Mix Masters Online runs Skullgirls every Thursday for NA (other regions will have their own online tourneys). Plus there are beginner brackets, Discords where you can ping beginner roles, danisen leagues, and whatnot for every level of play.
That seems fun! I’ve mostly been playing in beginner/intermediate brackets in this trans fighting game Discord server I’m part of. I have a lot of hours in this game but I never took learning all that seriously until recently.
I'll take this opportunity to plug my YouTube channel, primarily because it will get you up to speed in Skullgirls much more quickly than it took me. There's the primer video here, and you can watch the combo video after that.
I don’t have pics of it since I’m at work but I built a sort of Noah’s Ark floating around in the sky where there’s a functioning village at one end of the deck, crew quarters at the other, and the central deck is all glass on top so that I can farm animals and trees in the hold below. There’s kind of a spire in the middle of the deck too which has a water source at the top and a cascading waterfall that goes all the way down into the hold where it provides irrigation. And you can reach the ark by boat using an aquaduct network I built around it.
I for one believe splurging for, say, a Vallejo basic paints set is making your life considerably easier as the consistency of any given cheap craft paint pot is a lottery, but yeah, we do need much more minipainting over here!
Recently got into playing AoE 2 with some friends and had a good time with it. I didn’t grow up playing it but a couple of those friends did and boy were they good at it. I think I would enjoy it more if I didnt have to constantly micromanage all of my units, as that seems to be where their experience would beat out mine as a newbie. Still had some fun game nights with it though despite getting trampled when we do a pure pvp match
I am a late fan of this series. I used to have a Gameboy color as my first gaming device, but never actually sat down to play a Mario game fully until Super Mario Odyssey on the Switch. I really liked it, but it wasn’t a 10/10 for me like for other people.
For me the unexpected match came in the form of Super Mario 3D World. Something about the simplicity of the level design (short levels with 3 collectibles each) combined with the amazing coop make this an all time favorite game of mine. I also adore the music and general tone and creativity. It really had an almost therapeutic effect on me, I’ve seen more immediate effect on my mood than any of the anti depressants I’ve tried :D.
I have Wonder but it’s a bit to strange at times for my tastes (even though it is incredibly creative it isn’t as relaxing as 3D World was for me)
Long time fans of the 2d games really enjoy Wonder as the movement mechanics moved back to a faster feel from pre-New Super Mario Bros. My favorite will probably always be Super Mario World because the movement is the most responsive in that game and I also like to play ROM hacks for it and that community is wild.
New Super Mario Bros ended up with a sluggish movement by comparison and dominated 2d Mario for decades.
The big draw for many people in Mario is movement mechanics and that’s why Odyssey is so popular as well. The 3d platforming with Cappy just feels right. Like a missing extension that we never new we didn’t have.
Kind of overrated? I mean, it was cool to see a bit more of a palatable cinematic presentation in real time to go along with the late 90s PC jank, and that theme did kick ass, but it's less groundbreaking in context than I think people give it credit for. And it doesn't hold up nearly as well as System Shock 2, in my book.
System Shock 2 is begging for a remake with actually functioning netcode for multiplayer way more than the original.
Bioshock would eventually iterate on this, but the RPG systems of System Shock 2 are so, so deep, and I always appreciated that you could still get attacked by enemies while trying to hack machines. It made doing things like hacking feel very dangerous. Bioshock literally pauses time for you it’s so weak by comparison.
I'm not of the opinion that more simulation and more "realism" are always better, but I would absolutely take a System Shock 2 remake, especially after the System Shock one (1 one?) turned out great.
it’s less groundbreaking in context than I think people give it credit for.
Are you seriously going to tell me that the open-ended structure of Deus Ex, coupled with the RPG elements and interactive environments wasn’t groundbreaking for the time? There wasn’t anything quite like it back then, so much so it basically created the genre of Immersive Sims as we know it today.
Hell, you could trace basically any first person shooter with RPG elements from after 2000 back to Deus Ex, it’s the gold standard for a reason. The closest thing we had to this kind of game back then was Strife, a Doom clone with a basic quest system and inventory, even System Shock 2 is less dynamic and open-ended than Deus Ex.
The closest thing we had was the System Shock duology, since both predate Deus Ex. Deus Ex was basically accessible System Shock. Having dialogue trees and NPCs without losing the open-ended nature of System Shock's more dungeon crawl-y approach was the real selling point. Well, that and the trenchcoats and shades. The Matrix was such a big deal.
