Genuinely struggling to remember what that could even be about.
I mean, it’s been like 25 years since I played them, but I don’t recall any obviously bad things in there. It’s not like it was filled with old Jackie Chan film levels of cartoon racism.
I had to look up a video to realise this wasn’t the “I guess that’s something I do now” game.
Looks like a confusing mess of a game tbh. When a game’s failure is blamed on it being released close to fucking Starfield, you know it never had much going for it.
Personally, it’s Faith from Farcry 5 for me. Uninteresting dialog that can be summed up to “I was bullied once” and that’s it. Literally every other character is so much more interesting. Jacob gives you a sequence where you run through a gulag which he then uses against you, John tries to kill you and is openly hateful...
It’s for gamer couples who want a really well designed co-op game.
There’s not really much else like it. Most other so called co-op games are just the single player game with a extra player and more bullet spongy enemies.
I’m not sure anyone can play it without rolling their eyes at the cutscenes and plot though.
I really liked the side quests though. It felt like every single one involved going to a cave, finding out the NPC’s friend/relative was dead, and then report back. It definitely didn’t get old after the first dozen or so.
That’s got phong shading for a start. Was pretty advanced for a PS1 game. Before that each poly had it’s own normals, so everything looked blockier. Think Tekken 3 vs Tekken 2.
PS2 graphics were pretty on point. Upscale to a modern resolution, many of them still look decent now.
Xbox 360 era we got a lot of normal maps added (so models looked a lot more complex than they were).
PS4 added physically based rendering (ability to make parts of models look shiny without needing to separate them).
And the new shit is ray tracing, which PS5 isn’t really powerful enough to do, but honestly neither are most affordable PCs. We get nicer lighting at least, but we’ll still be on the old render paths for a while yet.
You still get improvements over time, but nothing is really going to compare to PS1 to PS2.
Maybe it’s not phong. Possibly gouraud? My memory is getting hazy since it’s like 25 years since any of this was current and actually spoken about in those terms.
Yeah, I feel like everything we have now could have been done on the PS3 and Xbox 360. At least gameplay wise. Before that they were quite limited in terms of RAM. The big open world games probably couldn’t have been done prior to that gen. Stuff like Assassin’s Creed 2 or Far Cry 3 wouldn’t have been possible at all on PS2, I feel.
The closest they had was GTA SA which had huge nearly empty areas to hide the loading of the main city areas.
In a bad-vibes moment, they’re denying a huge outlet like IGN a review code. No matter what I think of IGN in particular (nothing good tbh), that’s not something I can find a real explanation for other than “We made DC’s Gollum and want to avoid bad press as long as we can”.
I doubt that’s got much to do with anything. Palworld is a pretty standard survival early access thing whose only distinguishing feature is that they’ve somehow evaded Nintendo’s lawyers until after the release window.
Maybe they sent the cease and desist to the wrong address, like there’s an 87 year old Japanese woman wondering what this strange letter is she received and what she’s done wrong.
This fuck up is entirely of Rocksteady’s own making. It might review amazing, but gamers have utterly soured on live service bullshit. The Arkham games were gamer’s games. They can’t just fob this off on us like they can with CoD or FIFA.
It’s possibly a case of sourcing an exact sized/spec OLED panel in the time frame before release is harder than an LCD. Especially with VRR if it’ll be using that (and frankly, they’d be daft not to, as it makes gaming on lower spec hardware a lot more tolerable).
I dunno though. I’ve never sourced either. Could well be piss easy.
Occasionally Epic had better deals on, and if I was a big developer I might be tempted by their lower fees. That would certainly be offset by lower sales though.
The Epic store will probably stop being attractive to anyone as soon as “the kids” swap Fortnite for something else. They’ve basically got $6 billion in spunk money every year to try and make it a good alternative to Steam. When that money dries up, the Epic store isn’t going to make enough money to be worth keeping going. I doubt they’ll go bust, but they won’t be able to just hurl money at it to keep people interested.
Makes sense. The world moved on from Unreal Tournament for better or worse. You can’t just release and leave an online-only game any more. It has to be supported with years of content, or it’s never going to be popular and make it’s money back.
I’m going to guess it was always a small team ticking over in the background of Naughty Dog anyway. Their minute to minute gameplay is solid, but their stories and bombastic set-pieces are much more interesting and separate them from a crowd of pretenders.
The flop of high profile titles like The Avengers showed that it’s no golden bullet.
Some gamers love a game they can play forever. Maybe others gamers dabble in it, but it’s time that becomes the limiting factor. I know people that every year buy CoD and FIFA and nothing else, and sure, they make unreasonable amounts of money, but there’s plenty more on the table to be had from gamers who don’t like that.
