It sounds like it could be so cool. Asymmetrical multiplayer has so many unexplored possibilities.
BUT
Arkane had never developed a co-op game before Microsoft got their hands on them and we all saw how Redfall did. I have to remain cautiously optimistic about this
Seems to me like this studio never actually closed. Either way, this is at least as funny as Ubisoft’s and Sony’s dreadful live-service games flopping hard.
Sim, arcade, simcade, anything. I’m kinda disconnected from the genre and want to know what is considered the GOATs of racing games to try them out....
I’m a huge fan of Burnout Paradise. The crash physics and cameras are so addicting that I’ll drive up and down the same street just flipping my car on its roof using the same split ramp just to see the carnage. The driving is a wonderful arcadey feel that makes insane turns easy to pull off, and the crashes make those insane turns addicting to completely fail.
Many people say the early Burnout games are better, but I’ve never played them and Paradise has remained entertaining for 17 years
How is this the end of the cycle? Is it because there are rumored mid-cycle upgrades like the PS4 Pro and Xbox One X coming soon, or have console cycles really shortened from 7/8 years to 4?
I think I agree with you. I was honestly extremely tempted to buy a PS5 for the single player sequels Sony’s put out recently (Horizon FW, God of War R, and SM 2) but it’s become clear they’re all coming to PC so fuck it I can be patient.
Here’s hoping Sony wises up and greenlights a PS5 (with a lil PC side release) remaster of Bloodborne
I got my brother, who is not Linux-savvy, set up playing Clone Hero on his Steam Deck while I was thousands of miles away and it played with no input lag basically out of the box on SteamOS. If you’re looking for a good Guitar Hero experience on Linux with lots of custom songs, Clone Hero is for you.
If you’re looking for Guitar Hero with characters, venues, and no input lag on Linux I have nothing to suggest. :/
I’ve been playing a lot of blazing beaks with a friend of mine, and I’ve been interested in other indie games which take this arcade approach of being infinitely replayable whilst still being a multiplayer experience that I can maybe take on a goal to play with a friend...
If you’ve never played Super Space ________ and you’re looking for local split screen games I highly recommend it. It’s an amazing blend of competitive and cooperative design that’s always fun and chaotic. And it’s free! But it’s not on Steam since it’s a collegiate project. Link
From what I’ve heard of Lovers in a Dangerous Spacetime, that’s a very similar game but I haven’t tried it.
If you’ve never played Super Space ________ and you’re looking for local split screen games I highly recommend it. It’s an amazing blend of competitive and cooperative design that’s always fun and chaotic. And it’s free! But it’s not on Steam since it’s a collegiate project. Link
From what I’ve heard of Lovers in a Dangerous Spacetime, that’s a very similar game but I haven’t tried it.
I saw a tiny bit and they seem legit, they gave content creators early access to the DLC and now there’s a lot of gameplay, bosses, and story being spoiled on social media. Be careful out there.
“The closure of any team is hard obviously on the individuals there, hard on the team,” Spencer said. "I haven’t been talking publicly about this, because right now is the time for us to focus on the team and the individuals. It’s obviously a decision that’s very hard on them, and I want to make sure through severance...
Inb4: all nostalgia hype, solid core gameplay, nothing new or groundbreaking, F2P multiplayer, battlepass grindfest. Bonus points if it’s an open world.
Microsoft has become all-too predictable and I have absolutely no faith that this game will be anything greater than Halo Infinite
I’d venture to say that ID has not yet released a bad DOOM game, however they did almost make Call of DOOM. Under Microsoft’s leadership I’d say they’re at risk of making the worst DOOM game ever, but we’ll have to wait and see
There is absolutely nothing appealing about this to me. If I was at all interested in this 2 hour cutscene I’d just go watch a Fast and Furious movie for 10% of the price
As most of you know, HL3 is pretty much the most popular “vaporware” game out there. Something always rumored and in development, but never heard again after a certain point....
I can’t think of a game that Valve has released just to make money except for Artifact which totally flopped.
