MJBrune

@MJBrune@beehaw.org

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

MJBrune, (edited )

1 TB SSDs are 35-60 dollars.
1 TB HDDs are 22-50 dollars.
2 TB HDDs are 40-65 dollars.
2 TB SDDs are 60-90 dollars.

Clearly, price shouldn’t be an issue because one of these drives that give you 10 times the storage is the cost of 1 new release, and the theoretical person who just bought BG3 and Starfield just spent 120 dollars minimum. So theoretical person let’s do some math!

Seems really silly to complain that you ran out of space on your PC. Get another drive. If you’ve filled up your SATA ports, get a PCIe SATA card. If you have all your onboard SATA slots full, plus your PCIe slots are full, plus you’ve upgraded all the drives you could to at least 1 TB, that typically gives you at least 2-4 TB total. BG3 is taking up 150 GB that you reserved for gaming. Uninstall it if you want to play Starfield. If you don’t want to play Starfield that badly then you have your answer.

Clearly, the real answer is that this person needs another drive in their computer. They act like the OS drive is the only thing that could possibly exist in a computer. Worst case, go get a USB 3 drive and toss Starfield on that.

MJBrune,

I mean my biggest recommendation is that you can only really play one game at a time, maybe just download the game you want to play later, later.

MJBrune,

Comes to game pass in 5 days. Might be worth buying on Steam though. Just so I know I have it until Steam closes down.

MJBrune,

Rock, Paper, Shotgun - Edwin Evans-Thirlwell - Unscored

A short, sparky and colourful 2D PICO-8 blaster about a space captain fighting fascist robots.

This one is a parody/joke about someone who put a game on itch titled Starfield. Kind of shitty for RPS to allow. Especially since it’s directly connected on OpenCritic to Starfield the Bethesda game.

MJBrune,

It’d be extremely unethical to score it. It’s still pretty bad to have added it to the 2023 Starfield opencritic page. A few reviewers no longer score their reviews because score in general is not a great way to recommend something. A blurb on recommendation is ideal. Like “If you are okay with X, Y, Z and are a fan of the genre then you might like Starfield.” Unscored reviews are becoming more common because of that.

MJBrune,

it doesn’t seem to be open for preloads yet on game pass. At least I can’t find the button to do it.

MJBrune,

Watching a few people play it on stream, they didn’t come across any bugs but the AI was making really silly choices still. Like Rushing a gunner with a melee weapon from far away. It’s essentially still the “Gary” AI. From everything I’ve seen, it’s going to be Fallout but you can drive the alien crashed spaceship to another planet.

MJBrune,

I’ve worked with Unreal Engine 4 since 2014. I was a part of games that got the engine early. I adopted Unreal 5 last year when it was reasonable to do so. It’s honestly one of, if not the most powerful game engine out there. It has its own set of issues of course. A lot of people use its features without regard to their proper usage or pitfalls of using them. It’s also not an engine that caters to small indie developers. Every engine has its flaws. That said I’ve constantly watched as large indies to AAA studios switch to unreal over my career. It’s probably the best engine out there for those studios. It’s good to see major studios dropping their clearly buggy engines and being able to put out better products.

That all said, boy that 5% to Epic is making them a lot of money. I’m really hoping in a few years that Godot Engine will really start to compete but even talking with one of the major engine contributors: “godot lacks people who know what they’re doing.” I also see this in a lot of engine issues and poor architecture choices. It’s disappointing to see someone so close to the project confirm. Unreal needs a strong competitor though, something ideally open sourced.

MJBrune, (edited )

I played inside. The story was interesting but the gameplay was so tedious compared to limbo that I almost quit. I did quit years ago. I had 45 minutes on the game when I started and restarted. It honestly was a bit of a grind. The ending gameplay felt liberating though.

Also I been playing uncharted 4: the lost legacy which has been kind of interesting. I feel like it’s an attempt on the tomb raider puzzles which ends up being far better than trying raider itself. I also really love the grounded story that’s teaching history and culture.

I also have downloaded ctrl alt ego and gloomwood.

MJBrune,

I’ve never played any baldur’s gate game and only played the first half of the beginner campaign of 5e. I have seen some dimension 20 shows though.

With that background, can you recommend jumping directly into bg3?I don’t really want to play bg2 but bg3 is being hailed as one of the best games in a decade. So I wanted to see how it holds up.

