bin.pol.social

dQw4w9WgXcQ, do gaming w What side content should I do after finishing TOTK?

I got all the shrines and all light roots. Then I started messing around with building combat vehicles to mess with bokoblins. I’m not a big side quester or story liner, so I haven’t done a lot of them.

I got bored at some point since the objectives were completed. It’s sad, but a game is over when it’s over. While it’s possible to continue through speed running or going real 100%, it’s fine to just be done and move on to another game.

Lichtblitz, do gaming w Why do video game devs tie game mechanics to framerate?

This video might give you a good idea of what’s going on behind the scenes and why things are not trivial to get right: youtu.be/yGhfUcPjXuE

moon_matter, do gaming w What's the most toxic game community you know of?
@moon_matter@kbin.social avatar

Genshin community,

I get that communities for popular games can be a bit hit or miss, but communities for single player games are pretty chill. Competitive team games like the Source games you mentioned, League of Legends etc. are on a whole different level of toxic. They can't even be compared.

For something like Genshin the real problem is content creators. Much of the so called toxicity has little to nothing to do with the game itself and is more an issue with huge cults of personality clashing with each other. I think every popular game is going to fall victim to this going forward and you just have to learn to ignore it.

SuiXi3D, do gaming w What's the most toxic game community you know of?
@SuiXi3D@kbin.social avatar

Cyberpunk, easily. Everyone loves to hate it for some reason, and shit all over everyone that dares to enjoy it.

shnizmuffin, do gaming w What side content should I do after finishing TOTK?
@shnizmuffin@lemmy.inbutts.lol avatar

Go get Majora’s Mask. Hardest fight in the game.

cupcakezealot, do gaming w What's the most toxic game community you know of?
@cupcakezealot@lemmy.blahaj.zone avatar

Haven’t played in a while but Warcraft all day unless you’re on an established RP server.

equalszero, do piracy w DRM removal tool was taken down from github. If you can, please download it from gitlab before its taken down too
@equalszero@lemmy.dbzer0.com avatar

Someone upload this one to sourcehut. I’m really curious to see how Drew will response to DMCA like that

CoderKat, do gaming w Phil Spencer announces Call of Duty deal with PlayStation

I wonder what they got from Sony. Ideally it’d be some promises about Sony reducing exclusives themselves. Exclusives suck for everyone but the company that owns the exclusive console. I don’t personally own an Xbox, but I still want Sony to cut it out with their exclusives.

PixelPioneer, do gaming w What side content should I do after finishing TOTK?
@PixelPioneer@beehaw.org avatar

Go find all of the armor pieces in the game. Some are quite tricky to find. Then if you want the extra challenge, upgrade all of that armor to its max.

Galactic_hitchhiker, do piracy w DRM removal tool was taken down from github. If you can, please download it from gitlab before its taken down too

I am glad that others saved the source code elsewhere and kept it alive. How does deDRM_tools by noDRM avoid takedown due to piracy? I use that on a regular basis, and I am afraid that it might be taken down someday, and surprised that it is alive for so long. How has it stayed alive for so long?

surrendertogravity, do gaming w What side content should I do after finishing TOTK?
@surrendertogravity@wayfarershaven.eu avatar

I completed all of the shrines before I beat the game, and found it enjoyable. I also really enjoyed running around the depths collecting all the lightroots. I enjoy exploring caves and wells too, so that’s next on my list to complete. Grinding for armor sets is tedious to me so I’m skipping it…

eggsim, do gaming w What side content should I do after finishing TOTK?
@eggsim@beehaw.org avatar

I’m not sure what interests you most (or if you’ve already done this), but one thing I’ve always enjoyed is trying to tackle all of the shrines. Each of them has their own puzzles that’s different enough to keep me entertained, and the access to skip travel points is great for whatever else you might be doing.

You can also try to get korok seeds but those are sometimes even more annoying than the regular side quests

Edit: Sorry for the double comment, my app was glitching

tias, do gaming w Why do video game devs tie game mechanics to framerate?

Let’s say you don’t tie game mechanics to frame rate. How often should you update the state of the game? 50 times / second? 100 times / second? You need to pick a fixed rate if you want to keep the physics engine consistent. If you make the rate too high the game will not run on low-end machines, so you need to find the right balance.

But let’s say you make it 100 times / second. Now between those updates, nothing changes. You can render at 500 FPS, but you’ll be rendering the same thing five times before anything changes, so the extra frames are useless. There are ways around this. You could perform interpolation of object positions between the previous state and the new state (but this introduces input lag). You can keep things that don’t affect gameplay (e.g. eye-candy animations) running at the full FPS. But none of these things are trivially obvious. So it becomes a question of ambition, competence, and the will to put time (i.e. investor’s money) into it. Hence many projects simply prioritize other things.

nekusoul, do gaming w Why do video game devs tie game mechanics to framerate?
@nekusoul@lemmy.nekusoul.de avatar

A big problem with an unlocked framerate is the physics system, which you can generally solve in two ways:

  1. You tie the physics to the framerate. Problem is that this introduces all sorts of weird behavior, caused by rounding errors and frequency of collision checks. For example, objects could start glitching through thin walls if their framerate is low because collisions are checked less often.
  2. You run the physics at a fixed internal interval. This solves a lot of problem with the first approach, but also means that you have to put in effort to mask the fixed framerate through interpolation/extrapolation if you still want to keep the actual framerate unlocked.

So Wolfenstein New Order probably went with the first approach, made sure their physics system stays stable within a certain FPS range (30-60), and then locked the FPS beyond that.

AstralPath, do games w What are some good browser-based games you've liked?

Line Rider was awesome!

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