@TheVillageGuy@rimworld.gallery avatar

TheVillageGuy

@TheVillageGuy@rimworld.gallery

Founder of RWP Gallery

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

18+ TheVillageGuy, (edited )
@TheVillageGuy@rimworld.gallery avatar

Player one, bottom, 11 colonists
Player two, top right, 11 colonists
Player three, top left, 8 colonists
2 colonists from player 1 & 3 are in a relationship and share a bed on the border, and the same for 2 from player 2 & 3 in the bed on the horizontal border
The table in the center is shared for social interaction

18+ TheVillageGuy,
@TheVillageGuy@rimworld.gallery avatar

Harmony | http://steamcommunity.com/sharedfiles/filedetails/?id=2009463077
Royalty |
Multiplayer | http://steamcommunity.com/sharedfiles/filedetails/?id=2606448745
HugsLib | http://steamcommunity.com/sharedfiles/filedetails/?id=818773962
Common Sense | http://steamcommunity.com/sharedfiles/filedetails/?id=1561769193
[WD] Expanded Floors | http://steamcommunity.com/sharedfiles/filedetails/?id=1817862464
Area Unlocker | http://steamcommunity.com/sharedfiles/filedetails/?id=725153576
Change map edge limit | http://steamcommunity.com/sharedfiles/filedetails/?id=1546494565
RimSaves | http://steamcommunity.com/sharedfiles/filedetails/?id=1713367505
CM Color Coded Mood Bar [1.1+] | http://steamcommunity.com/sharedfiles/filedetails/?id=2006605356
Compact Hediffs | http://steamcommunity.com/sharedfiles/filedetails/?id=2031734067
Wall Light | http://steamcommunity.com/sharedfiles/filedetails/?id=1423699208
Chocolate milk | https://steamcommunity.com/sharedfiles/filedetails/?id=2368410492
War Crimes Expanded 2 Core | http://steamcommunity.com/sharedfiles/filedetails/?id=2059450213
Vanilla Books Expanded | http://steamcommunity.com/sharedfiles/filedetails/?id=2193152410
RimHUD | http://steamcommunity.com/sharedfiles/filedetails/?id=1508850027
Nonuple rocket launcher | https://steamcommunity.com/sharedfiles/filedetails/?id=2000096375
2nd Generation hydroponics | https://steamcommunity.com/sharedfiles/filedetails/?id=2221849150
Miscellaneous 'CORE' | http://steamcommunity.com/sharedfiles/filedetails/?id=704181221
Progress Renderer | https://github.com/JonathanTroyer/Progress-Renderer
Fences And Floors (Continued) | http://steamcommunity.com/sharedfiles/filedetails/?id=2012420113
Snap Out! | http://steamcommunity.com/sharedfiles/filedetails/?id=1319782555

18+ TheVillageGuy,
@TheVillageGuy@rimworld.gallery avatar

Hi, love your colony, but sadly it's not up the quality specifications of RimWorldPorn. Please make a larger render and repost it. You can do this by increasing the quality setting in the progress renderer mod. The file limit on RimWorld.gallery is 30MB, you may even go slightly over that. If you need help, please ask me here or in the discord

18+ TheVillageGuy,
@TheVillageGuy@rimworld.gallery avatar

Build the most efficient, fully operational hospital, The hospital with the most occupied hospital beds wins

Use the hospital mod

Other allowed mods: Combat Extended, QOL, decorative mods
Not allowed: balancing mod like storage enhancers, trading manipulators
Play at your own difficulty level. Feel free to mention it in your post description

Feel free to ask about other mods when in doubt

Tag your colony with hospital

Deadline: December 1st

Reposting is allowed if you expand your hospital. Your last post will count. Older posts don't have to be, but may be removed

From the steam page:

I tested and fixed some compatibility issues with following mods (not 100% guarantee it is bug free):
- Hospitality (allied visitors don't take patients out of their bed) (allowed for contest)
- Multiplayer (fixed a few desyncs)
- Diseases Overhauled (allowed for contest)
- Expanded Prosthetics and Organ Engineering (allowed for contest)
- MedPod (patients prefer medpods over other beds) (allowed for contest)
- Combat Extended: there are some reports of strange effects, for example patients will try to "stabilize" themselves before proceeding to a hospital bed. But there are other random weird things happening that I do not have time for to investigate all. So not compatible at the moment.

