I really liked the first reboot, but felt Eternal overcomplicated it and made it like a memory game of working out which gun was best for each enemy, which isn’t really what I wanted from it. Too much finicky precision (like shooting the goddamn turrets off things), and not enough wanton carnage.
It took the story way too seriously as well, and the most enjoyable thing from the first game’s story was somebody starting some exposition, followed by Doomguy smashing the radio.
Just wasn’t feeling it as much as I was with the first. It was only the soundtrack that got me through it tbh, and with Mick Gordon very much not on speaking terms with id Software, I’ll keep my expectations lowered for this.
I guess World of Walkcraft was too close to a takedown.
I’ll keep an eye on this one because I do like my long middle aged man walks, and don’t care for the constant fiddling needed for the likes of Pokémon Go, which seemed to reward laps of crowded spaces over meandering walks down rivers.
Yeah, that would be nice. I know people who lament the loss of the original Xbox Duke controller, and that the only thing closer was the similarly jumbo Dreamcast controller.
Could even unbundle them from the consoles, and just pick the size when you buy them. If they can make them in Hello Kitty pink, or endless CoD camouflage colours, then I’m not convinced it’s uneconomical to provide different size grips.
I’m still not 100% sold on the shoulder force feedback. Sometimes it works well, but many games do this odd thing where you hold it down and it clicks repeatedly and uncomfortably like you’re breaking it and I’ve no idea what they’re really trying to convey.