bin.pol.social

pixelle, do games w Starfield - Review Thread (87/100 OpenCritic)
@pixelle@midwest.social avatar

IGN gives it a 7. Oof. www.ign.com/articles/starfield-review

PenguinTD, do gaming w Super Mario Wonder's online multiplayer may be disappointing, but we have already witnessed that the alternative would be far worse.

It’s because Nintendo still haven’t implement server client networking and host their own dedicated servers. It’s why people paid Nintendo Online to play multiplayer Nintendo games are getting scammed.(even Capcom or EA/Epic did batter job on switch then Nintendo.)

That’s why you get no real online plays, blame Nintendo’s internal policy, not networking complexity.

GrayBackgroundMusic, do gaming w Who's been playing Wayfinder?

I’m waiting until it’s out of early access. I don’t have time these days to beta test games.

Kaldo,
@Kaldo@kbin.social avatar

Same, especially when they even charge us for the privilege. Maybe I give it a try once it's actually f2p, and hopefully some of the kinks get ironed out by then as well.

Mongostein,

Yeah, but you get to be first!

Renacles, do gaming w Starfield Review Thread

Looks like a slam dunk, it’s really good to see.

QuantumEyetanglement, do xbox w Starfield Review And Discussion Mega-thread

Seems like the reviews are generally positive but they also are kind of all over the place! 🤔

AlexanderTheGreat,
@AlexanderTheGreat@lemmy.world avatar

With an 88 average and 94% recommendation I’d say it’s well received.

garretble, (edited ) do games w Starfield - Review Thread (87/100 OpenCritic)
@garretble@lemmy.world avatar

I’m curious of they have managed to make the camera feel better in this game versus Fallout or Skyrim when using a controller.

I realize that’s somewhat a vague statement, but I’m not sure how to describe it other than to say the that moving the camera up/down/left/right always felt very linear and it was hard to do precise movements. Like if you try to barely adjust your aim you might overshoot your target. As a comparison, Destiny feels really great to move and jump and aim. And many other games have figured this out. But Bethesda games have always felt very jerky. And, yes, it’s more RPG focused, but that doesn’t mean they also can’t feel good.

Edit: Also, as an aside I want to say I appreciate these big review posts that show up here. I enjoyed those on Reddit so keep it up!

Edit 2: at least in this Digital Foundry video, it’s very briefly mentioned that the combat “feels great” so perhaps they fixed it.

youtu.be/LlStOHRI56o?si=uxoy92bQ6-T9yVTW

Edit 3: From The Verge review:

I focused a lot on my social skills because, much like Fallout before it, Starfield isn’t the most adept shooter. It may look like one, with a huge range of weapons to collect and the ability to play from a first-person perspective, but this is not Destiny. Aiming feels wonky, and oftentimes, shots that seem to hit an enemy point blank will fail to register. It’d be nice if Starfield had the equivalent of the VATS system from Fallout, giving it pseudo-turn-based combat, but instead, it’s just a passable shooter attached to a very ambitious RPG. That might be the reason I spent so many skill points on my persuasion abilities.

Oof

Blxter,
!deleted4407 avatar

I know what you mean. And want to know as well.

Fapper_McFapper,

Apparently, there are dozens of us.

garretble,
@garretble@lemmy.world avatar

The digital foundry video that just came out mentioned very briefly that the combat “feels great” so I’m hoping it’s fixed.

youtu.be/LlStOHRI56o?si=uxoy92bQ6-T9yVTW

Gullible, do games w Starfield - Review Thread (87/100 OpenCritic)

The best review, as always, is to watch the first 20 minutes of gameplay to gauge whether you like it. I’m optimistic, and more than a little surprised at only a singular mention of glitches from a game developed by Bugthesda.

7Sea_Sailor, do piracy w Struggling to find a FileCR replacement

i’ve been very happy with www.teamos.xyz. It’s (at least in part) a torrent tracker, and I’m not sure if it considers itself public or private, but I’ve found most of the software I’ve ever looked for there. You’re probably not gonna be as lucky if looking for niche stuff, but it’s worth a shot.

