You could. But that's also if it's the only game you play and you don't boot up Sea of Stars, Quake, Halo, Goldeneye, Yakuza, Unraveled, or what have you. I don't have a Game Pass subscription, but the math on it makes a lot of sense for a lot of people.
You could spend all of your free time for one month playing Starfield and have finished it for $17. You could functionally "rent" 17 games for $1 each to get a feel for each of them, one of them being Starfield, to decide which ones you want to stick with. You could beat two smaller games each month and spend the rest of your time playing Starfield, and four months later still come out ahead of the $70 Starfield would have cost you. There are lots of ways that math works out for you to come out ahead.
Baldur's Gate 3 came out less than a month ago, and I already know at least two people on my friends list who've beaten it, plus several others who put over 60 hours into it in the past two weeks, according to Steam. There are plenty of people who could get through Starfield in one month for $17.
I think I agree with him. It's not just that it looks good and that it's cinematic; it's that it brings what they were doing well already to that cinematic standard that we got from the big studios for years. But those big studios were frequently sacrificing the depth of the RPG in the process. Mass Effect 1 had a full character sheet and a bunch of mechanics that never really came together. Mass Effect 2 had fairly simple skill trees. That series was good for lots of reasons, but in order to make each sequel in only 2 years, they threw away what didn't work rather than iterating on it to fix what didn't work. BG3 is iterating on Larian's previous successes and still letting us get that cinematic experience from Mass Effect. It's definitely what caught my attention when it was previously barely on my radar.
I finished Baldur's Gate 2 and moved on to Baldur's Gate 3.
Baldur's Gate 2 still has, or possibly invented, a lot of common RPG trappings that carry through to this day, but it's still very dated in some key ways that sucked the air out of the room, which was a shame, because the bones are solid. Sometimes there are just obscure knowledge checks against the rules of D&D or the monsters therein that make the game unsolvable unless you know the specific answer. Sometimes it's a monster that can only be defeated by +3 weapons or better; sometimes it's magic that can only be countered by specific counter spells. At the start of combat, enemy spells seemingly cast nearly instantly, but the defense spells to beat them take several combat rounds to cast, can be interrupted, or otherwise are ineffective unless you've already cast them before combat started, which means you're save scumming a lot as a necessity. Not only that, but the game throws so much combat at you. I ran out of patience for its combat, after playing through BG1 the month prior, sometime around chapter 4 or 5 out of 7 and just threw it on "Story" mode, which is basically god mode. I enjoyed the story. I enjoyed the decision making. I just wish the designers had more restraint when it came to combat encounters and that they properly signaled these countermeasures, but perhaps they were trying to sell strategy guides.
Baldur's Gate 3 is difficult to put down compared to its predecessors; not just because 5e is easier to understand; not just because the game goes to great lengths to explain its entire rule set; not just because I can avoid repetitive strain on my wrist by using a controller. Though separated by 20 years of game design paradigms, they're remarkably similar games, as they should be, but this one just excels in every area it should. The presentation is phenomenal, all the way through the narrator that infuses some Planescape: Torment DNA into the game that wasn't so much of a thing in the past two BG games. The combat encounters have more restraint; I took on a goblin camp from the inside out and basically faced wave after wave of goblin patrols, and still it felt less taxing than the typical BG2 dungeon, with more systemic ways to interact with the environment and just find clever solutions to things. I just feel like a damn genius and a sense of exhilaration when I get through a combat encounter, as opposed to having a sigh of relief that it's over like I did in the last two games.
Yes. I just have a compulsion that most people don't where I feel like I need to see the earlier games in a series in order to get the proper perspective on the later ones. For instance, with returning characters, winks and nods, etc. It's orders of magnitude more approachable than BG1 and 2, which were harder to get into than Planescape: Torment, IMO. And at least right out of the gate, they don't expect you to have any foreknowledge of what came earlier. I'll bet they'll drop that lore as I get closer to the in-game location, Baldur's Gate, because you do not start there, and I understand that, like the first game, you don't see that city until toward the end.
I don’t know the last time I’ve ever finished a game like this just to go right back into it.
Elden Ring is this game for a lot of people, myself included. I'm early in BG3, but just like with Elden Ring, I'm already thinking about other things I'd like to try on subsequent playthroughs.
