Disgaea 3 on the Vita had a loading screen with a prinny spinning like a ballerina. If you tilted the Vita the accelerometer would make him slide across the screen accordingly, like a spinning top
Probably the only good mobile games are ports of console/pc games. There are some surprising ports, like the KOTOR games, medieval 2 total war, and lots of square enix’s older catalogue. Fortnite, genshin impact, and pubg are probably the biggest games on mobile right now. But yeah nothing really worth going out of your way for, or even bother with at all, if you already have a gaming pc or steam deck.
Maayybee the only real usecase is if you are going backpacking and want to bring some games into the backcountry with you without lugging a steam deck along lol. Digital board games like Root and Wingspan would work well there and have pass around modes if you are with friends. Just remember to bring a battery bank with you, or a portable solar cell.
I truly don’t understand how people are playing games like Fortnite or Genshin on a phone and enjoying themselves. That’s probably the single worst possible interface to play the game on, that’s like showing up to a counterstrike tournament with a racing wheel. I can’t even play Minecraft on my phone without getting extremely quickly frustrated and Minecraft doesn’t give half a shit about your reaction time or accuracy most of the time. If you want me to play an FPS on a touch screen I’m just gonna take the L and save myself the trouble, it’s not happening.
While I really like the Genesis/Megadrive, and PS1, I have to say the SNES is an almost perfect console. It had everything that made the NES great, but with beautiful 16 bit graphics.
I completely agree that the switch is genuinely painful to hold on handheld mode for more than ten minutes. The controllers and buttons are too small, it’s flat, and generally not ergonomic. It’s definitely designed for child sized hands in mind and not adults. I do my best to avoid using it in handheld mode.
Meanwhile, my steam deck is a much superior design. The ergonomics are excellent, it fits my hands, the buttons are spaced apart well, and are adequately sized, and I can play for hours with no hand cramps.
However…
The switch absolutely trounces the deck on portability. The fact that it’s flat and small means that, even while in a case, it’s extremely easy to slip into a backpack and take on the go. The deck while in a case, however, is bulky and doesn’t fit in a backpack if I want to put anything else in there (like a book and my laptop).
They were each designed with different goals in mind. I hate the ergonomics of the switch, but really do appreciate how easy it is to take on the go. I love the ergonomics of the deck, but hate how cumbersome it is to take anywhere. Nintendo made the choice to sacrifice ergonomics, and valve made the choice to sacrifice portability. Unfortunately, no solution will be perfect, and I accept that.
What you are asking for is for Valve to start behaving like developers like EA and Activision, who keep milking the crap out of their franchises with one bland generic release after the other for a quick cash grab.
The fact that Gaben doesn’t force his employees to work on the game just to make money is the reason why Half-Life games are of such good quality. The employees at Valve work on what they are motivated to work on at the moment. They aren’t being given arbitrary deadlines from overhead either. This is how we got amazing games like Team Fortress 2 and the Portal games too. Both Half-Life games were major milestones in video game history by pushing the envelope. And currently, no Valve employees believe that the conditions are currently set for this to happen with a new Half-Life 3. It would never meet the hype if they tried right now and it would be a huge disappointment.
Half-Life 3 isn’t vaporware either as Valve openly admits that they are not working on it at the moment.
Just accept that great things can’t happen as often as we wished they did.
Speaking of Team Fortress 2 and Portal, I have been around to witness other attempted iterations of what TF2 could have been been, only to be abandoned by Valve because it wasn’t good enough. Then Valve finally got their vision for what the game ultimately ended up being and then suddenly everyone was motivated to work on the game. The first Portal game was also an experiment that motivated Valve employees to work on the sequel. Hopefully one day there will be a lightbulb moment in Valve and everyone will be motivated on working on Half-Life 3 and the resulting product will surely be worthy of the name. But you can’t force it to happen.
Hopefully it will happen while Gaben is still in control of Valve though because there is no telling what will happen to the company’s unique culture and philosophy after that.
My theory is that it already has been released on Steam years ago, but not as a Valve title. It has sold millions of copies in a Humble Bundle, but nobody has ever played it.
Valve isn‘t publicly traded (AFAIK) so they don‘t have to squeeze every last penny if they don‘t want to. And Steam revenue alone can fund anything gabeN wants to do. They don‘t have any ideas for HL3 they‘re satisfied with so they don‘t make it. And I respect that a lot TBH.
PS3 is my favorite too. I love that era of gaming. I emulated some I missed out on like Asura’s Wrath, Shadows of the Damned, and Lollipop Chainsaw and they really hold up well still with the art style chosen being more cartoon than realiatic for its time. And I’ve hopped in for short sessions in Red Dead Redemption.
Nowadays? Mobile games have always sucked. All the way back to snake on your old Nokia. That game sucked too. It’s just now the games suck and they’re packed full of microtransactions.
I think it’s 100% that steam makes so much money on its own. Valve stopped being a game developer once steam really took off and became the behemoth it is. Valve is in the e-commerce business, period.
I loved Alyx too for what it’s worth but my expectations for the future are dim.
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Aktywne