MJBrune

@MJBrune@beehaw.org

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

MJBrune, (edited )

Microsoft Games needs to be forced to split off from Microsoft.

That would mean Minecraft could actually be released for more than Android and Windows again. That game was on every platform then Bedrock came out and it’s on 2. They even said Mac and Linux versions were coming after release and it’s been years. A C++ version of the game is ideal. It runs faster, it plays better, they also integrated a marketplace and overall I like bedrock but they only did it to keep a monopoly on gaming.

That said, Game Pass is uniquely tied to Windows at this point and has very little ability to have the same protections on Mac or Linux. Windows is the only OS that can hard lock you away from your files. For better or worse. Game Pass is a neat system but also has major downfalls.

MJBrune,

I never get this stance. If it’s not worth paying for even on sale it’s not worth your time to play or pirate.

MJBrune,

Half life 2 episode 3 is supposedly still in the works and supposed to have been out in 2007. You might argue it was cancelled in 2011 when they announced half-life 3 was in development. Half life 3 has yet to be officially cancelled and leaks came out a few years ago of it being an active project.

MJBrune,

Honestly, Todd Howard isn’t the sole issue at a studio like that.

MJBrune,

The engine is only half of the issue. Fallout New Vegas is far better than any other in the series. While it still has the engine bugs, it also does what it needs to and does that better games can be made than starfield with the engine stack they have. They are just design limited due to their business choices. Not solely their engine but their design is clearly lacking as well.

MJBrune,

Why support our play those games. There are developers and games out there that are far better than the AAA mess that gets delivered year after year. There are more games on itch than you could play on your lifetime but you’d rather waste time pirating games that you don’t like enough to pay for.

I used to do that a lot and realized that most of the games I played weren’t worth my time.

Also most games go on sale for at least half off. So if there is another price point you want, just wait. Actually support the developers.

MJBrune,

I’m more against pirating and using excuses to justify it rather than what other people play. If it’s not worth paying for and supporting the developers it’s not worth your time to play.

MJBrune,

preserving it years to decades after release is vastly different than pirating and playing it the same year or 2 after release. Also when it comes to preserving it, nothing stops you from actually buying a copy and preserving it personally for yourself. If this conversation was about preserving the games it’d be very different but it’s not, it’s about taking a game without paying for it. In the end, you are just trying to justify stealing from artists.

MJBrune,

Still doesn’t prevent you from giving developers money for their work.

MJBrune,

I’ve used unreal professionally for 10 years. It’s not very good for smaller teams. There is plenty of reason to pick another engine over it. Unreal is great for medium to large studios. 15 people or more. It can absolutely be used with less but the pain of doing so it’s more apparent.

Also before this whole unity fee change, unity was cheaper than unreal. Although I’ve always skipped over it because I want source access.

MJBrune,

So from the game developer side, hbomber’s video nails exactly why those comics exist. He gets into why the culture is draw to them and how it’s a reflection of them. I was shown this from another dev and I’ve shown it to others. Everyone has come to the same opinion. Yeah, hbomber is absolutely right about gaming culture and gamers. It’s really reflective in why the term hardcore gamer exists and why you jump so hard to defend the culture your are apart of.

Also hbomber isn’t punching down, he’s creating an informative video to help the culture around gaming grow. His channel is literally him doing that to several cultures. Including YouTubers.

You should give him a chance. Entirely watch the video and a few others. I’d give recommendations for some but I’m on Mobile in my way to bed. If you really want some though I can gladly give you some in the morning. Try to see them more as video essays rather than purely entertainment because that really doesn’t give it a fair shake.

MJBrune,

Far too late to put the toothpaste back in the tube.

MJBrune,

I wonder what work Unity is living in. Must be nice to pretend you could get anyone to just pay whatever fee you make up.

MJBrune,

Honestly, it’s this part that really bothers me:

Take it from Cory Rodis, a professional game developer, designer, and educator with over a decade of experience in the field.

Clearly from Linkedin and Moby Games, this person does not have over a decade of experience in the field. If you count teaching as “in the field” (which to me, in the field means not teaching but actually doing.) then they have 6 years of experience. Not counting that, they have 2 years.

Also, and maybe I am out of the loop but this doesn’t seem to be a semi-major internet publication to me. This is my first time hearing of it. en.wikipedia.org/wiki/Dan_Abrams#The_Mary_Sue this is the only information I really found on it’s popularity and it seems kind of weak. Am I missing something, is it a really popular site for something like anime or comics?

