PSA: the trippy water can be fixed by 'hiding' the updated water images from your terrain mod (if interested, I can dredge up the details). I used the trick in my post a few below. In your case, I agree it adds the perfect ambience to your island!
I had always wanted to try a Sea Ice play through, but couldn't see how to survive the early game. So full disclosure: I started as an Archonexus part 2 site. This way I at least started with warm clothes, good guns, genetics, etc. I had assumed the hard part would be surviving hypothermia and starvation, but what I learned is the challenge is surviving the nothingness. Nothing to eat, nothing to build with, nothing to trade. So the only way to survive the early game was to eat raiders, ideally after harvesting their organs. The first 2-3 years were really brutal and started getting better only after deep mining and hydroponics. To answer your question, there must have been 100's of raiders contributing their protein to my survival.
Props to those players whose origin site is sea ice.
Yes, I've seen your base! Amazing that you've kept it going since the very beginnings of Rimworld!
Curious how you got value out of solar power. I was surprised to find that during long stretches of the year there is little to no zero sunlight. I know that's the case IRL, but didn't expect it in the game. So I quickly abandoned solar.
18+ Randy Island - 90x90 tile challenge - A Tropical Rehab Clinic (trippy water render unintended but fitting) by u/Cato_Heresy 2021 (media.rimworld.gallery) angielski
18+ District · Sea ice · 19 (2 died) · $666666 · Randy Adventure gameplay/strive to survive raids · 102 raids · 752 days (media.rimworld.gallery) angielski
18+ Arctic Bed & Breakfast, 6 Colonists, 5 Years, High Automation, Sea Ice (media.rimworld.gallery) angielski
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