From what I understand, Valve has a non-hierarchical internal personnel structure and projects are started because someone has an idea that other people at the company like and want to work on.
Half-Life 3 won’t get traction inside Valve unless it has something to push the envelope like the other main-line games had. Half-Life had unrivaled first person storytelling. Half-Life 2 has unrivaled physics to play with. Half-Life Alyx had an interactive environment unlike anything else that exists even still. My money says if Valve can’t think of something gameplay-wise that’s as enticing right now as any of the previous games had when they were released, they don’t care that the story is still on a cliffhanger.
The wild monetary successes of Call of Duty and Fortnite send a clear message: treat unsupervised children as prey and you will earn billions of dollars
I just finished playing Horizon: Zero Dawn for the second time and it was way more engaging than I remember it being back in 2017. Apparently a lot of reviews ragged on it for “not being Breath of the Wild” which is a lame thing to complain about, even if the game came out at the same time, and they share a lot of thematic elements (like heavily focusing on archery, fighting ancient machines, exploring a beautiful world, etc.).
But it’s a very different game, very narrative heavy, very beautiful, and very well-optimized on PC. The combat is very focused and fun in a good way.
That’s perfect. I don’t think there could be a better way to describe it in one sentence. It’s also a fun spin on the “like skyrim with guns” oversimplification lol
Leave it to microsoft to join the party years late with a product that completely misses the point of what makes the original to their copy actually popular
Escape Academy? It’s a great escape room game (even better in co-op) but it’s more engaging than Escape Simulator since there’s a story pulling everything together. The story’s ridiculous but honestly the context adds entertainment value, regardless of how absurd it is.
SuperBrothers: Sword and Sworcery probably fits this bill. It’s an odd game, but I love the shit out of every minute of it. I have 3 hours in that game. I haven’t touched it since 2013, but I still remember just how ethereal and soothing it was while still being an exciting adventure game. One of the odder things about it is how it instructs you when and for how long to play it. For example, it tells you to stop playing it for a few weeks so the moon’s phase can change. Not that that’s a bad thing, but
I think my favorite aspect(s) about DOOM is that all of the games are good, they are all worth playing, and they are all representative of the peak of 3D technology from their respective release eras.
Aside from that, every DOOM short of DOOM 3 satisfies my primal need to violently, quickly, adeptly slaughter demons (which has needed far more satisfaction in recent years for some odd reason). I recently finished a nightmare DOOM 2016 playthrough and loved every minute beginning to end, yet again. I’m now in the depths of a nightmare DOOM Eternal playthrough and I can’t get over how addicting the game is. You CANNOT beat the game without engaging with every single one of the combat mechanics, but it’s up to you, your skills, and your digital (read: finger) dexterity to determine when and how you do that. It’s nothing but flawless game design, gorgeous visuals, technical mastery, and some of the best instrumental heavy metal there is.
I may be in the minority, but I went and played the first 2 Witcher games (and then the 3rd again) with the intention of seeing how CDPR grew as developers before I played Cyberpunk and I was blown away with how they have ALWAYS been good at making a game atmospheric and immersive. Yeah, the first game the whole combat experience is janky AF (but fun in its own way) and a few of the key character models (Zoltan shudder yeesh) look horrifying, but the game, story, atmosphere, and storytelling that made the Witcher 3 and Cyberpunk 2077 great were all present and noticeable in the Witchers 1 and 2
I saw the title and the first thing that came to mind was DOOM (2016) lol.
I love all the games, but there’s something about the 2016 reboot that feels wonderfully immersive. I just beat the Cyberdemon in a replaythrough and the way it throws you across the room but the Slayer just slides angrily instead of tumbling and smacking into the wall puts a devilish(angelic) smile on my face
You misspelled “they’re gonna require all games sold on Windows to be explicitly licensed by Microsoft in an effort to capitalize on Playstation exclusives”
Yeah that’s fair. But with how they’ve managed other “first party” titles I do not trust their policies.