EliasTheOG,

ill have a look…Thanks :)

YoMismo, do piracy w Struggling to find a FileCR replacement

Also PeskTop, it was removed from FMHY but without any notice about the reason… Those two were my preferred.

EliasTheOG,

its mirroring from FireCR…that what Fmhy’s creator said

Renewable0327, do piracy w Struggling to find a FileCR replacement

Have a look at hatt

ReallyActuallyFrankenstein,

Interesting, but FileCR is on the list of sites it pulls from.

EliasTheOG,

I just installed the AUR package…its Amazing!

Policeshootout, do gaming w Starfield Review Thread

Thanks for doing this!

Im1Random, do piracy w What are good mullvadvpn alternatives with port forwarding

AirVPN is great

ryper, do piracy w How to transfer a save file between pirated game versions.

If you’re playing on Windows, the saves are under your user profile so you shouldn’t need to do anything.

Schmeckinger,

Creating a backup never hurts tho.

7Sea_Sailor,

This is only true sometimes. Some crackers will change the save location for some games, and the location where the save will be stored is entirely dependant on how the cracker has removed or emulated the DRM. I’ve also had the pleasure of the crack-save not being compatible with the genuine-save, meaning I couldn’t transfer my savedata after purchasing a game. Though I don’t know how frequent that is.

I don’t know how it works for this particular Cyberpunk crack.

splendoruranium,

I don’t know how it works for this particular Cyberpunk crack.

Why would there need to be a crack in the first place? Cyberpunk is released DRM-free, isn’t it?

7Sea_Sailor,

Yes and no. If you get the DRM-free GOG release directly, you would not have this problem. Since this person stated they used the DODI repack, they’re now dependant on which release DODI used for his repack, since it may well be a Steam or Epic Games release.

I quickly looked it up, and the repack is based on the InsaneRamZes release, which in turn is based on either GOG or EGS, depending on which forum post you go by. So I’m not 100 % sure what’s actually being used here. According to the PCGamingWiki, there’s no difference in save location between the different stores, so best case scenario, OP can simply update the game to V2 and everything should be picked up.

AlexanderTheGreat, do xbox w Starfield Review And Discussion Mega-thread
@AlexanderTheGreat@lemmy.world avatar

This post will be updated to add reviews as they are released.

Review & Release Megathread - This post will house all reviews and initial reactions, and serve as a place to ask frequent questions and topics around the game around launch.

banana_havoc, do gaming w Who's been playing Wayfinder?

My two major issues with the fame are how clunky and stiff the combat feels, and how awful the UI is on PC. Animations don’t let your attacks move with the camera far, so you end up attacking in the same direction even when you’re trying to track something to your side. This feels really bad with niss’s ult, because you need to wait between each dash to let the animation reset and give you the direction you actually want to go through.

The UI quite frankly feels like it was made for a phone. Every single choice requires you to hold the confirmation button, the interface itself looks scaled up too much, and the preview model for weapons and characters tends to bug out.

sandriver,

Would you tell me what games you have as a point of reference that the combat feels stiff and clunky? I think I generally play games with similar kinds of pacing so I haven’t personally noticed anything. It’s not as fast, fluid and flashy as say PSO2 New Genesis, but I wouldn’t say it feels stiff or clunky to me.

Agreed the UI is awful though. There’s a lot of missing functionality too… like there’s just no way to manage echoes in their own screen.

banana_havoc,

The combat feels like it could have gone either stiffer and chunkier like monster hunter or much lighter and responsive like warframe, but it chose the worst of both worlds. So right now you primarily use normal attacks, but they don’t have a lot of weight and locks your character into position and attack angle. The skills feel great in terms of weight (stagger, damage, flashiness, etc) but the cool downs spread them very thin early on, so you are mostly attacking normally.

I actually don’t like PSO2NGS combat for a similar reason, they lock players into a combo or attack pattern in a game that is all about movement and jumping around.

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