18+ TheVillageGuy,
@TheVillageGuy@rimworld.gallery avatar

I've never played with them but they sound like they'll break the games balance?

TheVillageGuy, (edited )
@TheVillageGuy@rimworld.gallery avatar

Here's how it started. It took 2 friendly attacks and a lot of precisely timed attacks on mechanoids when they were seperated from their group. Destroyed the weather changer with a sniper, step by step. It took ten days. We lost all our animals. But we all survived due to the Devilsteel walls

TheVillageGuy, (edited )
@TheVillageGuy@rimworld.gallery avatar

Entry 3: Divinity Cirque by @Dedalu

I had fun playing Rimworld medieval colony! One of my exciting playthrough for years playing this game.

Started with three pawns: an exiled noble, a renowned oath-breaker knight (RIP, I got cocky telling her to fight 20 tribals by herself) and her reclusive son. They founded a colony at the cirque of Blacktrunk Range as a safe haven for refugees of Rimworld and a center of trade for civil societies. Base layout made naturally as time went by.

Main mods are Medieval Overhaul, Combat Extended, Vanilla Psycasts Expanded, and RimWar. Memes are collectivist, republic, trader, and party life. Storyteller is Maynard Medieval and lastly, adventure story difficulty (because I would like to try basebuilding this time).

Remember to upvote the one you like most on this post

TheVillageGuy, (edited )
@TheVillageGuy@rimworld.gallery avatar

Entry 2: Coyote's rest by @CorianderBubby

I started an adventure story map with 5 tribals, limited the whole map and factions to tribal-only tech, so I could try a 'medieval' sort of run even though it's not - but it's less-than-industrial at least.

I don't have any DLCs, and really the only game-changing mod I'm using is Combat Extended.

As you can see, I bumped the difficulty up through the absolute roof just for a bit of fun. Had about 40 tribal raiders show up, one group got tangled with the ancient danger marines and bugs, and the rest are currently destroying my base.

My guys are all 5 of the ones in red (3 currently deceased), I am going to try to escape with the last two and resettle a new tile to extend their story!

I didn't get enough time to build something awesome before the contest deadline, so I decided to light it on fire, since I'm only a year in. Since fire is cool.

Remember to upvote the one you like most on this post

TheVillageGuy, (edited )
@TheVillageGuy@rimworld.gallery avatar

Entry 1: Elysium by @Hqiran

Elysium, a medieval city, Pearl of the Sea, home to 50 Pawns

Remember to upvote the one you like most on this post

TheVillageGuy, (edited )
@TheVillageGuy@rimworld.gallery avatar

The subject is Medieval
Rules: Use only medieval
-Mods
-Technology, foods, weapons, meds, animals, apparel, etc. etc.

Please take a look at the three entries and then upvote the comment on this post, featuring the colony you like most.

TheVillageGuy, (edited )
@TheVillageGuy@rimworld.gallery avatar

CorianderBubby: "I started an adventure story map with 5 tribals, limited the whole map and factions to tribal-only tech, so I could try a 'medieval' sort of run even though it's not - but it's less-than-industrial at least.

I don't have any DLCs, and really the only game-changing mod I'm using is Combat Extended.

As you can see, I bumped the difficulty up through the absolute roof just for a bit of fun. Had about 40 tribal raiders show up, one group got tangled with the ancient danger marines and bugs, and the rest are currently destroying my base.

My guys are all 5 of the ones in red (3 currently deceased), I am going to try to escape with the last two and resettle a new tile to extend their story!

I didn't get enough time to build something awesome before the contest deadline, so I decided to light it on fire, since I'm only a year in. Since fire is cool."

