I am not a fan of horror games all that much, and Half-Life Alyx is not one, but the horror elements are stronger than previous titles and I still haven’t finished the game because of that. The game is incredible, but I just can’t get past the scary parts.
Some of Musk’s bootlickers have said to me, offline in person, that the le epic Starlink debris in space fucking with astronomy (as it has for a while now) “will only encourage the exodus off planet” followed by the PR spiel about “humans must become interplanetary species.”
May as well say that the cradle must be burned with the baby in it so the baby is encouraged to compete in Olympic track and field.
All those sci-fi movies about human beings acting as an interplanetary infection only to find retribution at the hands (paws? Claws? Appendages) of an eldritch creature taught us nothing 😔
So I’m ~5 hours into the story so far. I was super worried it’d be a bad followup to the first game, which I loved.
It’s pretty different, without getting into any spoilers, but I’m really enjoying it at this point. It’s well done, the atmosphere and decisions are on point, and the micro management seems lesser.
A few UI complaints, I found a tiny bug, but all in all it seems like a good and long single player immersive story city builder. Exactly what I want from the series.
I’d give it a preliminary 8.5/10 because I’m biased and love the first one.
My first system I could call my own (not sharing with siblings) was the fat Nintendo DS. It will always be my favourite out of nostalgia.
But my primary DS is my New 3DS, does everything want and plays everything.
For me the DS is the Pokemon machine, from the mainline series to the spin offs. Such a good time to be a fan of Pokemon. Even the knockoffs were fun like Fossil fighters.
The DS was also a good rpg power house the first system I beat Chrono Trigger on.
Then there was the slog of platformers, from new Mario bros, to license of game dubious quality, nicktoons unite anyone?
The 3DS was just an overall disappointment in comparison, game selection was limited and 3rd parties just didn’t give it the time of day. Don’t get me wrong love my 2d Zelda and Metroid revivals on it, but outside of Nintendo games, it didn’t offer me anything.
How do you stand image scaling on 3DS? It’s either poststamp sized or horribly mangled by non-integer scaling on a very low res display. It’s the reason I keep DSi along NN3DS.
Honestly since the New 3DS screen is so small, the slight blurring is negligible to my eyes. So long as there isn’t certificating in the image, like shimmering and or screen tearing, I don’t noticed it.
Oh absolutely. I rarely bust mine out anymore even though it has every game hahaha (modded and R4 for DS games.) Can’t beat a nice round of Osu! Tatakae! Ouendan! or the second one, though!
My first DS was the DS Lite. I bought it when the game “Contact” came out. Played various JRPGs on it, as I’m wont to do with handhelds. IIRC, the DS Lite was backwards compatible with GBA carts, which was great. I loved the look, feel, and size of it. Honestly, DS Lite is probably my favorite Nintendo handheld, with the Switch a close second.
After that, I think the next DS that I had was the 3DS. Which I still have; I even booted it up earlier this year to try to play “Phoenix Wright: Ace Attorney – Spirit of Justice.” I didn’t end up playing it on the 3DS, since I have that anthology on Steam, but I wanted to see where I was.
Games or series that I played a lot on the DS line were practically all of the mainline Ace Attorney games, and even some of the spin offs like the Professor Layton crossover and AA:Investigations. Fire Emblem was another. I think I played Awakening, Fates, and Echoes. I played at least one Pokemon game, too.
Two years of content seems plenty reasonable. Especially when they said from the start that it would be two years. Games don't need infinite updates forever and ever and ever. Especially when it's not a live service being sustained by microtransactions.
You’re right, I hadn’t actually answered your question - my bad. I don’t expect them to continually update the game; only that they don’t lock out customers from multiplayer. I believe any manufacturer of a given multiplayer game whose official servers are being closed, have a responsibility to release server software, and add a server browser to the game.
I can still play Counter-Strike online, and even Quake 1 and Doom. What gives?
Oh, did you think the headline meant they were shutting S3 down? Servers will remain up for the foreseeable future, and they'll even still run seasonal Splatfest and Big Run events. They're just done with content updates.
I found the batman vr game on psvr scariest. It wasnt that scary a premise, but because of the immersion, it was extra. You knew joker was in a cell and you had to Kean in to see. Although you knew he would get you, you had no choice. You had to physically force yourself to be attacked bybsteppibg forwards.
Similarly, the jumping off a cliff to commit suicide in suoerhot vr was quite confronting and scary. I think they edited it out.
During my search, I keep seeing things about VR, and it seems like it very well could be the next big thing to scare me lol. The added immersion might be just the ticket.
I think some have said the start of resident evil village is quite scary on vr, but I havnt played it. Probably less so if you’ve already played it. There are a bunch of junonscare games but they interest me less.
According to a friend who had the displeasure of looking at the file size, he claims it’s 170GB when all is said and done… Stupid Sony square refusing to let steam preload…
170 GB is insane. Publishers should really get punished for making larger than average deliveries. Most of that size usage usually comes from poor optimization.
They’re typically optimizing for fidelity and performance ahead of install size. Multiple LODs can balloon an install size quite quickly, but they’ll give you better bang for your buck in other areas, and storage space is a concern that dissipates more in time, as you upgrade to newer machines.
I have seen this theory floated a few times. The problem is that reading uncompressed files from disk can often be slower than reading less data and decompressing it on the fly efficiently. Would be interesting to see actual studies of this for common game data.
It was faster to load the higher resolution data back in the early 2010s on HDDs, so I don’t imagine it got any better for using compression now that we’re on SSDs.
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Aktywne