Have you tried the new Teenage Mutant Ninja Turtles: Splintered Fate game? I have not played it much at this point, but what little I piddled with it seemed enjoyable. For what it’s worth, I’ve played Hades and Cult of the Lamb and really enjoyed them both. I have not played Slay the Spire, though.
Highly recommended Roguelikes from personal experience or friend recommendations:
Binding of Isaac, FTL, Risk of Rain 2, Enter the Gungeon, Darkest Dungeon (my favorite)[not the second one], Monster Train, Crypt of the Necrodancer (another favorite).
It’s worth noting that Risk of Rain 1 and 2 are very different games (3rd person 3D vs. 2D side scroller), and both are good - so if 2 didn’t grab you, maybe check out 1 and see if that’s more your thing. (The remastered version has a lot of nice QOL stuff and some new game modes and items.)
While I also strongly recommend Dead Cells like others, I think it’s best if you first play Rogue Legacy. Let’s put it this way, if Rogue Legacy is like a good cup of coffee, dead cells is cocaine, or maybe crack.
Nie, bo ogólnie nie trafia do mnie idea mediów społecznościowych.
Czasem wrzucam zajomym jakieś link z agregatorow, np. szmer.info albo tildes.net, czasem linki z zarssowanych źródeł i tyle. Jedynie przeklejam na konto na fedi treści zaprzyjaźnionej stronki facebookowej azylu dla zwierzaków.
I can vouch for nearly all of the suggestions in this thread, and suggest one I haven’t seen: Vampire Survivors. I’m not one much for anything to do with vampires, but the mechanics with this one are really pretty good.
If you’ve ever seen bullet hell games like Touhou, it’s kind of like that, but you are the bullet hell. You also only have one real control during the action part of the game and that is to move your character around the non-stop enemy swarms that come at you.
Your character has a weapon and automatically uses that weapon without any input from you, and as you kill enemies, you collect gems that allow you to upgrade that weapon that constantly fires. You also get chances for other item and weapons upgrades with the intent to learn their “unions” (a la The Binding of Isaac) where items work together to create fantastical “bullet heaven” screen-clearing destruction.
There’s probably a wiki about it, but it’s really pretty damn good.
Nie tylko nikogo nie namówiłom, ale i mnie nie udało się namówić. Nigdy nie używałom zbytnio twittera, więc nie czułom potrzeby zakładania mastodona przedstawianego głównie jako alternatywa do niego. Przez długi czas zmagałom się z zbyt długim spędzaniem czasu przed telefonem i w ramach radzenia sobie z tym problemem raczej ograniczałom używanie social mediów niż czułom potrzebę zakładania nowych, bo prawdopodobnie i tak bym nie używało/czuło przytłoczenie iloscią treści i platform. Mimo całej niechęci do fejsbuka i instagrama nie chcialobym kasować tam kont, bo trochę ważnych dla mnie kontaktów tam mam.
This isn’t exactly a rogue like but there are some similar aspects and I find that it satisfies in the same way. The game is Backpack Battles. Available on Steam. There’s a free demo available too with full mechanics but limited character options.
This is my default game more for when I have a few minutes to relax and nothing more pressing to do
Two of my favorites are Vagante and Streets of Rogue. Vagante is a great challenge with all sorts of build variety and interesting choices to make along the way. Streets of Rogue is comedy and chaos. Both are a great time either single player or in co-op, either local or online.
Pathway is fun and I think counts as a Roguelite. If you also enjoy Rhythm games I would recommend Crypt of the NecroDancer. There’s also Peglin that is pretty good. Getting off the switch I want to recommend Noita, but that game is also kinda intense in terms of both brutal difficulty and just how much stuff there is the game puts out of the way. I will also second the other recommendations for Darkest Dungeon, Risk of Rain 2, and Enter the Gungeon.
Emphasis, perhaps, on the “lite” part of Roguelite. But it does have that Roguelike run structure where the levels and the items you find therein are randomized. But with side scrolling platforming gameplay with a very distinct set of fast double-jump-dodge-roll-parry-combo mechanics that I think can best be summed up as ninja gameplay. And you will get killed… a lot. There is a permanent progression system of a sort in the form of unlocking more weapons and items (and later, to re lock items you don’t like), but your core stats remain the same. This is one of those games where the real progression is on your own personal quest to git gud.
I think it’s pretty unique in that it has no dud weapons or items whatsoever. Everything – literally everything – has the potential to be viable and can be absolutely deadly when wielded in the right hands. Even the joke items.
It also has not one, but two weapons which involve beating the shit out of your enemies with frying pans. What’s not to love?
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