This honestly sounds like a lot of overhead in development. How does Unity track my installs? Do I have to do anything to my games? Do I have to warn users about privacy related to Unity’s tracking? Does it have to be in my TOS? These are just privacy questions.
Of course your feelings are going to be biased. Anyone being told they’re about to get royally screwed is going to be biased because it’s personal to them
I meant specifically how I feel about making 2D in UE since I am used to Unity. But yeah sudden ass-fucking policy changes are bound to piss people off
Yup, no information on how they actually get that information. The only assumption I can make is that it’s some sort of telemetry in the installer or the engine
and that’s perfectly fine? As a Zelda fan, the wait for TOTK was absofuckinglutely worth it
I swear to god, I don’t know how anyone could be impatient about this. Have you played every other video game that’s been released during the ~50 yr history of video games? No? Ok, go play one of those or touch some goddamn grass
I mean there’s definitely a limit right? Like if you take too long you’ll need to scrap some tech to keep up to date. Or you get into dev hell. Look at Duke Nukem and other crazy long sequels
Even a full 180 isn’t enough unless they commit to not changing fees for years or something. The trust has already been broken, and they show that changing fees however they see fit isn’t beyond them. That’s terrible for anyone considering Unity as their game engine of choice because it could completely fuck up your business plan half way through.
Unity: YOU DON’T UNDERSTAND! YOU DON’T KNOW THE FULL STORY
Devs: You’re charging us based on how many times a game gets installed and reinstalled, or opened in streaming services?
Unity: Oh so you do have the full story. What’s wrong with that?
Plainly, whoever’s at the head of this doesn’t understand developers or the industry, and is likely refusing to listen to their subordinates.
Yeah that’s the thing, you don’t have to install anything. You just have to figure out how unity “phones home” and spoof the traffic 100 times a second.
If they wanted to just give the monopoly to Unreal Engine and be directed on a path to irrelevance, they could just placed a banner on their website “please use Epic Unreal Engine”. Much easier than enraging devs and tracking all the installs via internet (Tracking gamers without consent can be legal in Europe?)
20 cents per install is insane especially for old games bundled with other stuff when they got pennies
The major franchises are, by and large, sponsored by the platform holders and major publishers at this point. They can actually spend a few years working on a game. More time means less crunch
And as a consumer? I already got way too many games to play. Right now I have Baldurs Gate 3 (!), Armored Core 6 (???), Alan Wake 2 (… I have to have died and somehow got put in The Good Place, right?), and LAD Gaiden (that actually is sane) in the next few months. Let alone whatever I managed to forget because this shit is so insanely stacked.
But also? it doesn’t really matter i I play a game at launch. Last of Us 2 and God of War 2 were some of the bigger games ever with massive twists that EVERYONE cared about. And… because I ignored threads about it, I was pleasantly surprised (well, mostly bored but…) when I finally got around to them a year or three later.
And… for as big as these new games are? I still got Dwarf Fortress and Rimworld and Warframe to check in on way too often.
So yeah. I am perfectly happy with the big sequels getting more time in between games.
Kenshi is fun but always feels like too much of a time investment to get to the fun parts. Sort of like a roguelike where the first hour is always the same but you still will probably die. Caves of Qud is VERY different, but has a similar “let’s do some weird stuff in a weird world” but is “fun” from the first few minutes.
Starsector I could just never get on with, but keep trying every year or two. I think the problem is that I “grew up” in the peak of the elite game genre and with stuff like EV Nova. And now that Cosmoteer is out, that is more of what I want from that style of game. Just a shame the quests are so weak and there are no mini-narratives… yet.
That’s a fair critique of Kenshi, yeah 😂 I have a soft spot for it because I started following it back in, like, 2011, when Chris was the sole dev and didn’t even want to do a Kickstarter for it. It’s up there with Grim Dawn amongst the greatest success stories of games I’ve backed (it’s quite a short list lol).
Star Sector is indeed a bit tough to get into, and I still don’t like actively piloting ships. This might be attributable to inputs: I’ve got a Kinesis Advantage II ergo keyboard, which is stupid comfortable for 14-hour stretches of typing, but means I have to remap every single key in every single game I want to start playing. What keeps me playing is the sheer amount of community-made content available, which adds a lot of replayability in the form of new ships, weapons, factions, and questlines. Also Nexerelin, which adds a lot of 4X elements, changes the gameplay significantly.
I was looking at Cosmoteer just recently, funnily enough! I was thinking about buying it, but my brain actually used the meme on me:
We have Cosmoteer at home
I’ve just pulled up the store page again, will probably watch some more recent Let’s Plays to get a better idea of the experience.
How about Avorion? I like what I’ve played, I just suck at building and haven’t put in the time to learn it any better, but it has heaps of good reviews.
Them hiring that EA exec as the chief financial officer, and another as their CEO, around the same time they stopped offering lifetime subscriptions near the end of Unity 4, while at the same time reworking their sub plans to pull back support for devs with recently-expired subs, should’ve been a massive red flag at the slippery slope they were aiming to go down
They’ll either do a complete reversal of the policy once they see the amount of games pulled from store fronts, or implode burying their head in the sand.
They’re going to get sued by all the developers who already put out games with the existing license that Unity is trying to unilaterally change the terms of. They’re trying to charge money for installs on games that are already published and already sold.
First of all, punishing devs you don’t like is a slippery slope that opens a lot of people to abuse they don’t deserve. Second of all, I would be very surprised if any of those asset flip games are going to be making $200k. Third, they specifically state in the article you won’t be able to install bomb a dev just because you don’t like them.
By the time I get to playing a series usually several games in that series have come out. I usually play games that are 5+ years old, I don’t have time to keep up with current releases and that’s more expensive anyway. Playing on a multi-year delay keeps me away from over-hype of game releases and by the time I play them they’re patched, have all dlc, whatever else is applicable. I don’t do it for every game obviously but it’s my typical way of buying games
To be fair selling (hardware) worldwide is much more than just enabling shipping to every country. Even some very established companies can’t do it. Sure you’ll have some crappy companies offering to just ship you the product and then everything else is on you but that’s not the right way to do it.
I actually cannot figure out where the logic is on this sort of thing (apart from CEOs having big cartoon dollar signs for eyes). You create a product, give it out for free, then get salty when people use your free product and demand payment in retrospect? And not just a ‘commercial licence’ payment, but a cut off the top of every game sold.
I can’t wait for visual effects software companies to start charging James Cameron $0.20 on every ticket sold for Avatar 3.
Or Tesla to start charging their drivers a fee anytime they use their car as a rideshare vehicle… actually I wouldn’t put that one past Emerald Boy.
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