Little bit of both. Usually I start with sunxdcc and xdcc.eu, but if I can’t find it, I search in the chats. Sometimes not all packs are listed and the search engines.
I think it’s highly dependent on the player. I’m not a completionist in any sense, I mainly play games to have fun. I stop playing them when I stop having fun. I’ve put down games after a few hours and I’ve played some for hundreds of hours.
The gameplay loop in that sense is important whether it remains fun and keeps me coming back. Time is short as you get older and I guess I don’t really care about beating games.
Having gotten it in the Steam Summer Sale, I'm on the verge of achievement completion for Hades - just reached the epilogue of the story after my 100th run, so I only need to get the last Cthonic Companion to get my last achievement.
On the side of the future, I've been thinking of replaying New Super Mario Bros. 2 for a few weeks now. Not because of Wonder's fairly imminent release; I just feel like revisiting the game again. Pretty sure I never even saw all the game's levels despite getting through the post-game World Star when I first played through the game, so that's probably a goal I could aim for if and when I finally decide to start this replay.
I should preface this by saying that I am extremely underwhelmed with starfield, but I’ve been going back to playing space engineers for my sci fi exploration cravings. Everything i was looking forward to in starfield seems to be compromise after compromise, tied together by loading screens. And the setting looks good on paper but really can’t draw me in.
At least in SE, outdated and poorly optimized as it may be, I am loading into the map once and then could fly from earth to the most remote planet without a single interruption (except real life sleep maybe, because it would take literal hours to make the trip without a jump drive).
Se for me has exactly the same issue as NMS. No story, no person-to-person combat, no side quests. Just an empty world you’re expected to populate yourself I guess. Starfield definitely doesn’t do that as well, it isn’t as much a Minecraft style sandbox. If nms or se had quests and story, I might not like starfield this much… but they don’t, and there really isn’t another space sim that also provides a decent shooter and rpg while having a nice open world.
Depending on when you player, it’s generally a very different game every 2 years or so, but it’s still not perfect. I actually just posted a big rant about it upthread.
This is what I found from a Reddit comment: Debrid services literally are just like if you downloaded from the share website directly, as if you had signed up for an account with them. And/or the debrid service downloads the torrent on their server, and you stream from it.
This is already protecting you from any potential legal issue.
Some people may get warnings/potential legal trouble for torrenting directly, but this is only because when using torrent you also become a hoster of the content yourself. This doesn’t happen with these.
Think you’ve missed the point a bit of OP’s comment. They’re asking not how the end-user is protected from copyright claims, but how the debrid service itself is.
I guess it would, aside speed, this is another big reason for some users to get it, as a third world country person I couldn’t care less about torrenting, nor data caps now that I remember 🤣
The first three Metal Gear Solid games have fascinating stories. They’re not the most logically sound stories and they have a lot of weird elements that make them hard to follow. At the micro scale they’re not the most comprehensive. On the macro scale they’re not hard to get into at all. When the story hooks you it really hooks you.
I was a child when I completed the first two MHS games. I never finished MGS3 because the disk got smashed to pieces. I do remember liking it a lot though. MGS2 is my favorite of the bunch. It was a good mix of old characters and new that carried the story in a satisfying way.
The absolute best story in video games(IMO) is the Mass Effect trilogy. For the longest time those games set the bar for video game story telling to me. Every character was so easy to get invested in. I cared for all of them and deciding who completed the journey or not was a series of deeply personal tough choices that carried across three games. Did the ending suck? Absolutely. Do not let that last 0.1% mar what is easily %99.9 one of the best space scifi stories in any medium.
The 3rd act of MGS2 hits like a sledgehammer after so much light hearted, self-parodying, comfortably familiar heroic espionage. The story has aged so well. It invokes that eerie 4th wall break feeling that Psycho Mantis delivered, but on a prolonged and more meaningful scale.
Currently playing a second Fallout 4 play through so that will color my view but honestly, all the fallout games.
Not the main story necessarily but all the smaller stories you find absolutely everywhere in those games are magical, piecing together what happens with a family who’s been dead for 200 years through terminals and notes or going through a vault slowly realizing what horrors have taken place keeps me pushing to exploring!
BioShock. The whole series has an interesting storyline. One and two are related directly. BioShock Infinite isn't directly related to the first two but arguably has the most compelling story arc. The ending is one of the first games I remembered being just dumbstruck.
I was kind of disappointed with all of the planets after leaving Anachronox and I kind of just stopped playing at some point. I kind of want to pick it up again but I’m not super into the combat system either.
Well… if you want most of the main story but without the gameplay, someone had made a movie out of the cutscenes awhile back.
I ended up quitting on the final boss. Partly because I was gut punched by an unexpected plot point just prior. But also because it was the third big fight since the last save point and I got lost on the mechanics. I caught the ending through the movie I found.
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