Sadly, somewhere along my playthrough something adjusted mech raids to be 100% after a certain point. I could not put my finger on the cause so I had to remove the mechanoid faction as a whole to be able to get regular raids. I made a rule for myself, 1 year of mining on a nearby mountainous tile was allowed by the local population.
After that we were on our own. We got as much steel as we could to build the intitial base. By growing rice, cotton and healroot we got our own production going. We had a psychopath butcher the raiders, for making chemfuel and clothes to sell. There are unlimited traders here, although not for free. Making all the armor was a lot of tedious work, we had to learn a lot the hard way. But most of us survived and we are now one our way to an unknown destination
This was my second sea ice run, I've done all kinds of playthroughs, villages. being. my. favorite. It's a shame the modlist mod isn't compatible with 1.5 but I'll see if I can post a modlist from the modsConfig.xml file
My first one was real, started in alpha when animal herds were still gigantic. I then continued way later when solar panels had increased in size and if you scroll down to Flowerville you'll see the end result. I fooled myself into believing there was no cannibalism, but there's clearly a corpse hanging out at the dining table. Anyway, without those big herds it's really hard now, you have to get lucky and get warm clothes asap
I just kept building panels and batteries to make sure there was always enough power. On my current run I have split the power into three segments so one zzzt doesn't drain all batteries in one go. Panels are expensive though so it makes wealth high, but it's free energy so no resources wasted on electricity
It was just a roof, not a wall. Corpses were dumped there, the roof was to prevent them disappearing in the snow. Back then people would do this, to upset incoming raiders. I remember Tynan holding a poll over it (what do you do with your corpses), I assume it was OP.
It was just a roof, not a wall. Corpses were dumped there, the roof was to prevent them disappearing in the snow. Back then people would do this, to upset incoming raiders. I remember Tynan holding a poll over it (what do you do with your corpses), I assume it was OP.
Only near the end where I decided to start building the ship, so no more new colonists would be taken in. Up to then there were always food shortages. I recommend using my 2nd gen hydroponics mod mod to save some space
Nice colony for sure but sadly it breaks rule 2, so I'm going to remove it. But don't hesitate to post a full render of it. Oh and while you're at it check rule 3, because that's currently also an issue no your title is fine in fact
Thanks for posting, that's a sweet mountain base. a tip for your next post; turn off the overlays in the mod settings. The clouds make the render very hard to compress
18+ Randy Island - 90x90 tile challenge - A Tropical Rehab Clinic (trippy water render unintended but fitting) by u/Cato_Heresy 2021 (media.rimworld.gallery) angielski
18+ District · Sea ice · 19 (2 died) · $666666 · Randy Adventure gameplay/strive to survive raids · 102 raids · 752 days (media.rimworld.gallery) angielski
18+ Arctic Bed & Breakfast, 6 Colonists, 5 Years, High Automation, Sea Ice (media.rimworld.gallery) angielski
18+ Nikolay · Anomaly · 14 colonists · 1 Ghoul · 200K wealth · 330 days (media.rimworld.gallery) angielski
18+ Nefarious Research INC || ~6 colonist At Her Peak || Rimworld Anomaly (media.rimworld.gallery) angielski
18+ Embracing the unknown · 8 Colonists · 2 Ghouls · Day 150 · The Anomaly, Cassandra Adventure (just before the update) (media.rimworld.gallery) angielski
18+ ea (media.rimworld.gallery) hiszpański
18+ Lenhamra III, 4 years in, slowly automating the production (media.rimworld.gallery) angielski
deleted_by_author
deleted_by_author
18+ Breiroga - ~90 colonists, 13 years, tribal start (media.rimworld.gallery) rosyjski
18+ Rimworld Caliphate - ~30 colonists, desert, 60C (media.rimworld.gallery) angielski
18+ I think it's time to sell it for archonexus pt. 1 (media.rimworld.gallery) angielski
18+ Kurinians Winterhill Fortress (media.rimworld.gallery) angielski
18+ Bliss Hamlet - Arid shrubland peninsula - 11 colonists - 15 years (media.rimworld.gallery) angielski
18+ Small · 125 · Cassandra Medium · 100x100 · 5503/176 · Timelapse (media.rimworld.gallery) angielski
18+ test (media.rimworld.gallery) angielski
18+ My first time completing the royalty ending / All DLCs / Modded / 12 years / 25 colonists / Losing is fun difficulty - Cassandra classic 2x population (rimworld.gallery) angielski
Major mods being the rim of madness series of mods as well as call of Cthulhu cults
18+ Futuristic Royal imperial palace (media.rimworld.gallery) angielski
18+ Hinden · Tropical swamp Duo run · Randy Ransolo Strive to Survive · 10/Dec/5506 · 160K · Vegan (media.rimworld.gallery) angielski
18+ Check this out nerds :D / Seed: village / Coverage: 100% / Coordinates: 61.30ºN 142.84ºW (media.rimworld.gallery) portugalski
deleted_by_author
deleted_by_author
18+ 19 settlers Phoebe Chillax 74 hours mountain base (media.rimworld.gallery) angielski
18+ Rimworld.gallery is 6 months old (RimWorldPorn over 5 years) (media.rimworld.gallery) angielski
18+ Rimworld colony native to Tau Orionis-4 - Small Agricultural Post-industrial/Spacer Colony (media.rimworld.gallery) angielski
18+ Exhibition: The People · Green Cave People (2019) (media.rimworld.gallery) angielski
18+ Menan · 278 · My first village (media.rimworld.gallery) angielski
18+ Playing Lenla with all DLC. I believe my second village so 5yo. Forgot to check storyteller settings (media.rimworld.gallery) angielski
18+ Alcatraz · 150 colonists (media.rimworld.gallery) angielski
18+ Karma · Tropical rainforest · Cold snap (media.rimworld.gallery) angielski