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Sanctus, do gaming w Unity rushes to clarify price increase plan, as game developers fume
@Sanctus@lemmy.world avatar

This honestly sounds like a lot of overhead in development. How does Unity track my installs? Do I have to do anything to my games? Do I have to warn users about privacy related to Unity’s tracking? Does it have to be in my TOS? These are just privacy questions.

ram,
@ram@lemmy.ca avatar

How does Unity track my installs?

All they’ll say is what amounts to “just trust us, it’s fiiiine”

Sanctus, (edited )
@Sanctus@lemmy.world avatar

I’m miffed to say the least. I hate 2D in Unreal and I’m mid development in Unity. But now I might as well halt and move to Unreal.

Edit: my feelings are totally biased. I’ll get over it.

Hadriscus,

I hear 2D is pretty good in Godot

OscarRobin,

Godot. Defold.

DebatableRaccoon,

Of course your feelings are going to be biased. Anyone being told they’re about to get royally screwed is going to be biased because it’s personal to them

Sanctus,
@Sanctus@lemmy.world avatar

I meant specifically how I feel about making 2D in UE since I am used to Unity. But yeah sudden ass-fucking policy changes are bound to piss people off

mustardman, (edited )

From that post:

Q: If a user reinstalls/redownloads a game / changes their hardware, will that count as multiple installs?

A: Yes. The creator will need to pay for all future installs. The reason is that Unity doesn’t receive end-player information, just aggregate data.

ram,
@ram@lemmy.ca avatar

Yup, no information on how they actually get that information. The only assumption I can make is that it’s some sort of telemetry in the installer or the engine

dan1101, (edited )

What kind of game engine charges per install? Not per sale or even per user. Really bad precedent.

turkalino, do games w The wait between major video game sequels is getting longer
@turkalino@lemmy.yachts avatar

and that’s perfectly fine? As a Zelda fan, the wait for TOTK was absofuckinglutely worth it

I swear to god, I don’t know how anyone could be impatient about this. Have you played every other video game that’s been released during the ~50 yr history of video games? No? Ok, go play one of those or touch some goddamn grass

dub,

I mean there’s definitely a limit right? Like if you take too long you’ll need to scrap some tech to keep up to date. Or you get into dev hell. Look at Duke Nukem and other crazy long sequels

spacedogroy, do gaming w Unity rushes to clarify price increase plan, as game developers fume

This is a brain dead decision and nothing short of a complete 180 will perhaps save them, but even then the reputational damage is severe.

amju_wolf,
@amju_wolf@pawb.social avatar

Even a full 180 isn’t enough unless they commit to not changing fees for years or something. The trust has already been broken, and they show that changing fees however they see fit isn’t beyond them. That’s terrible for anyone considering Unity as their game engine of choice because it could completely fuck up your business plan half way through.

Thavron,
@Thavron@lemmy.ca avatar

Even a full 180 isn’t enough

A full 360 then.

amju_wolf,
@amju_wolf@pawb.social avatar

LMAO yeah that’d help

TwilightVulpine,

We are seeing it now with them pretending to have been misunderstood but still intending to go ahead with it.

ram,
@ram@lemmy.ca avatar

Unity: YOU DON’T UNDERSTAND! YOU DON’T KNOW THE FULL STORY
Devs: You’re charging us based on how many times a game gets installed and reinstalled, or opened in streaming services?
Unity: Oh so you do have the full story. What’s wrong with that?

Plainly, whoever’s at the head of this doesn’t understand developers or the industry, and is likely refusing to listen to their subordinates.

navi, do gaming w Unity rushes to clarify price increase plan, as game developers fume
@navi@lemmy.tespia.org avatar

Yeah definitely no way install bombing could be bad.

Definitely don’t write a script that cycled your MAC address and installs a game you hate 100 times a day.

shnizmuffin,
@shnizmuffin@lemmy.inbutts.lol avatar

Yeah that’s the thing, you don’t have to install anything. You just have to figure out how unity “phones home” and spoof the traffic 100 times a second.