I’m most curious to see how Senua’s Saga comes how since it should be a single player-only game that won’t fit into the monetization scheme Microsoft seems to like most
Which indies did you discover and would love more people to know about? I’ll start: The Pale Beyond. Not sure if it’s a hidden gem tbh, but it’s such a good story rich game. I laughed, I cried and felt the characters struggles. If you like story rich games/ choices matter, check it out.
DUDE did you also attend Digipen (camps or real classes)? Nitronic Rush was the fuckin shit and Distance was a massive graphical upgrade. Also hard to deny how great multiplayer is as an addition.
It’s old enough that I can’t attest to how hidden it was/is, but Superbrothers: Sword and Sworcery is likely the greatest 3 hours I’ve spent in a single videogame. It’s chock-full of confidence and style and atmosphere. The story is nothing unique but the presentation is everything. Pixellated graphics contrasted with vivid sound design and a glorious soundtrack. I love everything about it.
In a bad-vibes moment, they’re denying a huge outlet like IGN a review code. No matter what I think of IGN in particular (nothing good tbh), that’s not something I can find a real explanation for other than “We made DC’s Gollum and want to avoid bad press as long as we can”.
Imagine you just finished playing Arkham Knight, and you get an interview with Rocksteady as a game developer. They love you, your passion, your creative skills, and they onboard you. This “game” is what Warner Bros hands down to you to work on. The well-known head of the studio leaves within a few years of you joining. You hold out hope that everything will come together so people can enjoy the art that you’ve worked so hard on. Warner Bros adds a battle pass. Warner Bros makes it a “game”-as-a-service. Warner Bros announces nonsensical lore additions for the sake of post-launch content. Warner Bros denies review copies. The “studio” you thought you were signing up for has become nothing but a slot machine for the higher-ups.
What a shitty thing to do to a whole group of wonderfully creative and skilled people.
Okay let me start with two heavy hitters right from the get go and don’t forget these are only personal oppinions and I absolute understand if you like those games. Good for you!...
Don’t get me wrong, the game has fantastic mechanics and great art direction.
HOWEVER. The game relied too much on its lack of hand-holding in order to be enticing but it came out just raw fuckin frustrating. You know what’s cool? Finding new areas by exploration and not by being told it’s where you’re supposed to go. You know what’s not cool? Being handed a list of names of places with no idea of what is in each of them and being expected to know where to go. I got really frustrated with a boss and quit for a few weeks. I come back, kill the boss, and learn that there’s no new door out of the boss arena. I open the fast travel list to find a long list of names of places I had been to but had no fucking idea which one I was supposed to explore next. That is the absolute worst design choice I have seen in a universally loved game. Fuck Bloodborne.
Yes, I will absolutely buy it when they decide to remaster it for PC.
Just finished Cyberpunk 2077 for the first time. I had it since release but it grew on me very slowly. Focused more on it after the release of 2.0 and it quickly became one of my favorite games ever made. Highly recommend.
I wanted something more linear so I finally started playing God of War (2018) with the intention to finish it. I started it back in 2018 a few months after it came out but it was hard to get into since the combat didn’t feel as free or open-ended as the games I was used to like Spider-man, the Arkham games, or Dark Souls but it’s okay imo. I’m hoping the story has better payoff than the combat does.
I remember being very unimpressed with RDR, though that could be because I rushed through it the week before the sequel came out. In my experience rushing through a game like that ruins the experience completely.
What is it you enjoy most? Open cowboy world or the story or something else? Might have to go back to it (and actually finish the sequel lol)
I’m not sure I know what a character action game is. God of War feels a little grating to me because there are enough enemies who feel like they’re programmed to be challenging and aren’t naturally challenging. I know some enemies from the Spider-man and Arkham games are technically the same, but they ride the other side of the line that defines immersion. DOOM 2016 and DOOM: Eternal are better examples of games with combat mechanics which encourage you (sometimes very strongly) to play the game a specific way, but lets you try to play it your way if you want, or can’t play the way it encourages.
