That’s fine. I still feel like we’re not getting nearly as much out of these machines as we could be, another few years without having to worry about stumping out £500 will be nice.
Completely agree. I feel like the ps/xbox are just now (okay maybe up to 6mo ago) been in stock everywhere and it’s actually possible to pick one up at a store without any fuss. We aren’t huge console gamers and still use the first ps4 but have been looking at both the ps5 and Xbox to see if we should upgrade.
I’ve been so happy with the switch, since I haven’t had to worry about a new gen for years and years and it made me use it more and buy more games for it.
They claim that repeated installs will not be counted. How do they define repeated installs?
It’s worth clarifying - because it’s easy to imagine some script kiddy that hates a certain dev or just wants to mess around, who does whatever they can to make a botnet of false accounts repeatedly installing some free game or demo.
You know what would be hilarious? If pirated copies would be counted as valid installs. If the setup just phones home “hey I got installed, bill 20 cents to the dev” without any additional DRM. It’s in Unity best (short term) interest to count pirated installs as valid
I actually cannot figure out where the logic is on this sort of thing (apart from CEOs having big cartoon dollar signs for eyes). You create a product, give it out for free, then get salty when people use your free product and demand payment in retrospect? And not just a ‘commercial licence’ payment, but a cut off the top of every game sold.
I can’t wait for visual effects software companies to start charging James Cameron $0.20 on every ticket sold for Avatar 3.
Or Tesla to start charging their drivers a fee anytime they use their car as a rideshare vehicle… actually I wouldn’t put that one past Emerald Boy.
Yeah, these "clarifications" plainly contradict what they had told journalists before. They already had clarified that they would charge for all installations, not just the initial ones.
I also wonder what Microsoft thinks of this talk that they will be on the hook for Game Pass rather than the developer studio.
sigh… isn’t this more or less the same thing that Reddit did with their API fees? look how well that turned out for them.
Unity is an extremely flawed game engine with unsolvable memory management issues. Most game devs choose to go with Unity because it’s cheap, and then end up getting a lot of complaints because of the previously mentioned unsolvable memory issues.
IMO Unreal is the better game engine, in pretty much every aspect. i haven’t checked out Godot yet, but based on all the hype i’m seeing and their prioritizing accessibility, it seems to be a great choice.
Them hiring that EA exec as the chief financial officer, and another as their CEO, around the same time they stopped offering lifetime subscriptions near the end of Unity 4, while at the same time reworking their sub plans to pull back support for devs with recently-expired subs, should’ve been a massive red flag at the slippery slope they were aiming to go down
It'd be a shame for these companies to build some kind of cosmetic DLC priced at 10k or higher that "unlocks the full game" to avoid the charges. I'm sure Unity would just build some legal lingo to get around that loophole however.
Even a full 180 isn’t enough unless they commit to not changing fees for years or something. The trust has already been broken, and they show that changing fees however they see fit isn’t beyond them. That’s terrible for anyone considering Unity as their game engine of choice because it could completely fuck up your business plan half way through.
Unity: YOU DON’T UNDERSTAND! YOU DON’T KNOW THE FULL STORY
Devs: You’re charging us based on how many times a game gets installed and reinstalled, or opened in streaming services?
Unity: Oh so you do have the full story. What’s wrong with that?
Plainly, whoever’s at the head of this doesn’t understand developers or the industry, and is likely refusing to listen to their subordinates.
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