Yeah, it’s still there, but it’s from a different era. If Naughty Dog could make TLOU Online for $2 million like UT was developed for, they’d have just done it. I suspect they’ve spent more than that just on market research, and the answer has been “gamers aren’t really interested”.
I mean, I like the TLOU and Uncharted games, honestly don’t think Naughty Dog has ever released a bad game since the PS1, but I can’t see my self playing some online multiplayer only bullshit version of it. The players that do want that have already got enormously successful games that they already play. Muscling one of them out of contention seems like a monumentally hard task for a small team to do.
Even most console games run at 60 now, with an option to turn on some RT graphical wankery and run at 30.
I often turn it on to see what it looks like, and then decide it’s not worth it. Ratchet and Clank actually played decently at 30, and one of the Ghostwire Tokyo options allowed you to have RT and decent framerates with a minor hit to resolution.
Gsync/Freesync/VRR is a game changer for lower end hardware, because then all those dips below 60 get smoothed out to an even 45 or so. I’ve spent a lot less time fucking about with setting on PC since getting a monitor that supports that.
My partner and I occasionally play games together, but they pretty much only play word puzzle games on their own. I’m not very good at word games though, and they don’t have very good spatial skills, so we frequently find ourselves mismatched. We have a switch and a single decent gaming pc, and a pretty old laptop....
We’ve only just got to the point where games don’t run on PS4 any more.
Current gen has good SSDs, 16GB RAM, fast CPUs and 4K (or at least scale to 4K acceptably) graphics. Most stuff runs at 60fps (with an option to turn on the graphical wankery and drop to 30-40), and when it doesn’t there’s VRR to paper over the cracks.
The only area it’s really lacking is RT performance, and only nVidia are there right now. The pricing for cards capable of dropping old lighting paths entirely (e.g. for Cyberpunk Overdrive mode) is obscene. Frame generation is a red herring. It won’t make games feel more responsive. Only real frames can do that. We’re a long way from dropping traditional lighting.
I’ve no doubt that Steam, PSN, etc can avoid complying with the spirit of the law on this, but the writing is on the wall as far as subscription services go.
Since I got my PS5 just over a year ago, I own 2 games for it. GoW Ragnarok that came with it, and BG3 that was only available digitally. PS+ has provided all the rest. I’ve spent the last week playing Teardown which is great. If this law actually happens, then all devs, not just indie ones, will be relying on game subscription service revenue.
The inventory management in the game is shockingly bad.
“Oh, I got a new companion. I wonder what I can equip them with.”
Good luck, because the gear is scattered among your inactive companions, or the chests that might be locked to you in co-op.
“I need to take a potion mid combat”
It’s somewhere in those 20 inventory wheels!
The whole inventory weight is kind of pointless as well, since you can send to camp at any point, and there’s very few places where you can’t just go back and get something. It’s just inconvenience kept for the sake of following some arbitrary rules.
Gear especially should just be kept in a separate place from consumables and quest items, with maybe some quick swap wardrobe feature for e.g. switching to a bludgeoning weapon for smashing walls.
I can only assume that you never touched co-op, or started playing in the last week, because that absolutely was not the launch experience for me and many others.
It is much better now, but it’s clear it was rushed out with a few months of development still to go. Which allegedly they did because they were worried about Starfield.
Even broken it’s probably the GOTY, but it did make certain things a lot more frustrating than they should have been and we spent a lot of time doing saves and waiting for the save to finish before continuing such was the prevalence of crashes to PS5 desktop. There was more than one fight we had to do from scratch because the following cutscene shat the bed.
The world is now full of technology that used to have real names, but is now called AI so that investors spunk themselves as they high five each other in shareholder meetings.
Isn’t Android very heavily based on Linux too (even if a lot of it is hidden at the surface level)? I can’t think of anything more mainstream than that.
I’m old enough to remember the Phantom Console bringing PC gaming to the masses too. Safe to say the Steam Deck is quite a lot more successful than that, given the only part they ended up making was a keyboard and mouse you could use from the sofa.
While Take-Two is riding high on their announcement that a GTA 6 trailer is coming, its CEO has some…interesting ideas on how much video games could cost, part of a contingent of executives that believe games are underpriced, given their cost, length or some combination of the two.
There absolutely can be a market like that. We’re in a digital utopia where we don’t actually own anything. You could even have a cutoff, where playing more doesn’t charge you more. Gamers might even accept that, in a weird way. You rent it per hour up to 70 hours, and then you just “own” it.
But I suspect most of his stats show that there’s a huge number of people out there who will spend $70 on a game on day one, play it for 10 hours and never touch it again. RDR2 for example has a 30% completion rate on PSN. 31% didn’t even finish the first chapter. And he certainly doesn’t want to say goodbye to that money.
