll never happen, but I'd honestly prefer for S4 to move on from Splatfests and do something else entirely. They've run out of ideas, a lot of the themes feel like filler just to keep it going out of obligation. At this point I just see Splatfests as a weekend where they take away Ranked and make everyone play the worst game mode.
Imagine something like D-Day/Operation Overlord in WW2, but you’ve got 2/3/4 teams trying to fight up a Salmonid beach, big PVE event, but whichever team takes their beachfront first/gets the furthest in within the 3min timer, wins.
I would try out the original before playing 2. DD2 is very similar to the original but DD2 is better in my opinion. If you enjoy the first, you will almost certainly enjoy the second. DD2 may go on sale for Steam’s upcoming Fall sale, something to think about.
bin.pol.social
Aktywne