Every time Irenicus spoke, I just wanted him to keep talking.
I have no idea what level >12 magic looks like in 5e and why it gets so challenging, other than what little I know of Wish, which is in BG2, but magic was a menace in the under level 12 area of BG1 and 2 also. Just frequent spells that would AoE stun your entire party for the next 10 rounds, which may as well have been an instant kill.
I highly recommend Mercenary Kings. It's like Mega Man combined with Contra combined with Monster Hunter. There's a really satisfying loop of fun missions where you get upgrade materials so that you can upgrade, strategize, and equip for more fun missions.
For roguelikes, I'd highly recommend Streets of Rogue and Vagante. The former is wackier and a more open sandbox; the latter is a better challenge and perhaps a bit more satisfying to beat, but both are phenomenal. Streets of Rogue is sort of a twin stick shooter with tons of classes that play very differently, often compared to Deus Ex; and Vagante is like Spelunky crossed with Dark Souls.
Other than that, those Quake remasters have split-screen for co-op and versus multiplayer. A friend and I just started Quake 1 recently.
As a bonus, all of the above are also online multiplayer.
I just wanted Skyrim where I could invite a few friends to come along for dungeons. Then they made Elder Scrolls Online as though that was at all the same thing.
Nah, it's pretty easy to avoid games with microtransactions. You're just listing the games with the most marketing, but those are also the games most likely to have microtransactions because they know they've got you in the hype cycle. If you look a little bit outside of that bubble, the next closest games are most likely to earn your dollar just by making a good product.
It's as arbitrary a number as anything else. Games used to be $50 in the sixth gen, and N64 games in the generation before that could cost as much as $90. We first switched to $60 games in the mid 00s, and if you adjust for inflation, that would mean games today should cost $90, all other things being equal, but not everything is. The average game, and especially Baldur's Gate 3, is way bigger now than it used to be. Those non-inflation-adjusted $90 N64 games and $50 PS1 games were made by about 20 people as opposed to Baldur's Gate 3's 400. If the game isn't worth $70 or $80 to you (there is a $70 version, FYI, but you seemingly only saw the deluxe edition), then you can wait for a sale or play a cheaper game, but I do believe they're charging what the game is worth, if not underpricing it. I know I bought Elden Ring for $60 and felt like I'd rarely ever gotten that much value out of a game before; and value goes well beyond how long the game is.
The frequent complaints I heard (which I double checked just now against Open Critic) were monotony, uninteresting story and characters, and enough bugs to be annoying.
And do you think that would have panned out better if the cheaper console option wasn't available? Not to mention it would only leave them with the console that shared a lot of the same components as the PS5 during supply shortages as well.
I mean, unless their goal is to lose even more money on each console sold, I doubt they were interested in that. But that's not their goal. Their goal is to get people subscribed to Game Pass.
Game Pass does include PC gamers, which is why they're probably more interested in opening up that service to more people with a cheap console SKU than to sell Xbox consoles, likely because outselling Sony by doing the same thing Sony is doing is a very steep hill to climb.
One day they might. PC has taken a larger and larger market share as time has gone on. PCs became easier to game on, consoles became less streamlined, and perhaps even the closed-off nature of consoles compared to the open nature of PCs has played a role. But as of 2023, you're still not making a $300 PC that plays games as well as an S. While consoles have become less streamlined, they're still more streamlined than a PC.
Did we establish that? Most of the biggest games are not the hardest on system requirements. And while Microsoft would obviously prefer that they sold more Xboxes and reached more Game Pass subscribers (the 25M-30M is impressive regardless), I'd be surprised if they expected the majority of those to be Series S; but they probably did recognize that that customer base is still worth reaching. We're just not at a point in the history of consoles where they all have the same business model anymore, like they did 20 years ago.
Major studios burned down their existing businesses to try and jump into the streaming space
It sure seems like streaming burned down their existing businesses by its mere existence, not that they did it to themselves by abandoning their existing businesses, unless we're talking about a bell that just can't be unrung. People stopped going to the movie theaters in the same numbers they used to of their own accord. After all, if our TVs are almost as good as the movie theater, but we can watch the same thing for a tiny fraction of the price, with the ability to pause it and not have to deal with people talking over it, a lot of reasons to go to the theater just evaporated.
