Civ Beyond Earth has the neat approach that it replaces the old “build a spaceship to alpha Centauri” with three different technological endings each with different moral implications. The game is about human transcendence so any ending is going to be about changing humanity.
The problem is that the game itself is not one of the better entries in the Civ series otherwise.
I find games that have genuine path branching to be most satisfying for me in the “choices matter” department. Some games that come to mind for this are Tactics Ogre Reborn (or the PSP version), The Witcher 2, Triangle Strategy, and Baldur’s Gate 3.
There are others that have interesting decisions (especially ending/late-game ones) like Deus Ex, The Witcher 3, and Life is Strange, but I’m not sure if those quite have the scope you’re looking for.
In addition to this there is also occasionally the case where playing an extremely popular game right at launch lets you participate in the zeitgeist in a way you can’t really do if you wait a year and a half for a sale. I imagine whether this matters to you is extremely subjective, but I remember this being a big thing for me with both Elden Ring and BG3; being able to participate in discussions and discovery at the point in time when not everything about the game has been mapped out. Watercooler talk or chatting on Discord with others and sharing your respective findings during that early time when the Wikis aren’t filled in yet.
While that’s true, specifically avoiding the zeitgeist (read: hype) is the stated goal for patient gaming communities (at least the ones on Reddit and here on Lemmy at !patientgamers). It’s why people pay too much for games that are released unfinished in the first place. And there’s always a popular game out or right around the corner.
Owning physical editions of games can be a problem for patient gamers. As digital distribution continues to expand (even in previously resistant markets such as Japan), we’re again getting to a point where pre-orders may be necessary if you want a physical copy for small releases.
NIS America has also increased prices on their games, although, unlike Factorio, they have sales. Also unlike Factorio, they don’t spout nonsense like “inflation” for the increase. That doesn’t track on a game that already has virtually zero marginal cost and sunk development costs now that development has moved to a paid expansion. Dude would have been better off just announcing the increase and keeping his mouth shut on the rest.
I just wish Valve wasn’t pulling a Nintendo and not aiding the fans of a game they care about, instead of just sitting on it and claiming they are doing all they can for it.
How long has it been since we were promised a major update after Jungle Inferno? How long since Valve promised community fixes? How long since Valve delayed it with “we’re working hard on making it next update”? How long did Valve say they heard the community loud and clear about the bot crisis?
TF2 is my all time favorite game, but it’s no longer really playable in 2024. Casual servers are infested with bots, and there’s been no major changes to the game since 2017. I wish Valve cared about the game as much as the community still does dozens of years later.
They most certainly made a decision based on priorities and TF2 wasn’t a big enough one for them to jump on. If there were enough users who would pay clamoring for it, they’d move.
Making a Portal mod is much different than possessing and using the original source code of a game. I don’t understand why they thought they could get away with such a high-profile title as TF.
The specific game that gave me the idea for this post was Freedom Planet 2. I remember getting the original as part of one of the early Humble Bundles, and enjoyed it, but never felt compelled to try the sequel.
Something I’ve been missing is having more game stories with fully “melodramatic” character acting - where character A is gasping in tears over the injuries to character B, and won’t ever forgive ruthless villain Y. That was something I remembered FP1 for, for better or worse, and apparently from reviews they improved their craft a bit for the sequel.
Seeing the down votes I have to say this: He has a point here. TF2 is a F2P game that generates its revenue these days from marketplace and key transactions. If someone were to remake the entire game and it was allowed to release, it would most assuredly damage TF2’s revenue. A mod for Portal 2 has more potential to generate revenue because anyone interested in the mod that doesn’t currently own Portal 2, would have to buy the game.
At the end of the day, Valve is still a business. This news sucks for people who love playing games, but is entirely not unexpected.
If this were any other company people would be raging
If this were any other company, I’d be saying the same thing. Nintendo shuts down shit left and right; most of them are mods for games that the only way to use the mods is via emulation. And it’s a lot easier to pirate a game for that than it is to dump one you own legitimately.
It’s certainly within their right to protect their shit. The ethics and morality of what that shit happens to be is irrelevant to the copyright discussion.
Also: TF2 is still supported… It still receives regular updates. It had one on the 9th.
Those “updates” are pitiful. As far as I understand the vast majority of update content is still being supplied by the community. The game is still flooded by hackers with no word on when that will be addressed if ever.
I’d suggest valheim but I’m not sure how is the performance nowadays, our rented servers struggled a lot with only 3-4 people and I think 10 is the max. Sailing was especially very laggy and glitchy because if it unfortunately.
The issue with Valheim is it’s not really a dedicated server. It’s more of a shared saved game repository.
Whoever gets to a region first is the host, and everyone nearby connects to them. If that person has a slow machine, or high latency to the other players it can be really painful. When I was playing with friends, we banned one person from entering dungeons first because they had the worst computer in the group and it was really bad for the rest of us. Same thing with our main base, if they wound up the host, they’d disconnect and log back in so someone else would become host.
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Aktywne