I think Unity’s main issue was they marketed the multiplayer heavily, but it was only in the game for an extremely limited number of missions.
They managed to annoy single player gamers and multiplayer gamers in one stroke.
They got overambitious with the crowds as well, leading to poor performance on consoles, along with a whole load of weird bugs. I played it on PC years later (maybe when the Notre Dame burned down?) and there were still parts of the game bugged, or chugged down to 20 fps for no reason.
I don’t hate them as games, but the need for gear to be able to actually do assassinations on the bigger guys somewhat makes it not an AC game any more. Still the same slightly tired gameplay, but the one element that made it satisfying is no longer there.
I really liked the first reboot, but felt Eternal overcomplicated it and made it like a memory game of working out which gun was best for each enemy, which isn’t really what I wanted from it. Too much finicky precision (like shooting the goddamn turrets off things), and not enough wanton carnage.
It took the story way too seriously as well, and the most enjoyable thing from the first game’s story was somebody starting some exposition, followed by Doomguy smashing the radio.
Just wasn’t feeling it as much as I was with the first. It was only the soundtrack that got me through it tbh, and with Mick Gordon very much not on speaking terms with id Software, I’ll keep my expectations lowered for this.