TheVillageGuy, (edited )
@TheVillageGuy@rimworld.gallery avatar

Harmony | http://steamcommunity.com/sharedfiles/filedetails/?id=2009463077
Royalty |
Ideology |
Biotech |
HugsLib | http://steamcommunity.com/sharedfiles/filedetails/?id=818773962
RimSaves | http://steamcommunity.com/sharedfiles/filedetails/?id=1713367505
RimHUD | http://steamcommunity.com/sharedfiles/filedetails/?id=1508850027
Devilsteel | https://steamcommunity.com/sharedfiles/filedetails/?id=3017580795
Where is my weapon? | http://steamcommunity.com/sharedfiles/filedetails/?id=1539028008
Progress Renderer | http://steamcommunity.com/sharedfiles/filedetails/?id=2010777010
2nd Generation hydroponics | https://steamcommunity.com/sharedfiles/filedetails/?id=2221849150
Stand Your Ground | http://steamcommunity.com/sharedfiles/filedetails/?id=2185757415
Chocolate milk | https://steamcommunity.com/sharedfiles/filedetails/?id=2368410492
Change map edge limit | http://steamcommunity.com/sharedfiles/filedetails/?id=1546494565
Where's My Bed? | http://steamcommunity.com/sharedfiles/filedetails/?id=1919873778
Follow Me | http://steamcommunity.com/sharedfiles/filedetails/?id=715759739
ReclaimFabric - 1.3 Update | http://steamcommunity.com/sharedfiles/filedetails/?id=2571637022
Numbers | http://steamcommunity.com/sharedfiles/filedetails/?id=1414302321
Automatic Night Owl | http://steamcommunity.com/sharedfiles/filedetails/?id=2056012179
Blueprints | http://steamcommunity.com/sharedfiles/filedetails/?id=708455313
TD Enhancement Pack | http://steamcommunity.com/sharedfiles/filedetails/?id=1339135272
QualityBuilder | http://steamcommunity.com/sharedfiles/filedetails/?id=754637870
Tilled Soil |
Let Me Skill For You | http://steamcommunity.com/sharedfiles/filedetails/?id=2534081379
Better Vanilla Masking | http://steamcommunity.com/sharedfiles/filedetails/?id=1736114368
More visible pause | http://steamcommunity.com/sharedfiles/filedetails/?id=1736472227
Pick Up And Haul | http://steamcommunity.com/sharedfiles/filedetails/?id=1279012058
Map Designer | http://steamcommunity.com/sharedfiles/filedetails/?id=2111424996
CloseAll | http://steamcommunity.com/sharedfiles/filedetails/?id=2018479759
CleaningArea | http://steamcommunity.com/sharedfiles/filedetails/?id=870089952
Allow Tool | http://steamcommunity.com/sharedfiles/filedetails/?id=761421485
[GMT] Trading Spot | http://steamcommunity.com/sharedfiles/filedetails/?id=2874517333
Storyteller control room | https://steamcommunity.com/sharedfiles/filedetails/?id=2000167656
Steel slags deteriorate |
Wall Light | http://steamcommunity.com/sharedfiles/filedetails/?id=1423699208
Pimp my Mechanoids | https://steamcommunity.com/sharedfiles/filedetails/?id=2352045325
[KV] Path Avoid | http://steamcommunity.com/sharedfiles/filedetails/?id=1180719857
Moody | http://steamcommunity.com/sharedfiles/filedetails/?id=826998327
CM Color Coded Mood Bar [1.1+] | http://steamcommunity.com/sharedfiles/filedetails/?id=2006605356
Colony Manager | http://steamcommunity.com/sharedfiles/filedetails/?id=715565262
Common Sense | http://steamcommunity.com/sharedfiles/filedetails/?id=1561769193

18+ TheVillageGuy, (edited )
@TheVillageGuy@rimworld.gallery avatar

The devilsteel mod has been updated, see steam for more details

TheVillageGuy, (edited )
@TheVillageGuy@rimworld.gallery avatar

Roughly 3 years ago I made a benchmark save with 10000 colonists. I measured performance and stored the results. I thought about it today and ran some new tests, with my new pc and rimworld 1.4 as new additions. I have also made the save available again. If you like you can run the benchmark yourself and submit the results in the comments.

Important note: run it with core only and try to be accurate with the timing. Make sure you read the RandyMe.txt file.

Results

save: benchmarkers.zip

18+ TheVillageGuy,
@TheVillageGuy@rimworld.gallery avatar

Thank you, I'll add your results!

TheVillageGuy,
@TheVillageGuy@rimworld.gallery avatar

Very nice post! 30MB on the spot, look how crisp the details are compared to reddit, not to mention steam. I've made a comparison based on your colony.

18+ TheVillageGuy,
@TheVillageGuy@rimworld.gallery avatar

Turns out they were on adventure story (medium at the time)

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