The business these days is that keeping people online provides value to other players who are considering being online. A big online population means new players have reasons to jump in and play. How do they make sure there's a large population? They create psychological hooks to make sure you keep coming back, rather than making a multiplayer game that's satisfying, that you could play with friends whenever you wanted with small group sizes and your own servers. Because the business is to monetize that pool of players over and over again rather than to keep making new experiences via new games every couple of years.
It is a bad deal. I got into a game called Fantasy Strike. It's a fighting game that boils the genre down to basics and gets you right into the fun. I loved it. It didn't sell a ton of copies. So they updated it to be free-to-play; everything gameplay-related in the game was free (with an asterisk...more on that later) and they monetized it with a bunch of the live service trappings and nonsense that bothered you enough to make this post. Limited time purchases for cosmetics, subscriptions, etc. The thing that made me stop playing it was that they added a replay viewer where, much like in Street Fighter 5 and 6, you can just watch anyone else's replays, including your own, but that replay viewer was locked behind a subscription fee. You know, the feature that people use to get better at the game and see what they did wrong. Monthly subscription. It's a horrendous deal and made me put the game down. You don't get to charge me a recurring fee for something that lives on my own hard drive and gets calculated by my own computer. Likewise, these live service games are all things that could be run without their servers, with private servers or LAN, but they want you to keep seeing these opportunities to buy these ephemeral cosmetics where both they and the game itself are designed to self-destruct once the game stops making money.
Since these Xbox consoles came out, maybe even since Xbox One X, they've been talking about being "beyond generations". I figured that would result in more periodic updates, probably with two simultaneous lines of Xboxes, X and S, but it hasn't turned out that way. So far, it's just seemed to mean that you don't have to deal with Sony's BS around PS4 and PS5 versions of the same game.
Neither the layoffs nor breaking ties with a playtesting company that knows their worth in the market sound like they're going to help BioWare make RPGs that can compete with Baldur's Gate 3, formerly a BioWare series.
The previous two games, 20 years ago. It's what gave them the reputation of being a studio that made great RPGs. Then they went on to make Neverwinter Nights (another D&D game), Star Wars: Knights of the Old Republic (Star Wars with rules very close to D&D), Jade Empire, Mass Effect, and Dragon Age.
Personally, as a customer, not a developer, this is disappointing to me, as there's still no reason for me to shop on Epic when they don't support my operating system, so this is likely just going to entice more developers to make me wait 6 months to play their games. Nonetheless, it's gaming news.
All signs point to that program being a failure for them, which is why the exclusivity offers and announcements started drying up, but I guess this is them trying a revised strategy.
I'll use that for things I already have in my library, either from my Windows days or from giveaways, but I'm not going to spend money in their stores when they don't officially support me as a customer. Unofficial launchers like this could be broken by those storefronts at any time, and they were never guaranteed to work for me. GOG fares better than Epic in this regard, since they do sell Linux games, but I want official cloud saves and automatic updates as well.
Hot off of Gamescom opening night, a gameplay trailer for Streets of Rogue 2. The first game is one of the best games I've ever played, and this looks like it's that but bigger. I'm curious how the proc gen and pacing will work this time around, but the car combat already looks phenomenal. Like the first game, it continues to...
They've sanded that frustrating learning experience in subsequent games to the point where Elden Ring now has more traditional tutorial pop ups, and unsurprisingly, it's their most successful game to date. That and the aforementioned evidence lead me to believe that the experience a lot of people had with Dark Souls was not what they intended. And you can absolutely get to a few points in Dark Souls 1 and get stuck without a guide; I know it happened to me when it came time to walk the abyss, and even having read item descriptions, it's very easy to forget the one description of one ring you got potentially hours and hours earlier that would solve your problems.
It's a free to play multiplayer game. If you continue playing it, you're providing value for some other player who might spend money, so just by being in the matchmaking pool, they've got you where they want you, and they won't care about your review.
Yes, I answered your question with a question because your scenario was as absurd as you perceived mine to be. So I'll answer yours directly: "yes, but not at that scale". Because at that scale, it's a review bomb.
Shadow Gambit: The Cursed Crew is Mimimi's Final Game as the Studio Shuts Down - IGN (www.ign.com) angielski
Mimimi Games has announced it is shutting down and Shadow Gambit: The Cursed Crew is its last game....
