sparklepower

@sparklepower@beehaw.org

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What is something (feature, modes, settings...) you would like to see become a standard in video games? angielski

I’ve been thinking about making this thread for a few days. Sometimes, I play a game and it has some very basic features that are just not in every other game and I think to myself: Why is this not standard?! and I wanted to know what were yours....

sparklepower,

i agree with you and i also think all games should have optional subtitles

sparklepower,

sigh… isn’t this more or less the same thing that Reddit did with their API fees? look how well that turned out for them.

Unity is an extremely flawed game engine with unsolvable memory management issues. Most game devs choose to go with Unity because it’s cheap, and then end up getting a lot of complaints because of the previously mentioned unsolvable memory issues.

IMO Unreal is the better game engine, in pretty much every aspect. i haven’t checked out Godot yet, but based on all the hype i’m seeing and their prioritizing accessibility, it seems to be a great choice.

sparklepower,

yep, any and all educational games will get played. there are a whole lot of idle young minds out there. i would say the main issue is whether or not you can make money from it. if you’re able to supplement your income while you work on the game, then i would say absolutely go for it.

Not counting games that were unfun because of bugs, what’s the most unfun video game that you’ve played and what made it unfun? (kbin.cafe) angielski

Most of the video games I’ve played were pretty good. The only one I can think of that I didn’t like was MySims Kingdom for the Nintendo DS. Dropped that pretty quickly. It was a long while ago, but I’ll guess it was because there were too many fetch quests and annoying controls.

sparklepower,

papers please. i thought i was doing pretty well in the beginning, but i guess it’s built in to the narrative of the game that no matter how hard you work, your family will still get sick and die, and the story progresses by you unknowingly screwing up and letting in a terrorist. not only are you responsible for paying for your own mistakes, it only gets harder and more unforgiving with each level. i realized pretty quickly that it’s not fun at all to spend my precious free time playing an extremely punishing game about working.

sparklepower,

stardew valley and the stanley parable. no regrets :)

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