Currently playing on Randy blood and dust. Getting all the plasteel for the walls was a lot of work. Double walls are needed to protect against the hellsphere cannon as it can penetrate a single wall.
My best guess it's either a place where colonists can stand to fight but raiders can't, or is a distraction to slow them down as often raiders go for doors, they don't seem to care what's on the other side of then
Hot Potato Charity rules: Cassandra, any difficulty. Autosaves every 0.5 days. If every colonist is lost, autosaves or the passed save file may be reloaded. No relocating. Rescue as many people as possible. Goal: Ally with all 8 factions. Build 4 field hospitals. Accumulate 250 glitterworld, 500 industrial, and 1000 herbal meds and 2000 potatoes
This render was made at a playtime of roughly 3d9h, being streamed by Scavenging_Mechanic. Four field hospitals outside the wall have been built. 2800/6000 potatoes, we had more once. However, almost 500 herbal, 600 industrial and 250 glitterworld medicine, that's one out of three goals! Four factions neutral and three allies! We might just make it!
To watch this event click here or go to go to twitch and search for rimworld, the hot potato stream will likely be in the top of the list. Don't forget to make a donation!
Do you want to donate and support a good cause? Thank you! Click here
Hot Potato Charity rules: Cassandra, any difficulty. Autosaves every 0.5 days. If every colonist is lost, autosaves or the passed save file may be reloaded. No relocating. Rescue as many people as possible. Goal: Ally with all 8 factions. Build 4 field hospitals. Accumulate 250 glitterworld, 500 industrial, and 1000 herbal meds and 2000 potatoes
This render was made at a playtime of roughly 2d9h, being streamed by Etalyx. Four field hospitals outside the wall have been built. 5000/6000 potatoes, stocked, almost 400 herbal, 376 industrial and 213 glitterworld medicine, we'll get there in the end! Two factions over 50, one near 40 towards becoming allies so far. And one ally! Hope is in sight.
To watch this event click here or go to go to twitch and search for rimworld, the hot potato stream will likely be in the top of the list. Don't forget to make a donation!
Do you want to donate and support a good cause? Thank you! Click here
Hot Potato Charity rules: Cassandra, any difficulty. Autosaves every 0.5 days. If every colonist is lost, autosaves or the passed save file may be reloaded. No relocating. Rescue as many people as possible. Goal: Ally with all 8 factions. Build 4 field hospitals. Accumulate 250 glitterworld, 500 industrial, and 1000 herbal meds and 2000 potatoes
This render was made at a playtime of roughly 1d2h, being streamed by Heepoh. One of the field hospitals has been built. 6000 potatoes in stock so there's a start, the meds are all still below 100.
To watch this event click here or go to go to twitch and search for rimworld, the hot potato stream will likely be in the top of the list. Don't forget to make a donation!
Do you want to donate and support a good cause? Thank you! Click here
Hot Potato Charity rules: Cassandra, any difficulty. Autosaves every 0.5 days. If every colonist is lost, autosaves or the passed save file may be reloaded. No relocating. Rescue as many people as possible. Goal: Ally with all 8 factions. Build 4 field hospitals. Accumulate 250 glitterworld, 500 industrial, and 1000 herbal meds and 2000 potatoes
This render was made at a playtime of roughly 1d2h, being streamed by Heepoh. One of the field hospitals has been built. 6000 potatoes in stock so there's a start, the meds are all still below 100.
To watch this event or go to go to twitch and search for rimworld, the hot popotato stream will likely be in the top of the list. Don't forget to make a donation!