Oooh gotcha. Yeah, when I was a kid I enjoyed that sort of game, like The Force Unleashed was one of my favorites. But as I’ve gotten older they just haven’t been fun. I tried Darksiders when I was in college and it was mind-numbingly boring.
If God of War (2018) didn’t grant me the flexibility to chuck Kratos’ axe whenever I want and switch up styles between axed and hands/shield on the fly I would probably get too bored of this game to continue. But I do get a lot of enjoyment out of hucking that axe into someone’s noggin then bum-rushing them and beating the shit out of them with godlike aggression. That’s pretty cool.
I’m pretty confident it’s following closely in the shoes of The Avengers game that came out not long ago, and not in the shoes of any popular co-op game.
I would LOVE to be proven wrong. Rocksteady has (had?) a lot of talent that shouldn’t go to waste.
I remember when Gotham Knights(game, not the show) and Suicide Squad (game, not the movie) were announced almost back to back. I was more excited about the setting of Gotham Knights, then immediately irked when they made it clear it did not line up with the Arkham story, then immediately completely turned off when they announced it would include a leveling system for the player and enemies since it clearly would not have the feeling of the Arkham series’ combat and was likely to have leveled weapons that have artificially weak feeling impact. Suicide Squad seemed more exciting at the time simply because it sounded more narrative-driven like the Arkham games even though the jump from playing as Batman against the more grounded Batman rogues gallery to literally “Kill the Justice League” sounded extremely jarring and made it seem like the games could not possibly feel like they were from the same development team or storyline. Here we are, years later and I feel very proven right. Neither game so far has sounded even remotely interesting. EXCEPT for the co-op. If Arkham Knight had co-op baked into the game that would have been incredible. That’s all that I wanted from either Suicide Squad or Gotham Knights. Sadly, that’s not what we get.
That’s fair. I guess I read the criticism like they were saying the game lacked the depth of the Witcher 3 which I would say is far from true. They’re roughly the same imo
No trackpads? I’m straight-up not interested. With how finicky PC gaming can be when it comes to window-focus issues, if I don’t have extra controls on a handheld PC to be able to randomly click or mash emulated keyboard keys I’m not gonna feel comfortable with the handheld.
Rainbow 6: Siege’s Y9S3.3 Designer’s Notes are a fuckin doozy (www.ubisoft.com) angielski
cross-posted from: lemm.ee/post/45461152...
Alan Wake, Control developer Remedy reveals first-ever multiplayer game [FBC: Firebreak, Co-op multiplayer Control spinoff] (www.eurogamer.net)
Tbh every time this project was mentioned I assumed it was a PVP thing. I’m WAY more interested knowing it’s a co-op thing!
The Day Before studio returns from the dead and asks for a 'second chance': 'From now on, our development and marketing will be based on the principle of honesty' (www.pcgamer.com) angielski
Seems to me like this studio never actually closed. Either way, this is at least as funny as Ubisoft’s and Sony’s dreadful live-service games flopping hard.
What are your favorite racing games? (lemmy.world) angielski
Sim, arcade, simcade, anything. I’m kinda disconnected from the genre and want to know what is considered the GOATs of racing games to try them out....
Pablo Sanchez Returns! ‘Backyard Sports’ Video Game Franchise Set to Relaunch and Expand Into Film, Television and More (variety.com) angielski
The PS5 Has Now Sold Over 61 Million Units Outpacing The PS4 (press-start.com.au)
Guitar Hero clone...with characters/venues?
Hi guys!...
LGR Oddware - Novint Falcon Haptic Controller from 2007 (yt.artemislena.eu) angielski
Alternative Youtube Link
Multiplayer Arcade-Style Indie Game Recommendations? angielski
I’ve been playing a lot of blazing beaks with a friend of mine, and I’ve been interested in other indie games which take this arcade approach of being infinitely replayable whilst still being a multiplayer experience that I can maybe take on a goal to play with a friend...
Elden Ring Twitter warns of DLC spoilers being posted everywhere angielski
I saw a tiny bit and they seem legit, they gave content creators early access to the DLC and now there’s a lot of gameplay, bosses, and story being spoiled on social media. Be careful out there.
