bin.pol.social

raspberriesareyummy, do games w Vintage gaming advertising pictures: a gallery

Vintage? That stuff is so new it was already crap gaming compared to PC :p

ICastFist, do games w Vintage gaming advertising pictures: a gallery
@ICastFist@programming.dev avatar

I wish there was an easy way to quote/reference specific images. Golden Sun literal fire was nice, but those PS2 ads were… What the fuck

DrPop,

I loved the Golden Sun ad. Literally how little me felt playing that basic ass fantasy game. Basic but still love it.

mesamunefire, do games w Vintage gaming advertising pictures: a gallery

My wife and I still have all three of these systems. All three still work. They are still fun.

bus_factor,

But do you have the Tribal Edition?

RightHandOfIkaros, (edited ) do games w Vintage gaming advertising pictures: a gallery

We need to go back. Everything now is too sterile. Publishers do not take any risks on games anymore. We don’t get games like Illbleed or Burnout from AAA funding anymore. Games that look at a genre and really ask what actually belongs in that genre.

Nowadays its all unoptimized Unreal Engine copy-paste Over the Shoulder perspective slop.

Indie is being more experimental these days simply because of how easy it is to develop video games now, but still lacks the necessary funding to create experiences on par with what AAA can offer.

Trainguyrom,

To be fair, an indie dev just tossing stuff together on the weekends and evenings has everything needed in these accessible game engines to build a AAA title of 15+ years ago.

RightHandOfIkaros,

I would argue that is not true. I don’t see many Indie games that match AAA games from 2010 in polish or content, honestly. Maybe there are a few, but I cannot think of any off the too of my head. Most are like AAA of 25+ years ago.

On a technical level it may be achievable that an Indie game matches a 2010 AAA game, but I think mechanically speaking that has not happened yet. Indie games have a hard time even matching the content and polish of 20 year old games from 2005. Where is the Indie Resident Evil 4, or Elder Scrolls III Morrowind? Some Indie games try to compete, but they either aren’t polished enough, look like they released in 1999, or are too short in content to compare to those games.

ampersandrew,
@ampersandrew@lemmy.world avatar

That Tainted Grail game that just came out this year is supposedly the indie Elder Scrolls. Maybe you’d argue that’s AA, but that’s still a symptom of how our standards have shifted. Games like Resident Evil are also abundant these days; not so much like Resident Evil 4 in particular, but RE4 was an experiment that split the difference between old Resident Evil and modern third person shooters.

RightHandOfIkaros,

I only bring up RE4 since it released in 2005. Morrowind is even older at 2002. My point was more that there aren’t any indie games that match the content or polish of those games, as old as they are.

Its mostly a limit of indie in general. Not enough money or time to match AAA games of even 20 years ago. AA absolutely should be at minimum matching 20 year old games, but even the funding AA gets should be enough for AAA games from 2010.

Trainguyrom,

That’s what I was trying to say is they have everything they need mechanics-wise built into these game development environments. The difference between AAA and indie is more on the scope of how much artwork, sound design, writing, voice acting, Foley work, etc. goes into the game

A solo independent developer can pretty easily recreate the mechanics of GTA V in Unreal for example, but they can’t realistically recreate a selectively compressed representation of the entire LA and San Bernardino counties plus a 14 hour (or however long it is) single player campaign

mesamunefire,

Itch.io Has some fantastic games :)

One of my favorite (that works on the SP!): https://tangramgames.itch.io/tobu-tobu-girl-deluxe

tomkatt, do games w Vintage gaming advertising pictures: a gallery
@tomkatt@lemmy.world avatar

Sony had some fucking weird ads back in the day.

Defaced, do games w Looking for cozy / wholesome gaming communities

The problem I’ve found in the past with these kinds of big discord servers is that they’re primarily used to advertise streamers or YouTube channels. Meaning they’re full of inactive people that just post in streamer link chat channels when they go live and that’s basically it. I was actually a mod for a big gamer discord server that ended up exactly like this, so the few of us that were active branched off and made another server with only the active people. Problem is life gets in the way and sadly eventually they drift apart as well. I would love another active cozy server though.

lustyargonian, do gaming w Weekly “What are you playing” Thread || Week of July 13th

Just finished Dead Space remake and have begun playing Dead Space 2. The remake is really phenomenal. It’s proper horror, with amazing ambient sounds that keep you on your toes, and clever ammo system that kept me switching to weapons that I didn’t care about. The metroidvania touch is a great change from the original, making revisiting older sections rewarding as you progressed in the game.

DS2 on the other hand feels pretty life less after playing the remake. I’m aware it’s a well regarded sequel, but it’s much less scary and almost a different genre of a game. I think I’m half way through and I don’t think I’m able to immerse much into it. It’s probably a great game from its era and seems less exciting in front of the remake.

