Initial scrolling of the Steam Summer Sale seems pretty lackluster, but digging through the comments sections in other threads, a few gems have stood out, and it doesn’t appear we have a thread dedicated to this yet, so post what you think are the best deals here!...
I really liked the first reboot, but felt Eternal overcomplicated it and made it like a memory game of working out which gun was best for each enemy, which isn’t really what I wanted from it. Too much finicky precision (like shooting the goddamn turrets off things), and not enough wanton carnage.
It took the story way too seriously as well, and the most enjoyable thing from the first game’s story was somebody starting some exposition, followed by Doomguy smashing the radio.
Just wasn’t feeling it as much as I was with the first. It was only the soundtrack that got me through it tbh, and with Mick Gordon very much not on speaking terms with id Software, I’ll keep my expectations lowered for this.
I guess World of Walkcraft was too close to a takedown.
I’ll keep an eye on this one because I do like my long middle aged man walks, and don’t care for the constant fiddling needed for the likes of Pokémon Go, which seemed to reward laps of crowded spaces over meandering walks down rivers.
“Inspired” by the Square-Enix putting their foot in their mouth thread, I thought it’d be interesting to make a little thread about indie games. People always talk about wanting to try different, cheaper titles, but with how hard it is to get good gaming news and the state of advertisement/marketing, word of mouth tends to...
The best controller I arguably thing is the 360 controller. It just feels right to use in fighting games and fps. I like xboxs layout with the analog sticks....
I’m still not 100% sold on the shoulder force feedback. Sometimes it works well, but many games do this odd thing where you hold it down and it clicks repeatedly and uncomfortably like you’re breaking it and I’ve no idea what they’re really trying to convey.
Yeah, that would be nice. I know people who lament the loss of the original Xbox Duke controller, and that the only thing closer was the similarly jumbo Dreamcast controller.
Could even unbundle them from the consoles, and just pick the size when you buy them. If they can make them in Hello Kitty pink, or endless CoD camouflage colours, then I’m not convinced it’s uneconomical to provide different size grips.
I don’t think anybody wants a monopoly, because it means the leader can stagnate, and honestly that’s already happened. Sony are getting complacent, the big releases are few and far between. We’re all getting less for our money, no matter what team you’re on.
I often buy multiple consoles in a generation, but I didn’t get the Xbox One or Xbox Series consoles, because there’s no reason to, and it’s not because I’ve got an expensive PC either, still being on a 1060. Being late to the game is fine, PS3 did that and ended up selling pretty much as many as the Xbox 360 in the end, but where is that spark from MS? They’ve gambled it all on Game Pass and I’m not sure you can run an entire gaming division on that, same as Netflix couldn’t compete with Hollywood without the box office money. The cloud growth just hasn’t happened for them. It doesn’t feel as good as local play, and I suspect it never will. A PS5 has hit pricing that isn’t really that expensive for fairly casual gamers, although the most casual went mobile ages ago and I doubt they’re coming back.
Xbox hardware is fine, there just isn’t any reason to own it. If it ran Windows and I could install my Steam library on it, I’d have got it on day one, but how does that make MS money? There’s even been noises about the next Xbox allowing Steam, although I don’t know how true that it is. I would guess the only way that can happen is if MS get a chunk of Valve’s money every time somebody buys a game through Steam for Xbox. It’s the only real feature that would get me to buy one right now.
I think in this business you can survive a generation in the wilderness. Nintendo had it with the Wii U. Arguably Sony had one with the PS3.
Two in a row? Well you’re out. Saturn followed by Dreamcast. MS are in their second, and tbh, it looks like they’re pivoting towards being a cross platform publisher and subscription provider. They can certainly afford to keep throwing money at the issue, but if there’s no results, there’s only so long they’ll be allowed to continue doing that before the boss pulls the rug on it. He does not seem like a man who is excited by his gaming division.
If you ever wonder why gamers buy Playstation and not Xbox, here is your reason.
MS have no idea what they’re doing with gaming. There will be no The Last of Us or God of War coming from them. They don’t want to sell you games. They want to sell you GamePass. They don’t want you to have a great time. They want you to have a time that is just about acceptable enough to keep paying for it.
The only one of their games I’ve heard people get excited about is Hi-Fi Rush, and you can see here what they think of that. Clearly it didn’t maintain enough Monthly Active Users, or have a short enough Time To Purchase or whatever other bullshit mobile-era metric determines whether a studio lives or dies.
It’s OK. I do miss the Steam sales actually being worthwhile. They used to be really good, where now I mostly use Steam for games bought elsewhere.
I miss ownership. At least I own my Playstation discs. I can trade them with others when I’m done with them. I can still buy games that have been delisted from digital stores.
Sony took some headlines for doing it, but there’s loads of stuff disappeared from the Google Play store and I never saw anybody complaining about them.
Rayman Jungle Run and Fiesta Run are two (single player) games I paid for and they’ve vanished. I mean, it’s only a couple of quid, but that doesn’t make it OK.
At least Steam continue to host stuff, even if they’re not allowed to sell it.
Developing interactivity is effort and an investment. Most developers put up a simple loading screen, maybe some text like rotating tips, and a loading indicator. Until 2015 a patent on interactive loading screens may have made developers and publishers cautious and decide against developing interactivity....
