There are several good total conversions for Sins of a Solar Empire: Rebellion. Star Trek Armada 3 is the most complete overhaul I’ve played for it. I’m a big fan of Halo spaceships and the Sins of the Prophets mod is the closest thing I’ve seen capture the asynchronous battle between UNSC and Covenant ships. There are others for Star Wars and Stargate that I hear are good, but I have not tried them.
They’re a team of misfits who go about the galaxy doing stuff, mostly good stuff but sometimes petty. That’s it!
It’s actually better to not have seen the movies or read the comics or played the somewhat rightfully forgotten telltale game as this game’s version of the characters differs from all and it’s best to take it as it is rather than having “I wish it was more like the movies” in the back of your head.
I’m disappointed that TellTale was shut down. Anyway yeah it’s not the game I’m talking about I assume you know that cause your pointing out other examples I just want to be clear.
It’s been a long time but one of my favorites was the Star Control 2 remake Ur-Quan Masters. I believe there is a free HD version out there, too. Plus if you like it, the OG creators have current projects you can support (they left that IP after 2).
Not sure what genre it is; certainly not action packed like your examples but those space battles were fun.
I finally started Horizon: Forbidden West - gameplay changes compared to HZD keep trickling in and I couldn’t be happier. I love Aloy’s character so I’m really happy to be in her shoes again.
This past week was pretty disappointing before that:
Hellblade II was good, but nowhere near as impactful as the first one for me. I’m left with a sour taste overall, although I’ll admit they did a tremendous job with cinematography and character rendering.
Stellar Blade was insipid. Whatever could save it in my book - its gameplay - turns out stale pretty quickly, so I ended up abandoning the game midway. The story and characters were really uninteresting imo, couple that with how EVE is represented… I couldn’t really find any redeeming qualities.
I’m working my way through forbidden west as well. I’m really enjoying it. It’s always good to spend more time in an interesting game world. I really appreciate the more free form climbing system in this one, not quite breath of the wild climbing but way better than grab the yellow ledges only.
Absolutely! You could sort of “cheese” your way into climbing some parts of the world of Zero Dawn, but Forbidden West’s climbing is much improved - to the point that I’ve been getting sidetracked a number of times already just exploring and getting to great vistas.
It was definitely a product of its time, but it paved the way to what we have now. It’s important to note the N64 was the first console to have an analog stick, so nobody really knew where to place it. They put it in the middle since it was something extra not all games would use.
That said, the hardware limitations didn’t matter that much as long as the games were stellar. Mario 64 and Ocarina of Time are maybe the most influential games of all time, up there with Doom and Quake.
It depends how long between sessions. The game is a lot like a book - you can read (play) for an hour at a time and put the book (game) down anytime then pickup where you left off. It might be a problem if you haven’t played for a few weeks as you might forget where you are in the story.
I manage to play usually about 4 nights a week, so about day or two between sessions. This should be okay.
Reading all the comments, it looks like DE might be great pick for this interrupted play through. Glad to hear that, because everyone says it’s a great game.
Even though I have games like Skyrim or Kingdom Come at my account, it’s almost impossible to dig into those with this kind of gaming schedule. LA Noire was really great game for this.
Every piece of hardware in a given budget is ultimately a product of compromise. 3D capabilities of N64 are way beyond what PS can offer - texture filtering and Z buffer just put Playstation to shame. No CD is equally embarrassing to N64. The controller… well, it was a weird time.
the ps2 came 4 years after the N64, a crucial time window of consumer audio chip evolution. but even more importantly, the N64 didnt even have a sound chip, relied on the CPU for it while competing for resources.
Mount and Blade: Warband has multiple incredible total conversions. I’ve dumped a lot of time into Prophecy of Pendor and The Last Days, probably more than the base game.
For actually free games there are so many options that it really comes down to taste. Unciv is a fantastic reimplementation of Civ 5. Super Auto Pets is a fun casual auto battler. HoloCure is a really good Vampire Survivors-style game themed after Hololive vtubers. There are tons of MMOs and shooters that are F2P and good, but I know most of those from hearsay rather than experience.
The controller had a weird and unfortunate shape. It’s still miles better than any PS controller due to Sony’s refusal to put the stick on a natural position for the the thumb.
Sega and then Microsoft (after the first huge iteration) got both general shape and analog positions right.
Cartridge is an indefensible choice, it was perhaps borne of Nintendo’s falling out with Sony that prejudiced them against CD. Nintendo probably liked that they were more difficult to pirate as well, gamers not as much evidently. The Gamecube going optical but with a bizarre reversed mini-dvd is even worse.
There’s also a complete absence of software from your post, whatever it’s shortcomings Nintendo and Rare pushed some amazing games on it which people remember fondly.
Sunk 2000hrs into Warframe without paying a dime. Also Path of Exile is a nice fair free 2 play game. For total conversions try Fallout new Vegas and mount and blade
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