But even then, each of those elements were already present in different mixes in several late 90s games. Deus Ex by some counts was one of the early culminations of the genre blending "everything game" we were all chasing during the 90s. The other was probably GTA 3. I think both of those are fine and they are certainly important games, but I never enjoyed playing them as much as less zeitgeist-y games that were around at the same time. I did spend a lot of time getting Deus Ex to look as pretty as possible, but I certainly didn't finish it and, like a lot of people, I mostly ran around Liberty Island a bunch.
I played more Thief 2 that year, honestly. I played WAY more Hitman than Deus Ex that year. I certainly thought System Shock 2 was better. Deus Ex is a big, ambitious, important game, for sure, but I never felt it quite stuck the landing when playing it, even at the time.
The closest thing we had was the System Shock duology, since both predate Deus Ex. Deus Ex was basically accessible System Shock. Having dialogue trees and NPCs without losing the open-ended nature of System Shock’s more dungeon crawl-y approach was the real selling point.
You’re clearly misremembering System Shock if that’s what you think. Those games were just Ultima Underground with guns, especially the first. Deus Ex was soooo beyond dungeon crawler, it was almost a full blown RPG by modern standards, it had big hubs with multiple NPCs that you could talk, quests with alternate endings that sometimes changed later sections of the game, highly interactive environments, level design with lots of verticality and hidden paths… System Shock had nothing of that.
Really, if anything Deus Ex owes more to Thief in the gameplay department than System Shock, the interactive environments and very detailed level design, even the stealth were straight out of Thief. It clearly has some inspiration from System Shock, especially with the augments, but even those were more useful in ways to allow you traverse the environment than the former. Calling it an “accessible System Shock” is reductive at best.
Hah. I almost wrote that I also think the two Ultima Undergrounds are better than Deus Ex despite being much older and having an objectively very clumsy interface. Then I thought that'd get us in the weeds and pull us too far back, so I took it out.
Look, yeah, Deus Ex rolled in elements from CRPGs and had good production values for the time. But all those things were nothing new for an RPG, they were just new for a shooter. Baldur's Gate and Fallout were a few years old. The entire Ultima franchise had been messing around with procedural, simulated worlds for almost a decade at that point, which in the 90s was a technological eon.
And yeah, System Shock had created a template for a shooter RPG, they just applied it to a lone survivor dungeon crawly horror thing, rather than try to marry it to the narrative elements of NPC-focused CRPGs, which is admittedly a lot more complicated. And Deus Ex was fully voiced and had... well, a semblance of cutscenes. In context it's hilariously naive compared to what Japanese devs were doing in Metal Gear or Final Fantasy, but it was a lot for western PC game standards.
But it wasn't... great to play? I don't know what to tell you. Thief and Hitman both had nailed the clockwork living stage thing, and at the time I was more than happy to give up the Matrix-at-home narrative and the DnD-style questing for that. The pitch was compelling, but it didn't necessarily make for a great playable experience against its peers.
I didn't hate it or anything. I spent quite a bit of time messing with it. That corny main theme still pops up in my head with no effort on demand. I spent more time using it as a benchmark than Unreal, which I also thought wasn't a great game.
Also, while I'm here pissing people off, can we all agree that "immersive sim" is a terrible name for a genre? What exactly is "simulated"? Why is it immersive? Immerisve as opposed to what? At the time we tended to lump them in with stealth games, so the name is just an attempt to reverse engineer a genre name by using loose words that weren't already taken, and I hate it. See also: character action game. Which action games do NOT have characters?
I only played the two “new” ones. They were both good, fairly interesting, but not amazing. It’s hard to say, but it just felt like something was missing from them. Maybe it was a lack of things to do between missions beyond finding my way into a few random apartments for no real reason?
It’s worth noting that I’m generally not into stealth games, I get impatient and just want blood, or think I can sprint past a few guards without being seen. (I think I fucked up in the police station in HR, and the entire interior of the building was just corpses)
Out of the two human revolution was a bit better but there wasn’t much between them.
I did like the aesthetics and general mood of the games though, and cyberware will always be cool.
I still would have played the next one if it hadn’t been cancelled sadly.
I would suggest against GMDX for a first time playthrough, it changes A LOT. From the aesthetics, to the gameplay, to the sounds, the mood, the feel of the game, and the viable approaches in each level, there’s so much that’s changed it just isn’t the same game anymore.
You’re much better off with the Vanilla Fixer tool, Transcended, or Zero Rando (I’m the dev). You could also use Revision and toggle every setting to vanilla, but make sure you also disable the HDTP models, and disable Shifter and Biomod too, and definitely set the maps to vanilla.
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