Aielman15, do games w Vintage gaming advertising pictures: a gallery
@Aielman15@lemmy.world avatar

The over-the-top edgy/“how do you do, fellow kids?” vibes of the early y2k years is definitely something that I don’t miss from that era.

I can somehow hear Linking Park in the distance while scrolling this post.

rottingleaf,

Funny, I miss that exactly. The feeling of spring\summer air and the fragrance of jasmine\lilac\linden\freshly mowed grass and the clouds, and ICQ animations with cats scratching your screen and “hasta la vista baby” and all that, and the Web when it was actually hypertext on hundreds of pages hand-crafted all with real people.

And yeah, going to friends to play Tekken, and them coming to play SW: RotS. Watching “A Nightmare on Elm Street” in a summer camp. Older girls watching “Charmed”.

Aielman15,
@Aielman15@lemmy.world avatar

Is that the edgy vibes that you miss, or just generic childhood nostalgia?

Everyone has it, me included. I miss playing Tekken with my brother, and comparing our progress in Sacred, and generally speaking, nerding together. We are both adults and employed, and he’s got two kids as well, now. We barely have time for a brief phone call to check on each other over the weekend :(

rottingleaf,

I think both.

Danger in that world was on the sidewalks and unintended. Danger in this world is on the main pathways the most, and intended by its administrators.

Edgy vibes of that time seemed more like when you reinforce your right to call a president of your country a little bitch. Or like how it wasn’t traditionally welcomed to physically punish kids in many cultures in the Caucasus - because teaching fear of punishment also piggybacks teaching fear of enemy. BTW, this was also a principle in Dragomirov’s writings on how teaching should be done in the military ; his approaches to actual warfare were kinda archaic even in his own time (basically “straight at them” bayonet shock attacks), but the parts on didactics are good.

The pop music I hated then and hate now.

So yes.

Kolanaki, do games w Vintage gaming advertising pictures: a gallery
@Kolanaki@pawb.social avatar

There is only one magazine video game advertisement I really remember from seeing in the wild in an actual magazine, and that was the Quake 3 Arena one of a computer in a crusty-as-fuck basement bathroom in front of a toilet with just a super dirty setup.

https://pawb.social/pictrs/image/69800c29-d46d-446a-8a5f-6811ef82f875.jpeg

PerfectDark,
@PerfectDark@lemmy.world avatar

It feels VERY Quake-esque, too. So they nailed that image!

apfelwoiSchoppen,
@apfelwoiSchoppen@lemmy.world avatar

Wow this is incredible, thanks for sharing. I find it funny that Nintendo fostered their famiy friendly appeal seemingly right after the GameCube and GameBoy Advance. Those particular ads are saucy.

janus2,
@janus2@lemmy.zip avatar

“go 'way! baitin gamin!”

kinship,

Thanks for sharing a hidden memory of mine. It’s badass

fluxan, do games w Pop it in your calendars

Natural Selection and then Natural Selection 2 - no games or communities like it. Before there time both of them and very much under appreciated. Felt like NS2 never really found it’s rhythm but Unknown World kept it going longer than most games.

Ricaz,

The original NS was so fucking good, man. I lived in that game for several years. The competitive scene was awesome.

Tuxman,

Was that the half-life mod that mixed RTS and FPS?

fluxan,

The very same!

fluxan,

Me too! Did in person LAN events and managed servers for Multiplay. No game will ever come close to the engaged community. Fusion X was my clan from start to end.

Ricaz,

Some of the fan made content still pops up in my head, lol. Like Boondock Marines. Legendary!

fluxan,

Brilliant! Another thing they never got around to in NS2 that they had in NS1. Doors, lifts, weldable components that do things.

TheBeesKnees,

Let me preface by saying NS/NS2 are my all-time favorite games

NS2 had a terrible launch.* It was unstable, terrible performance, limited to no tutorials, and no match matching system. The game has an intense learning curve, and players who had thousands of hours from NS1 / Early Access. It’s also a game where cooperative play was imperative, so the matches really stink for everyone when teams are unbalanced / one guy curbstomps the other team.

It did eventually address those things, but much of it came too late. I so desperately want NS3 to bring it new life… but that doesn’t ever seem to be coming. I want more games where I get to be the alien/creature/monster!

My desperation hit an all-time high when I started making a game in Godot… ;-;

*To be fair, they also needed to launch ASAP because they needed the money to stay afoat

fluxan,

I feel the same way - both take the top spot as my all-time best games.

I will say - It was a mistake building their own game engine for NS2. I realise options were limited but they bit off more than they could chew and that came out in the launch and first 3 years or so, as you say. Yeah the co-op and commander concept was both what made it awesome and contributed to its downfall. They tried to make it easier by making it so Gorges became a support role rather than critical to the alien comm but was too little, too late.