MJBrune,

I absolutely agree. It’d be like if in RDR2 the “rob dialogue” was criticized for enacting combat. That said I haven’t played BG3 so I can’t know exactly what they were talking about or how it feels unfair.

MJBrune,

I feel like in some ways that’s a limitation of the RPG though. Like the game is clearly stating you will not have a character that shit-talks gods. A good DM would see your RP choice and play into it rather than stomping you cold for a simple character personality. It’s equal to saying “you will never play a dumb comic relief”. Where in a lot of good RPGs the dumb comic relief is the best option. In the same way I’ve seen a lot of people want to play god-worshiping characters that lose faith in their god and switch.

MJBrune,

Ctrl Alt Ego. It’s a great little game that isn’t little. It’s a very complex immersive sim.

MJBrune,

Yes, just like starfield. Since the whole point of Microsoft buying up studios were to turn them into exclusive game pass studios.

MJBrune, (edited )

Yeah, that makes sense. They probably can’t properly support a video card they couldn’t get their hands on due to Intel not shipping it until late last year. They also aren’t that powerful of cards. Lastly the Intel drivers are brand new. Most engines are not treated against them, as such there are a lot of corruption bugs. Which makes sense because they weren’t able to get the cards early enough to support them. Since Intel has now discontinued their flagship arc card not even a year after release it’s unlikely any games will really support Intel gpus in the future.

MJBrune,

The limited edition wasn’t limited in the sense they planned to stop making them. It’s their flagship. This is what I got off of a few articles. If they are still shipping chips to people, it wasn’t clear from a few places I read this from. Additionally battlemage information seems to be all from leaks.

Either way with how shotty the drivers have been went how little hardware has been available to place blame at video game developers for not supporting their cards is silly.

MJBrune,

Yeah that’s saying their highest end card is the lowest end 4000 series card. Which the lowest end 4000 series card isn’t great.

MJBrune,

If that was said, it was likely purely a joke. You don’t fund a game for a tax write-off. You only get 10% of what you put into the game as a tax write-off and so you are operating at a 90% loss on whatever you put into it.

MJBrune,

Ahh, that’s more understandable.

MJBrune,

Those are usually locked away behind command lines and they don’t test with random chance or such. You trigger the things directly. Realistically what probably happened is some engineer wrote the system slightly wrong and no one caught it. Possibly maybe a designer requested the romance to be more prominent and the solution on engineering side was to tweak a value. It’s be surprised if anyone changes hard coded values for QA. It’s not the 90s anymore where qa is the engineering team.

MJBrune,

QA aren’t build engineers. They don’t get to pick what makes it into a build. If anything it’d be sometime in design or engineering. Not QA.

New Survey Reveals That Many Game Developers Consider Their Career Unsustainable (www.ign.com) angielski

IGN can exclusively reveal the details from IATSE's 2023 Gameworkers.org Rates and Conditions Survey, where the organization asked hundreds of video game developers about their pay, benefits, and working conditions.

MJBrune,

I’m 10 years into my games career and one of the main reasons I’m still in it is that I’ve worked for indie studios for most of my career.

I’ve worked rarely for AAA studios and they are soulless and long hours. It’s not fun, it’s not creative, it’s not about creating personal art. It’s about creating a product to make profits. They’re really fun games a lot of the time but they get there by limiting who can contribute to what.

An engineer trying to give feedback on design gets shut down. A lot of smaller studios are the opposite and people wear multiple hats daily. I love wearing multiple hats and it helps me understand my own art creation process.

Some folks in the industry as well only see this like a job not an expression of themselves through art. That’s fine but limits them to studios who only want workers not artists.

That said, the average has came up. About 10 years ago that average time in the industry was 5 years. Now it’s 7. People are finding the industry more and more stable but the industry does have a problem keeping juniors. I almost left the industry several times but as I got over 5 years I started to see a change in job offers. Lots more recruiters contacting me. At 10 years I’ve started to see a lot more people wanting to pay me for an hour talk. It becomes easier to stay in the industry as you gain experience but those first 5 years are really rough.

MJBrune,

What people might not catch is that this isn’t artists, designers or engineers. It’s voice actors only. I’m all for people getting what they deserve but as I see voice actors in the games industry demand profit sharing and more rights, I’m reminded that those who actually make the games don’t get that. They have overtime without pay.

