Turn-based RPGs I can understand, but “RTS” is “real-time strategy” – it’s intrinsically not turn-based.
You can get turn-based strategy games, but they aren’t RTSes.
It depends on what you’re looking for. There are more hard-warsim oriented games at Matrix Games, though a number of those are also available on Steam these days.
Maybe combine the loot fest with some hades difficult combat? I have similar feelings as yours, the genre is really cool but in the end, it’s all just this hidden grindfest? At least with (real) brutal combat, you still need to “make it happen”, big numbers is just the req.
I dunno if it even needs to be difficult; even a bit tactical would change the nature of the thing. As it is the mobs in these things tend to be mindless converging waves; what if they set up set pieces, ran for help, dived for cover, used supporting fire etc etc?
Also perhaps overambitious, but what if the difference between low and high level enemies wasn’t their HP or damage, but how tricky and organised they were? What if leveling up didn’t make number get big, but instead gave you more options in a fight?
What if leveling up didn’t make number get big, but instead gave you more options in a fight?
Horizontal progression is pretty cool .
Unfortunately, a lot of people don’t want that. They want to feel cool and competent without actually doing anything. That’s not to say like you need to “earn” your fun or whatever. But that the progress quest number go up don’t think too hard is immensely popular with a lot of people. They don’t want to be challenged.
And that’s fine. It’s a game. It’s just not a game I want to play all the time.
There’s a perceived unpopularity with these genres. However, some truly great games like Baldur’s Gate 3 are living proof that you can make a niche genre very popular. It’s just that almost no one tries, or doesn’t like the risk involved. That’s why you don’t see a lot of these genres anymore. Well, you DO see them, if you look close enough and include indie and A/AA titles, but a massive AAA title with big budget and advertising for those genres is pretty much non-existant (I’m not familiar of any other exception like BG3). I think big studios are unlikely to risk such things. Look for smaller game studios, they’re much more innovative and either keep “dead” genres alive or they try mixing genres in innovative ways.
There’s a turn-based RPG sale/event happening on Steam right now. I can’t vouch for any of those games, but new ones do exist.
As for why they seem to have declined in popularity I can only guess - smartphones happened, removing the need for a home computer from many would-be RTS gamers.
CS is extremely popular outside of North America (also in NA). It’s basically been played nonstop with an ever growing fanbase since 1998. The rest of the games are all multiplayer titles with competitive ranking systems. Apex and Dota are free.
Depends on how you look at it. CS is the only thing I’ve been playing after years of gaming and I think it will stay that way due to the simplicity and the familiarity of the game.
Have you tried Last Epoch? You don’t need wiki or 3rd party tools at all at least. It’s been great to try different synergies between the relatively simple skill trees and class masteries.
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