I would 100% back a crowdunded NS3, as I did with NS2. The eSports scene is far more mature now, it could work.

TheBeesKnees,

The whole ordeal with the game engine is so… ironic. They opt’d for it because they wanted the infestation to spread dynamically and it wouldnt work with existing engines… so one whole custom game engine later… the infestation feature they desperately wanted was scrapped anyways.

At least it benefited from being easy to mod… the modders are the real MVPs. Kept the game alive with everything from performance, to matchmaking, to balancing.

I’d absolutely support a crowdfunded "“NS3"”… but I don’t know if that’s feasible without the official company’s sign off? Like it couldn’t just copy the core gameloop/aliens because of copyright? I can’t imagine it feeling the same without Skulks, Gorges, Lerks, Fades, Onos. The way they traverse the map and fill a niche would be hard to beat.

fluxan,

Yeah, the modding community rallied around both versions. The NS community is really dedicated. I admit to stopping playing NS2 when they made the announcement, have they allowed the community to keep it going in any form?

Surely they would approve of some community crowdfunding? Perhaps the original creators but not the parent company is it is now, if the recent issues around Subnautica are to be believed. NS belongs to the community.

TheBeesKnees,

I haven’t played in ~a year, but afaik yes! The benefits of selfhosted servers. I think there were 3-4 servers going strong on the weekends. Unfortunately, a lot of those players were the… worst kind. Hyper competitive, 10k hours, surrender the second something goes wrong types. (Edit- this might have been because my own ELO was super high, so different levels might vary)

Still amazing to see any activity this long!

My understanding of the situation was one of the creators/founders/idk said they don’t want to do anything more with guns. Hence why subnautica has no “real” weapons and no NS3. This was a long time ago with some old tweet(?). I don’t know if a community-funded thing would get support from the original creators.

Zahille7, do games w Vintage gaming advertising pictures: a gallery

Those PS2 underwear ones are fucking wild

Blackmist,

They had bizarre TV adverts as well. You could never accuse early 2000s Sony of not getting weird with it.

I don’t know if any of it really helped. It rode in on the already wildly successful PS1. It had a DVD player in it back when a DVD player was quite expensive. It had SSX and Tekken Tag at UK launch. It could play all your PS1 games and “upscale” them. The only competition it had at launch was the Dreamcast. It was going to sell anyway.

rottingleaf,

It also looked so cool and, a rumor had it, could run Linux (it could, but only the fat models and with a hard drive sold separately as part of a kit, and only a specific kind of Linux with Sony’s patches, and slowly as hell, but)

Blackmist,

I think that was the PS3. They took it out later though, and had to give a paltry amount of money back to people who were using it.

It’d be nice to see homebrew coding return to consoles. Something like Godot ported to it and installed, kind of like Dreams but less limited.

I first got into programming via Basic on the ZX Spectrum, and I do worry how future generations will get into it now they’ve all gone back to phones instead of PCs.

rottingleaf,

No, the kit was for PS2, PS3 could run distributions intended for it without modifications, I think (maybe with some firmware changes), but those were by enthusiasts, while the PS2 Linux was provided by Sony.

I first got into programming via Basic on the ZX Spectrum, and I do worry how future generations will get into it now they’ve all gone back to phones instead of PCs.

Maybe the future generations will realize the difference between “can” and “should”, and there’ll arrive a niche for simpler PCs. I hope.

MML, do games w Vintage gaming advertising pictures: a gallery

I’ve seen Pokemon condoms but I don’t think they were licensed, fortunately none of them said “gotta catch em all” though

rozodru, do games w Vintage gaming advertising pictures: a gallery

man those Tribal GBA SPs. yeah I remember when Nintendos advertising in the US was way more edgy. like when the GameBoy Pocket and GameBoy Color came out the commercials for those were dark.

danielhanrahantng, do gaming w Linux users: Are we over-reliant on Steam?

It depends, on the situation, if you are playing open source games then no, at least for the most part, of playing closed source games that only works on windows then yes, I am just answering the question are we over reliant on steam. I have made open source games and here is a list of them and they run in linux: Bowling_Mega_Mix: github.com/…/Bowling_Mega_Mix Untitled_Knight_Game: github.com/…/Untitled_Knight_Game The_Game_Of_Trusters: github.com/…/The_Game_Of_Trusters Quest_For_Chalice: github.com/…/Quest_For_Chalice Bug_Invasion: github.com/…/Bug_Invasion

I hope this helps you.

Gloomy, do games w Vintage gaming advertising pictures: a gallery
@Gloomy@mander.xyz avatar

Love the PS2 ones. They almost have a Goth vibe in their aesthetics.

rottingleaf,

I thought “gnostic vibe”, but yes.

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