MJBrune,

They felt open but I went exploring and kept hitting walls so my playstyle kind of ruined that feeling.

MJBrune,

I’ve played planescape and ice wind dale. Also tyranny. Seemed like a decent genre.

MJBrune,

It would surprise me if Nintendo got into VR setting a lot of VR headsets are recommended for kids under 13. There is a lot of safety and health risks. Nintendo won’t likely put their kid friendly brand name on the line for a VR gimmick.

MJBrune,

I have doubts about the VR thing. Since VR in general doesn’t seem to be healthy or safe for kids under 13. The lowest age recommendation for a VR headset is 12 and that’s just Sony. I highly doubt Nintendo is going to put their brand in the line for a gimmick as weak as VR is. Besides Nintendo gimmicks are about unique innovation. Not rehashing an already dying gimmick.

MJBrune,

I liked the story, it really drove the game forward but the gameplay was repetitive fast. I got old of it far quicker than I did when I played limbo.

Comparing games is like comparing movies. I think for the most part it works when you compare segments and styles rather than just whole games. Like I felt portal while also a short one mechanic game, that mechanic had a less tedious feeling towards the end. Probably due to the uniqueness of the mechanic at the time.

MJBrune,

To put it in perspective, Uncharted 4: A Thief’s End was also in 2016 and also won a lot of Game of the Year awards. Other contenders are Hitman 2016, Overwatch, Doom, Firewatch, Dark Souls 3, The Witness, and Superhot.

MJBrune,

I agree to be honest. Limbo seemed very touching and impact in its story. With inside the biggest argument I’ve seen is that the story is about individualism and working together but honestly, it didn’t feel like the story delivered the impact of the narrative as well as it could. Specially since losing your individuality was the best gameplay of the game.

MJBrune,

Really? I feel like 90% of it was just plowing ahead to realize what something does because the game wasn’t clear in the answer. Like I’m inside death is required to figure out what you need to do. Even if it’s not death it’s going forward, pressing a button, realizing you aren’t supposed to press the button and going back to press it again.

Honestly the biggest issue is the player verbs aren’t clear. There was one point that you have to hide behind a box but the game has never had that mechanic so you have no clue you can even do it. The game will respawn you hiding behind the box to explain the mechanic to you. So that’s essentially one place of forced death but there are dozens of examples of information you get the best after death.

MJBrune,

How did you feel about the alternative ending?

MJBrune,

Ha, awesome. Glad to share

MJBrune,

This might be too kid like but the adventure pals is awesome.

MJBrune,

Good. However way you feel about piracy or Bethesda. This is stealing directly from artists and we need to protect artists and their right to make money. Which in turn is their right to live, because we live in a capitalistic society. Denying someone pay is denying them shelter, food, heat, everything. I can only hope that subsequent cases like this for smaller artists are treated similarly as important. I know that’s a tall ask though. That the indie games studio losing money to bootleggers isn’t going to get the same response from the Sheriff’s Office.

This is at least a step in the right direction as cases like this are usually hand waved away as “well those people weren’t going to buy the game anyways.” or “It’s just copying a file.” or best of all “No real damages have been done.”

MJBrune,

in many big gaming companies majority of the dev teams are let go on release, they operate on a hire-and-fire cycle

This is absolutely no longer the case. I’ve worked in the industry for 10 years and have never seen a team release then get laid off. Imagine any other business working this way. It just doesn’t make sense. In some cases though, smaller studios miscalculate how long between publisher funding and release income. You get money from a publisher to make a game, then you release and for a while, a lot of studios made the mistake that the release income would come immediately. Publishers have clauses in their contracts to recoup all the money they gave the studio with the release money. So the studios assume they’ll make money the first month of release and realistically depending on the publishing contract, that’s not the case all of the time. So they are forced to lay off people. In larger studios though, this is never the case.

To put it in business terms, imagine your restaurant staff just served one of the best dishes they could to a well-known reviewer and got rated well. Do you think that business is going to lay off their kitchen staff or do you think they’ll try to keep the team together and make another dish? It doesn’t make sense for them to lay off people and never has. It doesn’t happen if the studio can avoid it. Even when games completely tank, I’ve only seen people quit because of studio frustrations, not laid off.

This is factually untrue. Artists have already been paid for their work and have possibly already been let go.

