I gave the colonists individual houses and tried to make them match their personalities. The design of the colony would have benefitted from a storage mod or 1.4 shelves.
Many beers. Unlike my nunnery we did not give them what they asked for in this colony. Instead we made them into productive members of our community (slaves).
This was a 1.3 base, which is unfortunate because biotech would have been perfect for it, being transhumanist. I only recruited thick-set pawns for ideological reasons, but this would have worked better with gene-modding. The render was taken near the end of the 15 days of end-game raids, as you can probably tell. It saddened the colonists that some many raiders fell in battle and could not be saved by being consumed and thereby incorporated into the colony.
My big regret in terms of base design is not lining up the bioregeneration chamber with the rest of the base. I prioritised having it under the mountain, but it would have been better if it was in-line.
To explain more about the ideoligion, the colonists ate non-thick-set pawns, turning them into nutrient paste, to absorb them and allow them to "become part of something greater than themselves". The colonists are all thick-set because of how much nutrient paste they consume, and view this as them perfecting themselves, as well as helping those they eat, who surely have been miserable being so weak and scrawny. Similarly they are massively cyborged transhumunists. They believe in living in harmony with nature, and see their perfecting themselves in this way as working towards this. They view their beliefs as entirely altruistic and ethical, despite other people being horrified by all the cannibalism.
We had to plant and transplant a lot of trees to make the base look so bosky, being in the tundra.
The arctic wolves in the fridge were very much alive, by the way. I think I had zoned them there to keep them safe from the mechs, and they are currently sleeping.
My wholesome, Christmas-themed colony. Santa's sleigh crash-landed in this polluted jungle, so he set about capturing elves and carving out his grotto here, so that he could make presents (flake) for the children.
I have a couple of other old renders of previous colonies which are no longer properly viewable on reddit, so may upload them too over the next few days. This was a 1.4 colony.
I think this base works best looking at the details up close, being so crammed together and chaotic. It didn't really come together as a harmonious whole looking at the whole render at once. Definitely one of the most fun runs I have done though.
Daughters of Penitence Ideoligion description: Maryna lived a dissolute life, tricking and misleading vulnerable people to make her living. She was dissatisfied with herself and her life. One night, she was visited by The Holy Virgin Mary, who told her to change her ways. The next day Maryna went to the library and read all she could find about Mary and the ancient religion. She resolved to live by what she learned, and help the vulnerable rather than exploit them. The ancient texts she studied were highly fragmentary and often only partially translated, but The Holy Virgin revealed the missing details through further revelations in Maryna's dreams.
Maryna learned that Mary had created the universe from her sixth rib. She found this good, but something was lacking, so she created woman-kind from her toes, in her own image. She found this good, but something was still missing, so she created her son, Jesus Christ, from her appendix. Mary loved and doted upon her creations, but her son, Jesus Christ, had the seed of evil in him, and betrayed her. He created man-kind in his own image, from ten discarded hamburger wrappers. He taught man-kind to be sinful, and man-kind in turn tempted woman-kind away from virtue, seducing her with the forbidden Kumquat of Knowledge. Mary, when she learned of her son's betrayal, was furious, and cast him down to the underworld. Woman-kind and man-kind were no longer in her favour, and permanently marked by sin. Mary cursed them to mortality, and to be incapable of truly experiencing her love.
Maryna resolved to try to correct the wrongs of Jesus Christ and found a community of woman who would live separately from man-kind, and devote their lives to atoning for their sins. They would bear three scars on their flesh, symbols of their repentance for their sins, and transform and perfect their bodies with technology, to better resemble Mary's image. They would perform charitable works, to show their humility and compassion, and lead an austere life free of luxury, while crushing the disciples of Jesus Christ with their martial prowess. Maryna found four willing followers, and founded Bondoleur Nunnery in the year 5500, following an ancient plan she found in the scriptures.
The nunnery is loosely based on The Plan of St Gall, an early medieval idealised plan of a monastery. I had to make some changes to fit the game, but overall it more or less follows it.
Oh. So that's what happened to Brother Kemppi! He was a monk who kept trying to join the nunnery, despite not being a woman. This was very annoying, but eventually we gave in and let him join the faction, but sent him out to found a monastery for monks nearby. Predictably he failed spectacularly, and was beaten up and kidnapped by a 13-year-old genie girl within five days. We thought that was the last we would see of him, but we got a ransom request for him about a quadrum ago. We felt obliged to pay the ransom, because of our charitable beliefs, but Brother Kemppi's drop-pod never arrived. He must have landed in this chimney and starved without any of us noticing. What a tragic accident, for which we can in no way be held morally liable!
Bonus render of the nunnery half a quadrum on, just before launching the ship. Mother Maryna and Abbess Richeliu are flying to paradise, after The Holy Virgin Mary visited Mother Maryna in her dreams again and told her that's what we should do.
The journey will be dangerous, so they are going alone, but will send for the rest of us when they get there. They are taking our gold and silver in case they need to pay for repairs along the way.
Mary told Mother Maryna that they are sure to succeed, so long as all of us nuns truly love her and have repented sincerely for our sins. We surely have, so soon be seeing them again in paradise!
Edit: Added the render directly as a separate comment.
18+ Affection Town. Blindsight, female supremacy and high life colony. The women were the colony leaders and were blind psycasters. The men were not allowed to be blind and did most of the skilled work, then the slaves did everything else. (media.rimworld.gallery) angielski
18+ Compassion Mountain. Mountainous tundra base. Colonists are believers in Altruistic Anthropophagy - I will put the ideology in the comments. (media.rimworld.gallery) angielski
18+ Santa's Grotto. Christmas-themed waster pirates. Tropical rainforest with high pollution. (media.rimworld.gallery) angielski
18+ Rustic pigskin village protected by a sanguophage castle. Temperate swamp. Mostly strive to survive difficulty. Ideoligion in comments. (media.rimworld.gallery) angielski
18+ Bondoleur Nunnery. 30 nuns in a temperate grassland. Mostly Strive to Survive difficulty. Transhumanist, guilty, pain is virtue ideoligion. (media.rimworld.gallery) angielski