Player one, bottom, 11 colonists
Player two, top right, 11 colonists
Player three, top left, 8 colonists
2 colonists from player 1 & 3 are in a relationship and share a bed on the border, and the same for 2 from player 2 & 3 in the bed on the horizontal border
The table in the center is shared for social interaction
Hi, love your colony, but sadly it's not up the quality specifications of RimWorldPorn. Please make a larger render and repost it. You can do this by increasing the quality setting in the progress renderer mod. The file limit on RimWorld.gallery is 30MB, you may even go slightly over that. If you need help, please ask me here or in the discord
Other allowed mods: Combat Extended, QOL, decorative mods
Not allowed: balancing mod like storage enhancers, trading manipulators
Play at your own difficulty level. Feel free to mention it in your post description
Feel free to ask about other mods when in doubt
Tag your colony with hospital
Deadline: December 1st
Reposting is allowed if you expand your hospital. Your last post will count. Older posts don't have to be, but may be removed
From the steam page:
I tested and fixed some compatibility issues with following mods (not 100% guarantee it is bug free):
- Hospitality (allied visitors don't take patients out of their bed) (allowed for contest)
- Multiplayer (fixed a few desyncs)
- Diseases Overhauled (allowed for contest)
- Expanded Prosthetics and Organ Engineering (allowed for contest)
- MedPod (patients prefer medpods over other beds) (allowed for contest)
- Combat Extended: there are some reports of strange effects, for example patients will try to "stabilize" themselves before proceeding to a hospital bed. But there are other random weird things happening that I do not have time for to investigate all. So not compatible at the moment.
Here's how it started. It took 2 friendly attacks and a lot of precisely timed attacks on mechanoids when they were seperated from their group. Destroyed the weather changer with a sniper, step by step. It took ten days. We lost all our animals. But we all survived due to the Devilsteel walls
I had fun playing Rimworld medieval colony! One of my exciting playthrough for years playing this game.
Started with three pawns: an exiled noble, a renowned oath-breaker knight (RIP, I got cocky telling her to fight 20 tribals by herself) and her reclusive son. They founded a colony at the cirque of Blacktrunk Range as a safe haven for refugees of Rimworld and a center of trade for civil societies. Base layout made naturally as time went by.
Main mods are Medieval Overhaul, Combat Extended, Vanilla Psycasts Expanded, and RimWar. Memes are collectivist, republic, trader, and party life. Storyteller is Maynard Medieval and lastly, adventure story difficulty (because I would like to try basebuilding this time).
Remember to upvote the one you like most on this post
I started an adventure story map with 5 tribals, limited the whole map and factions to tribal-only tech, so I could try a 'medieval' sort of run even though it's not - but it's less-than-industrial at least.
I don't have any DLCs, and really the only game-changing mod I'm using is Combat Extended.
As you can see, I bumped the difficulty up through the absolute roof just for a bit of fun. Had about 40 tribal raiders show up, one group got tangled with the ancient danger marines and bugs, and the rest are currently destroying my base.
My guys are all 5 of the ones in red (3 currently deceased), I am going to try to escape with the last two and resettle a new tile to extend their story!
I didn't get enough time to build something awesome before the contest deadline, so I decided to light it on fire, since I'm only a year in. Since fire is cool.
Remember to upvote the one you like most on this post
CorianderBubby: "I started an adventure story map with 5 tribals, limited the whole map and factions to tribal-only tech, so I could try a 'medieval' sort of run even though it's not - but it's less-than-industrial at least.
I don't have any DLCs, and really the only game-changing mod I'm using is Combat Extended.
As you can see, I bumped the difficulty up through the absolute roof just for a bit of fun. Had about 40 tribal raiders show up, one group got tangled with the ancient danger marines and bugs, and the rest are currently destroying my base.
My guys are all 5 of the ones in red (3 currently deceased), I am going to try to escape with the last two and resettle a new tile to extend their story!
I didn't get enough time to build something awesome before the contest deadline, so I decided to light it on fire, since I'm only a year in. Since fire is cool."
Roughly 3 years ago I made a benchmark save with 10000 colonists. I measured performance and stored the results. I thought about it today and ran some new tests, with my new pc and rimworld 1.4 as new additions. I have also made the save available again. If you like you can run the benchmark yourself and submit the results in the comments.
Important note: run it with core only and try to be accurate with the timing. Make sure you read the RandyMe.txt file.
Very nice post! 30MB on the spot, look how crisp the details are compared to reddit, not to mention steam. I've made a comparison based on your colony.
18+ Three player multiplayer map (media.rimworld.gallery) angielski
18+ Ice, marble and skulls. Finally did Royalty ending! (media.rimworld.gallery) rosyjski
18+ RimWorldPorn Hospital contest announcement (media.rimworld.gallery) angielski
18+ Devilsteel hideout · Blood and Dust · mechanoid cluster landed partially in base (media.rimworld.gallery) angielski
deleted_by_author
Coyote's Rest | 1 year | 5 colonists, Tribal World | 40k Wealth | CE (media.rimworld.gallery) angielski
Devilsteel colony · 21 colonists (1 Sanguophage) · 410 days (6.8 years) · Full Devilsteel outer wall · Cassandra adventure story (media.rimworld.gallery) angielski
Underleaf - 33 Colonists, 10 years 17 days old | My third colony, taken shortly after launching two missionaries into space (media.rimworld.gallery) angielski
18+ Rimworld Benchmark · 10000 colonists about to wake up, vanilla, core only. Benchmark your Rimworld setup! Read instuctions before running (media.rimworld.gallery) angielski
18+ Menan · 278 · My first village (media.rimworld.gallery) angielski
18+ Elysium, a medieval city, Pearl of the Sea, home to 50 Pawns (media.rimworld.gallery) angielski
Cassandra Classic in a medieval robe (media.rimworld.gallery) angielski
Randy Random in a medieval outfit (media.rimworld.gallery) angielski
18+ Playing Lenla with all DLC. I believe my second village so 5yo. Forgot to check storyteller settings (media.rimworld.gallery) angielski
18+ Alcatraz · 150 colonists (media.rimworld.gallery) angielski
18+ Karma · Tropical rainforest · Cold snap (media.rimworld.gallery) angielski
18+ Sparta · 112 babies · First toddler Uno welcomed! Find Waldo! (Wearing a brown TOP hat) 28.5MB (media.rimworld.gallery) angielski
18+ The Trap · 4236 traps · Cas Adventure story / ship start with Blood and dust (media.rimworld.gallery) angielski