Moonrise2473, do gaming w Unity rushes to clarify price increase plan, as game developers fume

If they wanted to just give the monopoly to Unreal Engine and be directed on a path to irrelevance, they could just placed a banner on their website “please use Epic Unreal Engine”. Much easier than enraging devs and tracking all the installs via internet (Tracking gamers without consent can be legal in Europe?)

20 cents per install is insane especially for old games bundled with other stuff when they got pennies

Puzzle_Sluts_4Ever, do games w The wait between major video game sequels is getting longer

This is good all around?

The major franchises are, by and large, sponsored by the platform holders and major publishers at this point. They can actually spend a few years working on a game. More time means less crunch

And as a consumer? I already got way too many games to play. Right now I have Baldurs Gate 3 (!), Armored Core 6 (???), Alan Wake 2 (… I have to have died and somehow got put in The Good Place, right?), and LAD Gaiden (that actually is sane) in the next few months. Let alone whatever I managed to forget because this shit is so insanely stacked.

But also? it doesn’t really matter i I play a game at launch. Last of Us 2 and God of War 2 were some of the bigger games ever with massive twists that EVERYONE cared about. And… because I ignored threads about it, I was pleasantly surprised (well, mostly bored but…) when I finally got around to them a year or three later.

And… for as big as these new games are? I still got Dwarf Fortress and Rimworld and Warframe to check in on way too often.

So yeah. I am perfectly happy with the big sequels getting more time in between games.

dorkian_gray,
@dorkian_gray@lemmy.world avatar

Oh boy, based on your list there you might be me. Have you played Kenshi or Star Sector by any chance? If not, I would like to recommend both.

… Right, the topic… Yeah, I agree, less crunch = good, more time to play all these fantastic games = good!

Puzzle_Sluts_4Ever, (edited )

Kenshi is fun but always feels like too much of a time investment to get to the fun parts. Sort of like a roguelike where the first hour is always the same but you still will probably die. Caves of Qud is VERY different, but has a similar “let’s do some weird stuff in a weird world” but is “fun” from the first few minutes.

Starsector I could just never get on with, but keep trying every year or two. I think the problem is that I “grew up” in the peak of the elite game genre and with stuff like EV Nova. And now that Cosmoteer is out, that is more of what I want from that style of game. Just a shame the quests are so weak and there are no mini-narratives… yet.

dorkian_gray,
@dorkian_gray@lemmy.world avatar

That’s a fair critique of Kenshi, yeah 😂 I have a soft spot for it because I started following it back in, like, 2011, when Chris was the sole dev and didn’t even want to do a Kickstarter for it. It’s up there with Grim Dawn amongst the greatest success stories of games I’ve backed (it’s quite a short list lol).

Star Sector is indeed a bit tough to get into, and I still don’t like actively piloting ships. This might be attributable to inputs: I’ve got a Kinesis Advantage II ergo keyboard, which is stupid comfortable for 14-hour stretches of typing, but means I have to remap every single key in every single game I want to start playing. What keeps me playing is the sheer amount of community-made content available, which adds a lot of replayability in the form of new ships, weapons, factions, and questlines. Also Nexerelin, which adds a lot of 4X elements, changes the gameplay significantly.

I was looking at Cosmoteer just recently, funnily enough! I was thinking about buying it, but my brain actually used the meme on me:

We have Cosmoteer at home

I’ve just pulled up the store page again, will probably watch some more recent Let’s Plays to get a better idea of the experience.

How about Avorion? I like what I’ve played, I just suck at building and haven’t put in the time to learn it any better, but it has heaps of good reviews.

havokdj,

Hold the fucking phone, did you say Alan wake 2?

There’s no way, tell me what you just said is real. I have heard nothing on this, I’m gonna go look this up ASAP.

nephs, do gaming w Unity rushes to clarify price increase plan, as game developers fume

That’s why FOSS software matters. FOSS software companies can’t change policies like that, for what’s already distributed.

WhyIDie, (edited ) do gaming w Unity rushes to clarify price increase plan, as game developers fume

Them hiring that EA exec as the chief financial officer, and another as their CEO, around the same time they stopped offering lifetime subscriptions near the end of Unity 4, while at the same time reworking their sub plans to pull back support for devs with recently-expired subs, should’ve been a massive red flag at the slippery slope they were aiming to go down

dan1101,

Haha EA exec, that was explains everything.