Do you want to donate and support a good cause? Thank you! Click here
The RimWorld Hot Potato Charity Event 2023 has started! 1 save file, 35 streamers raising money for Doctors Without Borders, and 125 hours of content. Find the full schedule here
Do you want to donate and support a good cause? Thank you! Click here
I posted this on behalf of the event organisers, who will try to post renders of the event as it progresses
Build the most efficient, fully operational hospital. The hospital with the most occupied hospital beds wins
Use the hospital mod
Other allowed mods: Combat Extended, QOL, decorative mods
Not allowed: balancing mod like storage enhancers, trading manipulators
Play at your own difficulty level. Feel free to mention it in your post description
Feel free to ask about other mods when in doubt
Tag your colony with hospital
Deadline: December 1st
Reposting is allowed if you expand your hospital. Your last post will count. Older posts don't have to be, but may be removed
From the steam page:
- Hospitality (allied visitors don't take patients out of their bed) (allowed for contest)
- Multiplayer (fixed a few desyncs)
- Diseases Overhauled (allowed for contest)
Less than 2 weeks everybody. Remember it is allowed to repost in this contest. So if you see a colony and think you can beat it, go for it. Keep it as fair as possible though
Where before you often had to re-jpg your render to be able to upload it (especially very large / busy colonies), with the latest version of the progress renderer mod comes the option to automatically adjust the image quality. The render will roughly be the filesize selected in the mod settings. This makes posting a render much less work. Here's the new settings and recommendations for posting on RWP
More SFW link available:
RimWorldPorn in a URL can be replaced by rwp, all links will still work.
Oh, my apologies then. We don't often see colonies with buildings up to the edge. If you make 1 cell dents in the wall you can have animals spawn there and be trapped, making hunting them real easy.
Build the most efficient, fully operational hospital, The hospital with the most occupied hospital beds wins
Use the hospital mod
Other allowed mods: Combat Extended, QOL, decorative mods
Not allowed: balancing mod like storage enhancers, trading manipulators
Play at your own difficulty level. Feel free to mention it in your post description
Feel free to ask about other mods when in doubt
Tag your colony with hospital
Deadline: December 1st
Reposting is allowed if you expand your hospital. Your last post will count. Older posts don't have to be, but may be removed
From the steam page:
- Hospitality (allied visitors don't take patients out of their bed) (allowed for contest)
- Multiplayer (fixed a few desyncs)
- Diseases Overhauled (allowed for contest)
Player one, bottom, 11 colonists
Player two, top right, 11 colonists
Player three, top left, 8 colonists
2 colonists from player 1 & 3 are in a relationship and share a bed on the border, and the same for 2 from player 2 & 3 in the bed on the horizontal border
The table in the center is shared for social interaction
Hi, love your colony, but sadly it's not up the quality specifications of RimWorldPorn. Please make a larger render and repost it. You can do this by increasing the quality setting in the progress renderer mod. The file limit on RimWorld.gallery is 30MB, you may even go slightly over that. If you need help, please ask me here or in the discord
Other allowed mods: Combat Extended, QOL, decorative mods
Not allowed: balancing mod like storage enhancers, trading manipulators
Play at your own difficulty level. Feel free to mention it in your post description
Feel free to ask about other mods when in doubt
Tag your colony with hospital
Deadline: December 1st
Reposting is allowed if you expand your hospital. Your last post will count. Older posts don't have to be, but may be removed
From the steam page:
I tested and fixed some compatibility issues with following mods (not 100% guarantee it is bug free):
- Hospitality (allied visitors don't take patients out of their bed) (allowed for contest)
- Multiplayer (fixed a few desyncs)
- Diseases Overhauled (allowed for contest)
- Expanded Prosthetics and Organ Engineering (allowed for contest)
- MedPod (patients prefer medpods over other beds) (allowed for contest)
- Combat Extended: there are some reports of strange effects, for example patients will try to "stabilize" themselves before proceeding to a hospital bed. But there are other random weird things happening that I do not have time for to investigate all. So not compatible at the moment.
Here's how it started. It took 2 friendly attacks and a lot of precisely timed attacks on mechanoids when they were seperated from their group. Destroyed the weather changer with a sniper, step by step. It took ten days. We lost all our animals. But we all survived due to the Devilsteel walls
I had fun playing Rimworld medieval colony! One of my exciting playthrough for years playing this game.
Started with three pawns: an exiled noble, a renowned oath-breaker knight (RIP, I got cocky telling her to fight 20 tribals by herself) and her reclusive son. They founded a colony at the cirque of Blacktrunk Range as a safe haven for refugees of Rimworld and a center of trade for civil societies. Base layout made naturally as time went by.
