Second playthrough & build. Vaguely 40K Imperial Guard themed, no power armour, no genemods, only the bionics needed for biome survival and replacement missing limbs. Use heavy artillery from an entrenched position to bombard the enemy then lure survivors into the killbox where our less powerful shorter-range weapons (chain shotguns & heavy SMGs) had an advantage. Living in the desert/shattered biome of their homeworld like the Tallarn Raiders or Kreig.
First playthrough & build. Vaguely 40K Astartes theme with heavily genemodded heavily bioniced marines who would engage enemies in the field, though usually at distance due to their weapons range (miniguns on regular marines, charge lances on double passion shooters, zeushammers on cataphracts). Living in the forest with many trained wargs & animals à la the Space Wolves or Caliban-era Dark Angels.
18+ Doctors with potatoes · the end (media.rimworld.gallery) angielski
18+ Desert Fortress, Super Structure w. Killbox (media.rimworld.gallery) angielski
18+ Forest City, no Killbox (media.rimworld.gallery) angielski