Xbox Boss Phil Spencer Addresses Studio Closures (www.ign.com)
“The closure of any team is hard obviously on the individuals there, hard on the team,” Spencer said. "I haven’t been talking publicly about this, because right now is the time for us to focus on the team and the individuals. It’s obviously a decision that’s very hard on them, and I want to make sure through severance...
Gears of War: E-Day | Official Announce Trailer (www.youtube.com) angielski
And that wraps up the Xbox Games Showcase. Pretty good overall, I think.
DOOM: The Dark Ages | Official Trailer 1 (4K) | Coming 2025 (www.youtube.com) angielski
We are so back
Black Ops 6 - Gameplay Reveal Trailer (www.youtube.com) angielski
Toy-Shooter 'Hypercharge Unboxed' Is Finally Coming To Xbox This Month (www.purexbox.com) angielski
Valve’s hero shooter Deadlock leaks with screenshots, gameplay details - Polygon (www.polygon.com)
Half Life 3 angielski
As most of you know, HL3 is pretty much the most popular “vaporware” game out there. Something always rumored and in development, but never heard again after a certain point....
Hypercharge: Unboxed launches on Xbox on May 31st (youtu.be) angielski
The wild successes of Helldivers 2 and Baldur's Gate 3 send a clear message: Let devs cook (www.pcgamer.com) angielski
shockedpikachu.jpg
Open world games, need recommendations
Its been a while since I played botw and totk, I want to get into similar open world games with good combat systems, any recommendations?...
A handheld Xbox? Microsoft’s gaming chief can’t stop thinking about it (www.polygon.com) angielski
I hate the term "Boomer Shooter"
Not to say I hate the genre, I actually love me some Dusk or Turbo Overkill, but why, oh why are they called Boomer Shooters?...
Poor Bloodborne must be lonely (lemmy.world) angielski
What are some good games with *zero* replayability? angielski
I want to try and play some more games. That feels more fulfilling if you play games that you can finish and be done with....
Let's discuss: DOOM (beehaw.org) angielski
The format of these posts is simple: let’s discuss a specific game or series!...
Many are worth checking out (lemmy.world) angielski
What games make you happy?
Hello all! I would like to know what games give you that cozy, fuzzy feeling of simple happiness....
What to play at after work?
What game should a group of around 15 colleagues play to get the most out of 3 hours after work at an internet cafe?...
Volition Veterans Form New Studio Shapeshifter Games, Working on Xbox Game Studios Project (techraptor.net) angielski
What are some hidden indie gems nobody knows about? angielski
Which indies did you discover and would love more people to know about? I’ll start: The Pale Beyond. Not sure if it’s a hidden gem tbh, but it’s such a good story rich game. I laughed, I cried and felt the characters struggles. If you like story rich games/ choices matter, check it out.
Where's Our Suicide Squad: Kill the Justice League Review? (IGN denied review code) (www.ign.com) angielski
In a bad-vibes moment, they’re denying a huge outlet like IGN a review code. No matter what I think of IGN in particular (nothing good tbh), that’s not something I can find a real explanation for other than “We made DC’s Gollum and want to avoid bad press as long as we can”.
Which games do you dislike, but the rest of the world loves them? angielski
Okay let me start with two heavy hitters right from the get go and don’t forget these are only personal oppinions and I absolute understand if you like those games. Good for you!...
Weekly “What are you playing” Thread || Week of January 21st
Hey y’all, what have you been playing?...
Indiana Jones And The Great Circle is first-person, stealthy, and coming 2024 (www.rockpapershotgun.com)
Suicide Squad Boss Downplays Live-Service Elements Of Obviously Live-Service Game (kotaku.com)
Weekly “What are you playing” Thread || Week of January 7th
Happy new year!...
MSI CLAW gaming handheld leaked, features Intel Core Ultra 7 155H with Arc graphics and 32GB memory (videocardz.com) angielski