MJBrune,

They should then let engineers, artists, and designers in their union.

MJBrune,

My bad I didn’t mean to imply they don’t work on the game.

MJBrune,

Yeah, that’s how I run my studio.

MJBrune,

The Bayonetta lady was asking for profits and took to Twitter to boycott the game when she didn’t get what she wanted. Claiming that she made those games what they are.

MJBrune,

There are no unions for those trades in games currently. I’m not trying to sound smart. I am trying to tell you why I think VAs are overreaching here.

MJBrune,

I never said it was about this strike directly but instead overall how VAs have been pushing to get more than those on the front line of game creation.

MJBrune,

🤷‍♂️I’ve made multiple million-dollar titles and haven’t gotten more than a paycheck from them. I really don’t think VAs should get much if any in the way of residuals. Engineers, artists, and designers should get a huge portion of the profits. Giving VAs even a 1% residual is a slap in the face of the rest of the team who build those games. Not to mention the whole team of LA Noire was laid off later that year.

MJBrune,

It all depends on where you work and what lines you personally draw in the sand. Some novice game developers will not draw a line in the sand near release and management will work them to death. Stress causality is the term for when people don’t quit, don’t say anything, and just stop showing up for work. If you work at a studio where crunch is normalized then usually there is a stress causality normalization too.

MJBrune,

Either everyone needs to get royalties or nobody does.

Absolutely agree. Otherwise giving someone royalties is a spit on the face of everyone else on the team.

MJBrune,

Creation does not mean benefit in perpetuity. It means you created something. You should be paid properly for it, yes, but it doesn’t mean every time someone mentions your book you get a penny from them lol.

Frankly, this is what people in this thread are missing. I’d argue profits are reserved for those who dedicated themselves to making the game. Putting heart and soul into it. Sometimes that can be a VA but most of the time those VAs are like “Listen, we got a week to do this within budget and I AM NOT doing any more than that!”

It’s absolutely fine to draw that line but it’s not fine to then expect profits for doing just the minimum to get the job done. You’ll see a lot of studios just go get non-unionized VAs. People trying to break into the games industry as VAs are a dime a dozen and so any attempt at getting profits as a whole is going to fail.

MJBrune,

Absolutely, gaming execs won’t give profits to anyone.

MJBrune,

Everyone in the games industry is vastly underpaid because of the glory of working on games. Game Execs are ruthless to gamble and exploit where they can. Crunch exists mainly in the games industry for a reason. You don’t hear of any other industry where office workers are getting early on-set PTSD symptoms from their job.

On top of that, if you are a woman, you will get a lot of people trying to either sleep with you or talk down to you like you are a child.

MJBrune,

Someone else made an interesting point how a lot of people don’t get residuals. That residuals don’t make sense for some jobs. For a VA in the background of a small indie games, do you think it’s okay for them to require residuals for their work? This lawsuit focuses on large AAA studios but it will set a dangerous precedent. There any many actors who have to find loop holes to build smaller movie projects. “We technically paid ourselves then invested it into the movie” sort of thing.

That said giving everyone residuals is better than giving no one residuals.

MJBrune,

Here is an article going back to 2015 talking about sag atfra asking for gross profits gameinformer.com/…/developing-video-game-voice-ac…

MJBrune,

Absolutely agree. But I think if we are going to start doing that we’ll have to start with the designers, engineers, and artists. Not the voice actors that spend weeks on the project and never think about it again.

MJBrune,

I did that same thing with Diablo 3 and overwatch.

MJBrune,

… Humble monthly? Game pass? EA play? Even PS Plus has subscriptions for streaming to a PC. People buy these things a lot. You can try to excuse Humble monthly but there are far more game pass players than Humble monthly ones. Either way, you can pretend that PC doesn’t tolerate this nonsense but many people are playing Starfield on Game Pass this month. PC players already tolerate this and in some cases, welcome it.

MJBrune,

Ps plus is not that either.

MJBrune,

Only on the console. This goes for Xbox as well. It’s not really subscription games but instead subscription drm you are upset at.

MJBrune,

ah thank you, I missed that button

MJBrune,

Eh, it’s more that fun should be restricted to your own website. Not an aggregator website meant to show facts at a glance. Thus you are potentially ruining the factual glance.

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