Root and myandroidtools. You then go to that specific app, list all the activities it can do, then disable any which has a name related to ads like “adsActivity”. At that point it can’t show full screen ads at all.
Some games they give you the reward immediately but nowadays the ad SDKs they can check if the ad was shown or not so it gives an error
No, for me its the opposite, when I buy a game I’m more likely to actually play it because I want to get my money’s worth of enjoyment, while with a pirated game, there isn’t a need to play the game, even if I do have fun with it.
Same here, except it also applies to if a friend gifts me a game. I’m way more likely to play the game I bought because I have money that could be wasted, rather if it’s free, I have no obligation to ever touch it
I guess I’m talking about launching and trying the game, rather than finishing it. Like once I start playing, the chances I continue are mostly about the game itself, and probably more about my mood at the time than I’d like to admit. I’m talking about games languishing completely untouched. As someone that’s been collecting a steam library for 20 years, I’ve got well over 1000 games and I haven’t played even close to half of them. I play almost all of the games I pirate. I’ve only started doing that a lot in the last year or two, but even in that time I’ve bought a bunch of stuff I don’t play. The pirated ones just call to me stronger.
A few that stick out to me, mostly because I've played them and they're pretty good, are Human Resource Machine, While True: Learn(), Opus Magnum, and Shenzhen I/O. I would say Bitburner too but that's more-so literally programming.
I think your idea is interesting, but based on the examples I've listed, which I must admit is not a huge sample, most of them are played in a sort of GUI experience sort of way. I think it would be very, very difficult to translate the core concepts of programming to a side scroller.
However, as I said, I think it's a really cool idea, just thought I'd point out some similar games in case you had never heard of them.
I think your idea is interesting, but based on the examples I’ve listed, which I must admit is not a huge sample, most of them are played in a sort of GUI experience sort of way. I think it would be very, very difficult to translate the core concepts of programming to a side scroller.
Unfortunately, I haven’t played any of these games, but I have scrolled through that category myself to see what’s out there. I agree with you, that a side scroller is probably not the best option to introduce programming concepts from a game-mechanic perspective. I think didn’t really communicate well, that the way I envision my game differs a bit from these approaches. I don’t actually want to focus on specialized in-game mechanics that help to visualize algorithms or programming concepts. Instead, the game is meant to be a very mechanically trivial, story focussed frontend, that makes achieving the programming tasks more exciting.
You could maybe make some kind of a lemmings style game where functions change the behaviour of the creatures in order to achieve some kind arbitrary of goal. Like arranging their colours based on the rainbow, or something to that effect. The creatures would be a stand in for data, and the things the players can do manipulate the data to achieve a specific outcome. Is that more what you were thinking?
Seeing what’s been already recommended here, my suggestion sounds out of left field even to me… But somehow, “Elden Ring bug easier” makes me think first and foremost of Zelda breath of the wild and tears of the kingdom. Huge open world with secrets everywhere, engaging aesthetics and, challenging yet less punitive combat. The only thing would be that the combat is less emphasized, an exploration and problem solving more. But combat is still very much there and you can go quite deep in its mechanics, especially with all the time stopping and telekinetic shenanigans.
Edit: Not really a western ARPG I guess but the freedom of play is similar
First off, Rare had a reputation for good games, but they were cute, child friendly games. Conker was even a cute character with child friendly games. Then they made this… thing, which starts with Conker hungover from a night drinking and quickly descends into him fighting a giant poo monster. The game was rated R/18, which was crazy for Nintendo. The amount of little movie references everywhere was insane, also.
Try Blokada 5. It sets up a local vpn inside your phone and blocks all the ads and trackers. The application is free and open source. Don’t download it from the play store as it downloads version 6, which requires a subscription and does cloud stuff (version 5 instead works locally)
This right here, I’ve been using Blokada for the last few years and it stays on permanently. My biggest gripe is that a certain social media website (starting with an R) which we shall not name have their own built in ad platform which Blokada is useless against other than that it’s perfect.
Personally I've had some issues with ads getting through 5 on a few devices. Version 4 always works in those cases, even though it's a bit less efficient (apparently).
Separate of that it also works with VPN Tunnel, which is great for getting around cell providers that block tethering.
bin.pol.social
Aktywne