A lot of studios still give profit sharing and bonuses to those who worked on high-profile projects. Also no, again, they don’t just get let go. They at most get moved to other projects. That’s why there are people at Bethesda/Epic/Ubisoft/etc who have worked there for decades.

At worst this is Bethesda having 150 copies stolen. Not even tiny devs would blink at that as they get copies stolen through places like G2A constantly.

Hi, I am a tiny dev and I constantly fight against G2A and other shitty websites that steal from me. I am not alone and multiple studios have straight up come out against G2A. I am one who will say instead of buying something off of G2A, just email me for a Steam key. I’d rather give away my product than see G2A profit from it. Larger developers clearly care as they have pressed charges against people who pirate. Saying no developer cares is ignoring the entire discourse of developers on the subject.

MJBrune,

The workers are already paid.

Except for bonuses, profit sharing, and things that rely on the profits of the company.

If a game doesn’t make money it would likely mean those people at the bottom would lose their jobs but the people at the top will absolutely get their share.

Which certainly equates to someone stealing as someone endangering or even costing the jobs of artists.

If Bethesda feels like the game doesn’t need all of the staff it took to make it, they’ll still get rid of them, regardless of how popular the game may be doing at any given time.

Sure, just like any company. This is true for any business. It’s hard to keep people employed that you don’t need. I don’t see how this relates to artists getting paid.

Indie game studios stand a better chance at doing right by their employees but a capitalist society means the profits go to the top and the losses go to the bottom and rarely are indie studios exempt from this rule of economics.

Highly depends on the studio. I’ve seen the heads of indie studios get less profits than the rest of the team. That said a lot of indie studios are also more partnerships so there aren’t really “ones at the top”. Of course, again, it depends on the studio, but it’s good to remember there are lots of exceptions to this rule out there.

This person is being punished because they found a weakness in Bethesda’s setup and exploited it.

Yes, good. If I found a weakness in whatever you do and was able to profit off of your work instead of you, you’d find that wrong, right? It’s like glorifying this: www.youtube.com/watch?v=TM2R5xV3bbY

MJBrune,

I’ve worked in the games industry for 10 years, this has been a rumor about release layoffs. It doesn’t happen if the studio can prevent it. You typically don’t lay off a huge team if you can avoid it, even if the game did terribly. A terrible game is a learning opportunity and if you just lay everyone off then everything they learned during that game is lost knowledge. You’ll never make a profitable studio filled with experts in their craft if you lay people off after every release. Even small studios have another project going so when they near release they don’t have idle hands.

So, this rumor comes from a couple of places. 1) At the release of a project a lot of people will quit. This is usually because they are fed up with the studio or the studio’s next project doesn’t interest them. 2) Smaller studios during the indie boom assumed that they’d get paid on release. This has changed but before, the release was an unpaid publisher milestone. Some indie studios assumed this to mean they’d get profits on release which also isn’t the case because the publisher typically takes 80% to 100% (usually 100% if you are small) of the profits until they recoup all the money they spent during development. So the studio goes unpaid for 1-6 months or longer. They then are forced to lay off their team because they can’t pay them even if the game does well. There are delays in payments from Storefronts, Publishers, etc. when it comes to these things, and when smaller studios forget that, they lose people. So sometimes now, people write into the publisher contract that release is a paid milestone or they go for DLC milestones or they start another project nearing release and hope to get it funded and move the team over.

Overall, no large studio lays off a whole team on the verge of release if they can avoid it. It doesn’t make sense and it’s a myth.

MJBrune,

Dude, whatever, that’s still money being taken away from the artists. That’s a weak ass argument that it’s “just extra money.” I’m going to bet the answer to my question is you would find it wrong if people stole from you.

MJBrune,

Far different games though. Completely different genres and I don’t find dwarf fortress as immersive as even nethack due to it being more of a god game. It really pulls me far out of the experience when you don’t control a single character. I still find it fun but more in a strategy system way rather than an RPG.

MJBrune,

They are on creation engine 2 with starfield and honestly, we’ll see how much of an improvement it is. I was saying back in fo4 that if they don’t upgrade the engine it would be a flop but it apparently was one of the best selling games at the time.

MJBrune,

Oh, I am far mistaken then. Yeah, I’ve only seen the steam version.

MJBrune,

Uncharted 4 looks amazing, I was surprised to learn it’s almost 10 years old. Feels like it could be brand new.