Main mods are Medieval Overhaul, Combat Extended, Vanilla Psycasts Expanded, and RimWar. Memes are collectivist, republic, trader, and party life. Storyteller is Maynard Medieval and lastly, adventure story difficulty (because I would like to try basebuilding this time).
Remember to upvote the one you like most on this post
I started an adventure story map with 5 tribals, limited the whole map and factions to tribal-only tech, so I could try a 'medieval' sort of run even though it's not - but it's less-than-industrial at least.
I don't have any DLCs, and really the only game-changing mod I'm using is Combat Extended.
As you can see, I bumped the difficulty up through the absolute roof just for a bit of fun. Had about 40 tribal raiders show up, one group got tangled with the ancient danger marines and bugs, and the rest are currently destroying my base.
My guys are all 5 of the ones in red (3 currently deceased), I am going to try to escape with the last two and resettle a new tile to extend their story!
I didn't get enough time to build something awesome before the contest deadline, so I decided to light it on fire, since I'm only a year in. Since fire is cool.
Remember to upvote the one you like most on this post
CorianderBubby: "I started an adventure story map with 5 tribals, limited the whole map and factions to tribal-only tech, so I could try a 'medieval' sort of run even though it's not - but it's less-than-industrial at least.
I don't have any DLCs, and really the only game-changing mod I'm using is Combat Extended.
As you can see, I bumped the difficulty up through the absolute roof just for a bit of fun. Had about 40 tribal raiders show up, one group got tangled with the ancient danger marines and bugs, and the rest are currently destroying my base.
My guys are all 5 of the ones in red (3 currently deceased), I am going to try to escape with the last two and resettle a new tile to extend their story!
I didn't get enough time to build something awesome before the contest deadline, so I decided to light it on fire, since I'm only a year in. Since fire is cool."
Roughly 3 years ago I made a benchmark save with 10000 colonists. I measured performance and stored the results. I thought about it today and ran some new tests, with my new pc and rimworld 1.4 as new additions. I have also made the save available again. If you like you can run the benchmark yourself and submit the results in the comments.
Important note: run it with core only and try to be accurate with the timing. Make sure you read the RandyMe.txt file.
18+ Devilsteel colony · year 20 · 870035 · 104 raids · double wall (media.rimworld.gallery) angielski
18+ Doctors with potatoes · the end (media.rimworld.gallery) angielski
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18+ Desert Fortress, Super Structure w. Killbox (media.rimworld.gallery) angielski
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18+ Snowbows | 2.5 Years Tribal Tundra | $120k Wealth | 8 Colonists | Adventure Story | CE (media.rimworld.gallery) angielski
18+ Eastern Patience | ~46 Colonists | 3 Slaves | ~24 Prisoners | Seed: locust (1.3) | Scenario: Moyo Refugee | Storyteller: Randy, Medium | Play Time: 173.69hrs (media.rimworld.gallery) angielski
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18+ Desolation / sea ice / 27 colonists (media.rimworld.gallery) angielski
18+ Wildflowers - 6 Colonists - 5 years - ~$200'000 wealth (media.rimworld.gallery) angielski
18+ Three player multiplayer map (media.rimworld.gallery) angielski
18+ Ice, marble and skulls. Finally did Royalty ending! (media.rimworld.gallery) rosyjski
18+ RimWorldPorn Hospital contest announcement (media.rimworld.gallery) angielski
18+ Devilsteel hideout · Blood and Dust · mechanoid cluster landed partially in base (media.rimworld.gallery) angielski
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Coyote's Rest | 1 year | 5 colonists, Tribal World | 40k Wealth | CE (media.rimworld.gallery) angielski
Devilsteel colony · 21 colonists (1 Sanguophage) · 410 days (6.8 years) · Full Devilsteel outer wall · Cassandra adventure story (media.rimworld.gallery) angielski
Underleaf - 33 Colonists, 10 years 17 days old | My third colony, taken shortly after launching two missionaries into space (media.rimworld.gallery) angielski
18+ Divinity Cirque, a republic medieval colony at the blunt end of a valley with 28 pawns (media.rimworld.gallery) angielski
18+ Rimworld Benchmark · 10000 colonists about to wake up, vanilla, core only. Benchmark your Rimworld setup! Read instuctions before running (media.rimworld.gallery) angielski