I don’t want a market like that because it will lead to even more time-wasting and busywork in games than there already is. But maybe that would backfire. If you played 10 hours of a game and it was mostly trudging about doing nothing, would you pay to play more of it?
I miss manuals... (lemmy.world) angielski
My condolences to anyone playing modern AAA titles in 1080p (lemmy.dbzer0.com) angielski
How did we get here?
Tomb Raider 1-3 Remastered has a warning about racial and ethnic stereotypes (www.videogameschronicle.com) angielski
EA flop Immortals of Aveum reportedly cost around $125 million, former dev says "a AAA single-player shooter in today's market was a truly awful idea" (www.gamesradar.com) angielski
Personally I would not call Immortals of Aveum an AAA game. 😅...
Who, in your opinion, is the most annoying character in any game?
Personally, it’s Faith from Farcry 5 for me. Uninteresting dialog that can be summed up to “I was bullied once” and that’s it. Literally every other character is so much more interesting. Jacob gives you a sequence where you run through a gulag which he then uses against you, John tries to kill you and is openly hateful...
Ubisoft CEO defends Skull and Bones’ $70 price despite its live service leanings, calls it ‘quadruple-A’ (www.videogameschronicle.com) angielski
What is your game to de stress ?
I like mini motorways and stardew valley. What about you ?
Hogwarts Legacy has officially cleared Zelda as 2023's best-selling game worldwide (www.videogameschronicle.com) angielski
I truly don't know how to explain this to anyone who wasn't around then without them thinking we were out of our minds. (startrek.website) angielski
Never understood this (lemmy.world) angielski
Suicide Squad: Kill The Justice League Review Overview (opencritic.com) angielski
Let’s see where it goes.
2K pulls Spec Ops: The Line from digital stores without warning (www.polygon.com) angielski
Where's Our Suicide Squad: Kill the Justice League Review? (IGN denied review code) (www.ign.com) angielski
In a bad-vibes moment, they’re denying a huge outlet like IGN a review code. No matter what I think of IGN in particular (nothing good tbh), that’s not something I can find a real explanation for other than “We made DC’s Gollum and want to avoid bad press as long as we can”.
Nintendo’s Next Switch Coming This Year With LCD, Omdia Says (www.bloomberg.com) angielski
Archive link...
How can it be so bad? (startrek.website) angielski
CD Projekt Red Not Interested in Being Acquired; Believes They'll Be Bigger and Stronger in a Few Years (mp1st.com) angielski
Original God of War trilogy remaster rumoured to be on the way (www.ggrecon.com) angielski
What's up with Epic Games? angielski
I can’t seem to find that one comment explaining the issue with them…...
Naughty Dog Ends Development Of The Last Of Us Online (www.gameinformer.com) angielski
There's simply no going back (startrek.website) angielski
Recommend a game for me to play with my partner angielski
My partner and I occasionally play games together, but they pretty much only play word puzzle games on their own. I’m not very good at word games though, and they don’t have very good spatial skills, so we frequently find ourselves mismatched. We have a switch and a single decent gaming pc, and a pretty old laptop....
Baldur's Gate 3 Has Been Completed by 1.3 Million Players, Shadowheart is Most Popular Love Interest (techraptor.net) angielski
GTA 6 is likely to skip PC again and only launching on current gen consoles (kotaku.com) angielski
I’m confused why Kotaku mentioning next gen in the title when Rockstar only commented on current generation PS5 and Xbox Series X/S.
EU court rules people can resell digital games (www.gamingbible.com) angielski
Finally some good news! I’ve been waiting for quite a while for such a ruling....
Grand Theft Auto VI Trailer 1 (www.youtube.com) angielski
Baldur’s Gate 3 Patch 5 Adds New Playable Epilogue With 3,589 Lines of Extra Dialogue, Much More (www.ign.com) angielski
Star Citizen Just Had its Biggest Crowdfunding Day Ever With $3.5 Million in 24 Hours (techraptor.net) angielski
Bethesda Is Responding to Negative Reviews of Starfield on Steam (www.ign.com) angielski
Court rules Gabe Newell must appear in person to testify in Steam anti-trust lawsuit (www.pcgamer.com) angielski
SteamOS will be coming to other handhelds before you can install it on your PC 'because right now, it's very, very tuned for Steam Deck' (www.pcgamer.com)
GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour (www.forbes.com) angielski
While Take-Two is riding high on their announcement that a GTA 6 trailer is coming, its CEO has some…interesting ideas on how much video games could cost, part of a contingent of executives that believe games are underpriced, given their cost, length or some combination of the two.