MJBrune,

At this point you can make a 600 dollar PC that is just as strong as a console.

MJBrune,

Certainly but it will last longer. Although people are instant gratification machines that won’t take anything less.

MJBrune,

You might not be able to play the latest and greatest but you can still play many games and you don’t lose access to them. They are shutting down the Xbox 360 store soon, thus they’ll lose access to any games they don’t have downloaded. I have games on Steam older than time itself that I can still download, even if the publisher has delisted them and stopped them from being sold. I know people who still use laptops from 2005 to play indie games. Essentially pretty soon Xbox 360s are going to turn into disc-only consoles where a 600-dollar computer would never revert to that and people today play on computers from 20 years ago. It’s rare but it certainly happens, especially in the Linux crowd.

Lastly, you can always upgrade a computer part by part. Which doesn’t require knowledge of how the hardware connects. Just take it to a shop and tell them you want it to run faster for a game and they usually will do some inspections, charge you 100 dollars in labor and then whatever for parts, and get your machine upgraded.

MJBrune,

Because they will likely buy another thing in that same time. You don’t need an entertainment box immediately. You can wait, save, and buy an entertainment box that can do multiple things.

MJBrune,

They kind of said that about outer worlds.

MJBrune,

The inner generation consoles aren’t marketed to those who already own that generation. So the console cycle is still over every 7 years or so.

MJBrune,

Absolutely how I felt. The RTX off shots have a more consistent style. Even textures on the RTX off shots are more interesting. youtu.be/aM_gzfAMdNs?t=50 they just scramble half the tv’s instead of at least putting an interesting texture up.

The only really interesting thing in the whole video is the new HEV suit model, because it’s a new model not because it’s RTX’ed.

MJBrune,

It’s not that easy to do but you could probably invest some time and create a system for that. I wonder how much it’d actually be used though. This would only really effect a subset of PC players.

MJBrune,

I’m not sure Microsoft even thinks about gaming handhelds at this point. It’s not a huge marketshare. I think the steam deck at most sold 3 million units. The market is still real small.

MJBrune,

A lot of VR stuff just doesn’t work either. Also a good bit of streaming services seem to have troubles.

MJBrune,

Honestly, personally, I find that the worst way. Especially since you could get stuck in a dialogue forever. I don’t find that a flaw in the AI, the AI is doing exactly what it’s supposed to, the issue is the open-ended nature of the system. I don’t want to get RSI from just trying to get a key from an AI that was told never to give me the key.

MJBrune,

eh, I don’t think that makes it better. I didn’t do that for Binary Domain and I don’t think the free form nature is a benefit.

MJBrune,

Yes. I said:

Doom only had a huge impact on the industry because it was very small and they started licensing out their engine with groundbreaking tech. The industry is huge now.

So I said 1) doom had a huge impact on the industry because it, (the industry) was small and they started licensing out their engine. Now that the industry is bigger it’s not really a good comparison to any game.

You then said:

Let’s say that didn’t have a big impact though, to say Doom didn’t? I don’t even know where to begin. Doom + Quake basically shaped the next 20 years of FPS’s with goldeneye being one of the other major iterators on how MP was handled.

I literally said the opposite and said Doom had a huge impact on the industry.

So I made that clear:

I will say that Doom is industry changing but again because it was so small. […] I’d say Doom’s offshoots are more influential than actual Doom at this point.

This is absolutely true and you agreed by saying:

You would not have doom off-shoots without doom. You’re really reaching here to disagree with me over something that is pretty much consensus. 

We agree Doom was industry-changing, but Doom is currently not as directly influential to the industry today. We both agree and you state that’s somehow a point of disagreement.

So I fail to see why you are pulling at this small nitpick part that we both agree on when I’ve made a slew of points in the comments above that you ignored. If you want to engage, try to do so in terms of having a conversation rather than just trying to point out something you feel is wrong. Take into context the things I’ve said, don’t just focus on one little thing you think you disagree with. If you actually disagree with what I said, please be clear in how you think I’ve said something because it might just be a point of clarity rather than actual disagreement.

MJBrune,

When you said we wouldn’t have the games that influence the industry today. The argument only works as a point if you don’t think the argument that doom directly influences the industry today. Otherwise you would have argued that which is a stronger point.

MJBrune,

Fair enough, I see your point.

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