Sparhawk87, do games w Valve says it is committed to the Steam Deck, has a "road map"

Step 1. Release Steam Deck. Step 2. Release Roadmap. Step 3. …

Bread,

You forgot step 2 part 1 and step 2 part 2.

GreenAlex,
@GreenAlex@kbin.social avatar

Step 2, part 1: Release OLED.
Step 2, part 2: Release roadmap.

uranibaba,

Step 3: HL3 confirmed.

NocturnalMorning, do games w Unity rushes to clarify price increase plan, as game developers fume

They’ll either do a complete reversal of the policy once they see the amount of games pulled from store fronts, or implode burying their head in the sand.

scutiger,

They’re going to get sued by all the developers who already put out games with the existing license that Unity is trying to unilaterally change the terms of. They’re trying to charge money for installs on games that are already published and already sold.

pivot_root, do games w Unity rushes to clarify price increase plan, as game developers fume

Hey now, there’s plenty of good to come out of this: Gamers now have a way to punish asset flips and crypto scam games.

AphoticDev,
@AphoticDev@lemmy.dbzer0.com avatar

First of all, punishing devs you don’t like is a slippery slope that opens a lot of people to abuse they don’t deserve. Second of all, I would be very surprised if any of those asset flip games are going to be making $200k. Third, they specifically state in the article you won’t be able to install bomb a dev just because you don’t like them.

cod, (edited ) do games w The wait between major video game sequels is getting longer
@cod@lemmy.world avatar

One of the advantages of being a patient gamer for sure. Shoutout to !patientgamers

bighi, (edited )

Doesn’t that mean that for you the wait is even longer?

You’re not getting it on release date like most people, you’ll get it at least a year later.

cod,
@cod@lemmy.world avatar

By the time I get to playing a series usually several games in that series have come out. I usually play games that are 5+ years old, I don’t have time to keep up with current releases and that’s more expensive anyway. Playing on a multi-year delay keeps me away from over-hype of game releases and by the time I play them they’re patched, have all dlc, whatever else is applicable. I don’t do it for every game obviously but it’s my typical way of buying games

Cybersteel,
@Cybersteel@lemmy.world avatar

Play like a dead franchise like parasite Eve or syphon filter or something. They’re moderately short only a few sequels and you’re done.

cod,
@cod@lemmy.world avatar

That’s a good point too. I like that idea

Black_Gulaman,
@Black_Gulaman@lemmy.dbzer0.com avatar

And every question, plot - wise has been answered, and every guide has been made. No more getting stuck waiting for the answers. Hi

cod,
@cod@lemmy.world avatar

Very true

lockhart, do gaming w Valve says it is committed to the Steam Deck, has a "road map"

Worldwide shipping when?

(probably never)

Obi,
@Obi@sopuli.xyz avatar

To be fair selling (hardware) worldwide is much more than just enabling shipping to every country. Even some very established companies can’t do it. Sure you’ll have some crappy companies offering to just ship you the product and then everything else is on you but that’s not the right way to do it.

colonial, do games w Unity rushes to clarify price increase plan, as game developers fume
@colonial@lemmy.world avatar

But an extra fee will be charged if a user installs a game on a second device, say a Steam Deck after installing a game on a PC.

Actually asinine.

Kachilde, do games w Unity rushes to clarify price increase plan, as game developers fume

What in the Wizards-of-the-Coast is this shit?

I actually cannot figure out where the logic is on this sort of thing (apart from CEOs having big cartoon dollar signs for eyes). You create a product, give it out for free, then get salty when people use your free product and demand payment in retrospect? And not just a ‘commercial licence’ payment, but a cut off the top of every game sold.

I can’t wait for visual effects software companies to start charging James Cameron $0.20 on every ticket sold for Avatar 3.

Or Tesla to start charging their drivers a fee anytime they use their car as a rideshare vehicle… actually I wouldn’t put that one past Emerald Boy.

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