Raids would come in from all sides, really. There would however always be some raiders going for the door on that side of the building and if they were coming from the east they would go over the island. Catobar was on her own so had to rebuild all of those traps by herself so they weren't always up, though.
Randy knew what we were up to. He let us fill the map with traps at cleverly assigned locations. Then he sent us a mech cluster with a sun blocker and after that what seemed like 2 weeks of toxic fallout. So no trees for at least 2 seasons, so no traps. We had hope, we planted trees, we did our rituals. But then came doom, from two sides. Should we run away?
Sadly, somewhere along my playthrough something adjusted mech raids to be 100% after a certain point. I could not put my finger on the cause so I had to remove the mechanoid faction as a whole to be able to get regular raids. I made a rule for myself, 1 year of mining on a nearby mountainous tile was allowed by the local population.
After that we were on our own. We got as much steel as we could to build the intitial base. By growing rice, cotton and healroot we got our own production going. We had a psychopath butcher the raiders, for making chemfuel and clothes to sell. There are unlimited traders here, although not for free. Making all the armor was a lot of tedious work, we had to learn a lot the hard way. But most of us survived and we are now one our way to an unknown destination
This was my second sea ice run, I've done all kinds of playthroughs, villages. being. my. favorite. It's a shame the modlist mod isn't compatible with 1.5 but I'll see if I can post a modlist from the modsConfig.xml file
My first one was real, started in alpha when animal herds were still gigantic. I then continued way later when solar panels had increased in size and if you scroll down to Flowerville you'll see the end result. I fooled myself into believing there was no cannibalism, but there's clearly a corpse hanging out at the dining table. Anyway, without those big herds it's really hard now, you have to get lucky and get warm clothes asap
I just kept building panels and batteries to make sure there was always enough power. On my current run I have split the power into three segments so one zzzt doesn't drain all batteries in one go. Panels are expensive though so it makes wealth high, but it's free energy so no resources wasted on electricity
It was just a roof, not a wall. Corpses were dumped there, the roof was to prevent them disappearing in the snow. Back then people would do this, to upset incoming raiders. I remember Tynan holding a poll over it (what do you do with your corpses), I assume it was OP.
It was just a roof, not a wall. Corpses were dumped there, the roof was to prevent them disappearing in the snow. Back then people would do this, to upset incoming raiders. I remember Tynan holding a poll over it (what do you do with your corpses), I assume it was OP.
Only near the end where I decided to start building the ship, so no more new colonists would be taken in. Up to then there were always food shortages. I recommend using my 2nd gen hydroponics mod mod to save some space
Play 2048 Game Online, Unleash Fun, One Tile at a Time (2048games.cc) angielski
18+ Affection Town. Blindsight, female supremacy and high life colony. The women were the colony leaders and were blind psycasters. The men were not allowed to be blind and did most of the skilled work, then the slaves did everything else. (media.rimworld.gallery) angielski
18+ Compassion Mountain. Mountainous tundra base. Colonists are believers in Altruistic Anthropophagy - I will put the ideology in the comments. (media.rimworld.gallery) angielski
18+ Santa's Grotto. Christmas-themed waster pirates. Tropical rainforest with high pollution. (media.rimworld.gallery) angielski
18+ Rustic pigskin village protected by a sanguophage castle. Temperate swamp. Mostly strive to survive difficulty. Ideoligion in comments. (media.rimworld.gallery) angielski
18+ Colony on permafrost planet, started with a 2 colonists and snowcrawler. Turns out they've got a history, so colony populated only by their various offspring and grandma. Map is 500x500, so had to crop generously. Randy, 500%. (media.rimworld.gallery) angielski
18+ Bondoleur Nunnery. 30 nuns in a temperate grassland. Mostly Strive to Survive difficulty. Transhumanist, guilty, pain is virtue ideoligion. (media.rimworld.gallery) angielski
18+ Check this out nerds: Seed: isamu / Coverage: 100% / Coordinates: (16,16°N) (6,56°E) Mod: Geological Landforms -> Lone Mountain YearRound / Average Temperature: 19°C / Size: 325x325 Difficulty: Randy / 500% (media.rimworld.gallery) portugalski
18+ One of my favorite play-troughs, a solo tribal run. Abandoned child/warrior, 0 skills. Jogger, fast learner, quick sleeper & super immune. Cassandra rough (strive to survive) boreal forest · yours truly 2019 (media.rimworld.gallery) angielski
Good game soundtracks? angielski
I’ve been looking for some more instrumental music to listen to while working, besides putting FF and Stardew on loop.
18+ Wibuten - the end · 13 · Randy Strive to survive / threats blood & dust · Randy knew my plan (media.rimworld.gallery) angielski
18+ Randy Island - 90x90 tile challenge - A Tropical Rehab Clinic (trippy water render unintended but fitting) by u/Cato_Heresy 2021 (media.rimworld.gallery) angielski
Indie games using retro graphics angielski
Two examples of this are :...
18+ District · Sea ice · 19 (2 died) · $666666 · Randy Adventure gameplay/strive to survive raids · 102 raids · 752 days (media.rimworld.gallery) angielski
18+ Arctic Bed & Breakfast, 6 Colonists, 5 Years, High Automation, Sea Ice (media.rimworld.gallery) angielski
18+ Nikolay · Anomaly · 14 colonists · 1 Ghoul · 200K wealth · 330 days (media.rimworld.gallery) angielski
18+ Nefarious Research INC || ~6 colonist At Her Peak || Rimworld Anomaly (media.rimworld.gallery) angielski
18+ Embracing the unknown · 8 Colonists · 2 Ghouls · Day 150 · The Anomaly, Cassandra Adventure (just before the update) (media.rimworld.gallery) angielski
18+ ea (media.rimworld.gallery) hiszpański
18+ Lenhamra III, 4 years in, slowly automating the production (media.rimworld.gallery) angielski
deleted_by_author
deleted_by_author
18+ Breiroga - ~90 colonists, 13 years, tribal start (media.rimworld.gallery) rosyjski
18+ Rimworld Caliphate - ~30 colonists, desert, 60C (media.rimworld.gallery) angielski
18+ I think it's time to sell it for archonexus pt. 1 (media.rimworld.gallery) angielski
18+ Kurinians Winterhill Fortress (media.rimworld.gallery) angielski
18+ Bliss Hamlet - Arid shrubland peninsula - 11 colonists - 15 years (media.rimworld.gallery) angielski
18+ Menan · 278 · My first village (media.rimworld.gallery) angielski
18+ Playing Lenla with all DLC. I believe my second village so 5yo. Forgot to check storyteller settings (media.rimworld.gallery) angielski
18+ Alcatraz · 150 colonists (media.rimworld.gallery) angielski