Weaker subscription deals have hit indie publishers, says analyst | GamesIndustry.biz (www.gamesindustry.biz) angielski
cross-posted from: lemmy.sdf.org/post/2944272...
Custom Mech Wars - Announcement Trailer (www.youtube.com) angielski
Is this secretly the spiritual successor to Armored Core that we all deserve?
Microsoft completely removes recently-nerfed £1/$1 Xbox Game Pass trial (www.eurogamer.net)
If you thought this was too good a deal to be true, I guess Microsoft agreed. A short excerpt:...
Why did Baldur's Gate 3 blow up? Larian lead writer says it's thanks to "a big gamble" with CRPG standards (www.gamesradar.com) angielski
"We believe RPGs are big ... So we always believed the audience was there," says Adam Smith
Weekly “What are you playing” Thread || Week of August 27th
New thread! Whatch’a all playing!...
Need some local coop recommendations
Hello! I’ve come here to ask you lovely people from Lemmy if you guys know of some fun local coop games for at least 2 player....
first major patch for Baldur’s Gate 3, addressing over 1000 bugs, balancing, flow issues and much, much more. (baldursgate3.game)
Todd Howard wants Elder Scrolls 6 to be ‘the ultimate fantasy-world simulator’ (www.videogameschronicle.com) angielski
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Steam told me Saint's Row had dropped on the platform! angielski
I got excited until I realized they meant the reboot and not the first game in the series…
Larian drops Series S split-screen as "solution" to bring Baldur's Gate 3 to Xbox this year (www.eurogamer.net) angielski
Should put this whole issue to rest (for a while, at least 😉).
Starfield will serve as the "starting gun" for additional first-party releases, Xbox says (www.gamescensor.com) angielski
I understand cosmetic DLCs, but cosmetic "battle passes" are bad angielski
Once upon a time, we could unlock all cosmetic items just by playing the game we paid for....
Phil Spencer Insists Games Launch Across Xbox Series X and S Despite Baldur's Gate 3 No-Show - IGN (www.ign.com) angielski
Xbox boss Phil Spencer has addressed the fact Baldur's Gate 3 launches on PS5 before Xbox Series X and S in an interview at gamescom 2023.
EA's BioWare will lay off 50 and cut ties with unionized Keywords playtesting group (venturebeat.com) angielski
Neither the layoffs nor breaking ties with a playtesting company that knows their worth in the market sound like they're going to help BioWare make RPGs that can compete with Baldur's Gate 3, formerly a BioWare series.
Epic is now offering 100% of the revenue to exclusive games for the first 6 months, up from 88% (store.epicgames.com) angielski
Personally, as a customer, not a developer, this is disappointing to me, as there's still no reason for me to shop on Epic when they don't support my operating system, so this is likely just going to entice more developers to make me wait 6 months to play their games. Nonetheless, it's gaming news.
Anyone here exited for Armored Core 6?? (www.youtube.com)
I can’t wait! any other From Soft fans out here? Share your thoughts.
Streets of Rogue 2 - Official Reveal Trailer (www.youtube.com) angielski
Hot off of Gamescom opening night, a gameplay trailer for Streets of Rogue 2. The first game is one of the best games I've ever played, and this looks like it's that but bigger. I'm curious how the proc gen and pacing will work this time around, but the car combat already looks phenomenal. Like the first game, it continues to...
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Charles Martinet is retiring as the voice of Mario (twitter.com)
Uncharted's Tom Holland and Chris Pratt Teaming Up for Jak and Daxter Movie Adaptation (www.gamescensor.com) angielski
The Metal Gear Solid Collection is so true to Hideo Kojima's "original vision" that it needed a new content warning (www.gamesradar.com) angielski
What's a good game you played with an awful tutorial? angielski
Either it didn’t teach you anything at all, or it taught you the most irrelevant parts of the game.
Weekly “What are you playing” Thread || Week of August 20th
Another week another thread. Whatcha y’all playing? And why is it Baldur’s gate 3?
Overwatch 2 director opens up about having the worst-reviewed game on Steam: 'Being review-bombed isn't a fun experience' (www.pcgamer.com) angielski
Aaron Keller pledged to improve the game for "players who are playing now."