And FFS don’t send me weird rage-filled basement-dweller DM’s on all my platforms demanding to know why I’m friendly to Epic. The last time I posted something with Epic news in it, some of you really took it badly.
“Omg how dare you write good news about another multibillionaire gaming platform that is not steam? I’m literally crying and shaking right now 😭”. It’s so sad that people go this low on the internet.
Anyways, don’t pay attention to them, love your work on the fediverse!
The biggest feature I’m waiting for is family sharing of some sort. That would get Epic a lot more use from us since whenever I think my wife/kids might like a game I use GOG or Steam.
Regarding DMs, people need to stand up for the little guy… Steam won’t survive without complete devotion… I’m sorry to hear it happens because your post are great.
What actually stuck out most to me besides Witcher 4 was their LLM based „Don‘t press the button“ game presentation at the very end of the show. No one is really talking about it because it was really lame but I think it‘s telling how they showed the AI driven stuff after everything else almost to kind of sweep it under the rug because they know most people are already sick of AI but they still had to include it for gullible shareholders or something.
I strongly disagree on their roguelite “bug” being something they need to drop.
Bastion didn’t land for me, so I didn’t play it, but Transistor would have shined as a roguelite. Its combat system is far too complex, and has potential for so much more, than what can be explored in one or two playthroughs.
The same goes for Cloudbank as a narrative setting.
Transistor, but with Hades’ gameplay loop and storytelling style would be insane. It already felt like a roguelite, but without a gameplay or narrative reason to go in for multiple runs.
Supergiant hasn’t cought a roguelite bug… They’ve found the perfect narrative and game format to match the gameplay systems and worlds they like to create.
It was really groundbreaking to have the narrator react to what you were doing, in a “Half-Life feels like a real world that you inhabit” way. The way the music was woven into the game was also amazing, and the art! There’s a reason it put them on the map.
I didn’t like the gameplay all that much though and the world building didn’t make too much sense to me. These parts have aged the most poorly. But it was way better than just marketing.
depends on your time zone, it most of the world it comes out wednesday (aka, as i write this, tomorrow where i am, or even today if you live east of the atlantic!)
(the switch 2 version comes out at 00:00 on thursday no matter the time zone tho)
bin.pol.social
Aktywne