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ampersandrew

@ampersandrew@kbin.social

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PlayStation 5 Pro ‘Project Trinity’ Details And Release Date (keytogaming.com) angielski

PS5 Pro is expected late 2024, with the PS6 expected 2028. If Microsoft is to try to keep pace, as someone who doesn't have either console, it will be interesting to see if they also brand this as a mid-generation refresh or if they stick to their guns they've been touting for a while of being "beyond generations".

ampersandrew,
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If the content cadence for PS5 is not to your tastes, I don't see it getting better in 5 years. Games the size that Sony is making don't get made quickly.

ampersandrew,
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It's a huge bummer that CTF game modes are largely gone these days.

ampersandrew,
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I really wish we could spin up private servers in an official capacity. But I'd love to go back and relive some CoH.

Ubisoft Can Delete Inactive Accounts, Making Users Lose Access to Their Games (gamerant.com) angielski

In a response to a post from the AntiDRM Twitter account, Ubisoft Support has clarified that users who don’t sign in to their account can potentially lose access to Ubisoft games they’ve purchased. The initial post from AntiDRM featured a snippet of an e-mail sent to a user from Ubisoft notifying them that their account had...

ampersandrew,
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Eventually, they're going to stop supporting that, and we all kind of accept and agree to that.

The hell we do. I've stopped buying games that disappear when some server somewhere goes offline.

ampersandrew,
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If only they had a Linux version of Galaxy for cloud saves and auto updates, it would be my preferred store.

ampersandrew,
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I was simultaneously saying that we don't "all" participate, as well as encouraging others to do the one thing we can to stop the practice.

ampersandrew,
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That's not what own nothing and be happy refers to.

ampersandrew,
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The launcher is great for automated features that make our lives easier. But if the launcher is all we have and the installers are gone, the reason to use GOG at all over its competitors evaporates.

ampersandrew,
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That's retroactively deciding your audience. Once again, I'm highlighting that it's not our only option to endorse the practice, whereas the language of the comment I replied to implied that it is.

ampersandrew,
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Not every game on Steam has DRM, let alone a server dependency.

ampersandrew,
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Not all. Steam has DRM that developers don't have to use. Once the game is downloaded, it may not even check with Steam again to see if you own the game, even letting you launch the game when Steam is closed or uninstalled. It's not inherent to all Steam games.

ampersandrew,
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Not all. Steam has DRM that developers don't have to use. Once the game is downloaded, it may not even check with Steam again to see if you own the game, even letting you launch the game when Steam is closed or uninstalled. It's not inherent to all Steam games.

ampersandrew,
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So, so many. You're going to have to narrow it down a bit. Vagante is a great challenging roguelike platformer that's equal parts Spelunky and Dark Souls. There are recommendations for Factorio and Civilization here, which I wholeheartedly endorse. Mercenary Kings has minimal act break cut-scenes that are pretty short, but the gameplay loop is Mega Man crossed with Monster Hunter, and it works really well. Streets of Rogue is a highly systemic roguelike that really lets you go nuts with the sandbox, and it's got a great sense of humor at that.

As a bonus, all of those games are also fantastic to play co-op.

What type of game do you want to play that doesn't really exist?

Have you ever played a game and wondered what if you could do something that it doesn’t really allow you to do, for example being able to move around blocks in Minecraft fluidly instead of in sectors, edit the world in Hogwarts legacy with spells, be able to fly in a world like Elden Ring or Elder Scrolls with epic sky...

ampersandrew,
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A modern game that lets you play split-screen, LAN, and over the internet. I'm sure they exist, but they're so, so rare, and I'm pissed off about it.

ampersandrew,
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There should be enough racing games with those options that I don't have to settle for Mario Kart, lol.

ampersandrew,
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I'd call it settling because I'm not really a fan of Mario Kart. Very few other racing games have local multiplayer of any kind, and most of the ones that do and speak to me are 20+ years old. At least I have Trail Out, but I'd really appreciate more options. That game Aero GPX might finally be the F-Zero replacement I've been waiting for.

ampersandrew,
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Yeah, outside of Mario Kart, the market is basically simulators like Forza and Gran Turismo, or one step down like Forza Horizon, Gran Turismo Sport, and Need For Speed. There aren't any Burnouts, F-Zeroes, Star Wars: Episode One Racers, or anything like that made to appeal to folks like me anymore, and they rarely ever have local multiplayer, which is probably my most important feature in a racing game.

ampersandrew,
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Heh, that mechanic was the closest I ever got to enjoying a Mario Kart, and it seems like even that was ripped off of Crash Team Racing. That mechanic is still there, as far as I know, but so are blue shells and such.

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  • ampersandrew,
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    I'm with you on the definition, but I've been patiently waiting for the retro scene to catch up to the 00s in FPS design, because I'd consider that its golden age.

    ampersandrew,
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    And yet removing the time limit was disastrous for my enjoyment of Pikmin.

    ampersandrew,
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    Just curious, how did people here feel about Pikmin 2? Because this has the return of Pikmin 2 dungeons, and to be perfectly blunt, those dungeons ruined that entire game. Pikmin 3 was far better for the omission of those dungeons. Yet Pikmin 2 still had over 90 on metacritic, so outside of myself and my friend circle, maybe it didn't bother as many people as I thought.

    ampersandrew,
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    Well, the other two games are definitely shorter, but the dungeons in Pikmin 2 felt like padding and tedium to me, which is not how I'd like to see a game lengthened. There were a lot of cheap deaths too, like bombs or enemies that just fall from the ceiling and instant game over, and being unable to replenish your forces felt antithetical to the loop that made the game fun. Apparently I'm in the minority though.

    ampersandrew,
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    I'm so jaded by Nintendo at this point that I don't think I'll even play 4 (I haven't even picked up Tears of the Kingdom), but if there was any hope of me picking it up, it was gone when I saw dungeons. The constraint of how much you could do in a single day was a large part of what made Pikmin fun for me, since you had to plan carefully. That need was dampened but still present in 3, and in Pikmin 2, it was basically replaced with these dungeons instead.

    ampersandrew,
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    Pikmin to me is planning how to get as many things as I can in the course of one in-game day, including growing more Pikmin. Instead the dungeons got rid of the time limits and the ability to shore up your forces after losses. Having to march further and further into repetitive floors of enemies full of insta-kills was not my idea of a good time.

    ampersandrew,
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    I think Valve learned a ton about game design between Half-Life and Half-Life 2. Half-Life 1 pulls a lot of "gotcha" moments that you just have to reload your save to get through, whereas Half-Life 2 actually make sure to have teachable moments so you know what to look out for, and here's my favorite example. Half-Life 2 introduces you to a sniper enemy right after Ravenholm by having a traceable laser pointer that's shooting escaped headcrab zombies. The sniper is concerned with them, not you, so you have time to be aware of the threat and know what it looks like. Half-Life 1 introduces the sniper enemy by having you round an ordinary looking corner and get shot in the back. After reloading your save, you can squint at the hole in the wall in that alley, knowing it's there this time, and say to yourself, "Yeah, I guess that kind of looks like a sniper's nest."

    The gimmicks that you refer to in Half-Life 2 are, I think, phenomenal examples of how to properly pace a video game and make the game memorable. While Gordon Freeman is a nothing character and more of a focal point for everyone else in the game to talk about, those characters are good, well-written characters.

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