I don’t know when we decided that games should have credits but other software doesn’t.
I don’t see credits for business software. When you shut down Linux it doesn’t go “A Linus Torvalds OS. Written by Linus Torvalds”
Why are they even there? Is it a union thing, like with movies? Did they just need more than “Congratulations, you have finished the game” at the end? Who even reads them? Nobody needs to know who provided the catering at the translation company they outsourced to.
I think that was the PS3. They took it out later though, and had to give a paltry amount of money back to people who were using it.
It’d be nice to see homebrew coding return to consoles. Something like Godot ported to it and installed, kind of like Dreams but less limited.
I first got into programming via Basic on the ZX Spectrum, and I do worry how future generations will get into it now they’ve all gone back to phones instead of PCs.
They had bizarre TV adverts as well. You could never accuse early 2000s Sony of not getting weird with it.
I don’t know if any of it really helped. It rode in on the already wildly successful PS1. It had a DVD player in it back when a DVD player was quite expensive. It had SSX and Tekken Tag at UK launch. It could play all your PS1 games and “upscale” them. The only competition it had at launch was the Dreamcast. It was going to sell anyway.
I just don’t want to be navigating while going 200mph. The big goofy arrow barriers are part of the Burnout experience, and Paradise not having them to keep me on track kills it for me.
Also, I embrace Takedowns, but reject Traffic Checking. This is the way. It’s all about the tiny pinpricks of light in the distance rapidly becoming metal walls of death. If you’re not in the oncoming lane, that’s not Burnout
I was on an EA boycott for a while without even realising it. They just stopped making anything that interested me.
Only broke it for It Takes Two and Split Fiction, which I paid full price for. I did play a few Respawn games as well (Titanfall 2 and the Jedi games) but got them either as part of PSPlus or Humble Bundles.
It’s weird how quickly Sony discovered the perfect layout and how little it’s changed since.
Analogue triggers are the only really great addition since the original Dual Shock.
The gyro aim on the PS5 (well technically all the way back to the PS3, only not as good) are actually really nice too, but I can count the games that use it on one hand. I’ve no idea why devs are so adverse to using them.
The PS4/5 touch pad would be OK if it wasn’t just used as a giant Select button, because for some reason the actual Select button is now “Share” which literally nobody ever asked for.