One of them had Space Invaders. I can’t remember for the life of me which one. It was apparently used on the C64 quite a lot, under the name Invade-a-Load.
To most of us, this is probably just a summary of events over the past year or so. But, it’s good to know that this sort of news is reaching non-gaming channels.
I think what really started the current levels of rot was online passes for used games. They saw that people were playing without paying them directly, and wanted to stop it.
It was unpopular, as were map packs (which split the player base in online games), and here we are now with endless lootboxes and gacha elements. Sure, you can play without paying, but you’ll always feel like a second class citizen if you do. Everything you want will be held deliberately out of reach, and the aspect of “fun” has been reduced to collections and bars filling up.
It’s bred this generation of zombie gamers. I went to see my sister at Christmas, and her husband was playing Fallout 76 “doing his dailies”. I did ask what it was for and he said he didn’t really play it or want anything from the points it gives, and admitted what he was doing was kind of pointless. And then fired up the next game and did the same thing.
I tend to just stay away from multiplayer games these days. They’re pretty much all like that. The idea of playing because it’s fun is dead.
Went into CEX the other week, and saw PS1 games I’d bought when I was already an adult with a job, being sold second hand for more than I’d originally bought them for.
But just remember that during the 360/PS3 era when MS were in the lead, it was Sony trying to by all consumer friendly, advocating online cross play and having free online service.
Cell was just PowerPC as was the Xbox 360’s Xenon chip. PowerPC is all but dead now, but the same thing could happen to x86 or ARM in the future. No king rules forever.
Ignoring the lack of updates if the game is buggy, games back then were also more focused on quality and make gamers replay the game with unlockable features based on skills, not money. I can’t count the number of times I played Metal Gear Solid games over and over to unlock new features playing the hardest difficulty and with...
I think the early 3D era is the worst for this. We really had no idea how movement or cameras should work, and there was a lot of flailing trying to get it right, and people didn’t even realise when it was right.
I was there 3000 years ago when Alien Resurrection came out and you used the left stick to walk and sidestep, and the right stick to pan and tilt, and it felt like utter unplayable madness.
They did milk the fuck out of that, I’ll grant you.
But at the same time you couldn’t take them online and end up playing somebody who’d got the latest one and have to fight new characters you’d have no access to.
Dunno how much enthusiasm there is for a homebrew scene because the 1st gen was weak as shit, and the main selling point is you can use them as a PC headset, which is going to get you a better experience than any game run natively on it.
I mean sure, but at the end of the day it’s a pretend spaceship, that you don’t own in any meaningful way, in a videogame that could go offline forever at any point that they deem it unprofitable to continue.
I can’t be alone in finding even the “deeply discounted” prices to be somewhat unreasonable. This is horse armour with ideas above its station.
You can at least play to 70 on the free trial now. So you can take some breaks through some of the more laborious sections.
I do think Heavensward is where it gets good, and the story becomes more focused. ARR is a real slog though.
There’s almost enough XP in the main story quest to level two jobs. Don’t be afraid to make a tank so you can queue for dungeons faster. It’s piss easy, and the community is chill af with new players.
Steam Summer Sale - Top Deals angielski
Initial scrolling of the Steam Summer Sale seems pretty lackluster, but digging through the comments sections in other threads, a few gems have stood out, and it doesn’t appear we have a thread dedicated to this yet, so post what you think are the best deals here!...
The Steam Summer Sale is live now! (store.steampowered.com) angielski
Today, it has been 6 years since The Elder Scrolls 6 teaser (www.youtube.com) angielski
DOOM: The Dark Ages | Official Trailer 1 (4K) | Coming 2025 (www.youtube.com) angielski
We are so back
The First Borderlands Movie Clip Looks Like An SNL Skit (kotaku.com) angielski
Today, during IGN Live, we got our first real look at the Borderlands movie, and folks, I’m not sure this is going to be very good....
New Astro Bot Will Feature Over 150 Bots Inspired By PlayStation Characters; No In-Game Purchases Or Multiplayer (noisypixel.net) angielski
My RuneScape-inspired fitness RPG, WalkScape, has a new Closed Beta wave starting one June 1st! (i.postimg.cc) angielski
https://i.postimg.cc/8zW6cm7M/vasta-tavern.gif...
The Indie Chat & Recommendation Thread (cdn.imgchest.com)
“Inspired” by the Square-Enix putting their foot in their mouth thread, I thought it’d be interesting to make a little thread about indie games. People always talk about wanting to try different, cheaper titles, but with how hard it is to get good gaming news and the state of advertisement/marketing, word of mouth tends to...
Masahiro Sakurai refused to add Dolby Surround to a Kirby game because players had to sit through the logo (www.videogameschronicle.com) angielski
Ubisoft Cancels The Division Heartland (www.ign.com) angielski
Sony Confirmed To Be Behind HD2 Delisting Of 180 Countries, Not Valve (lemm.ee) angielski
Favourite controllers angielski
The best controller I arguably thing is the 360 controller. It just feels right to use in fighting games and fps. I like xboxs layout with the analog sticks....
What is the point of Xbox? (www.eurogamer.net) angielski
Microsoft Closes Redfall Developer Arkane Austin, Hi-Fi Rush Developer Tango Gameworks, and More in Devastating Cuts at Bethesda (www.ign.com) angielski
Affected devs:...
Sony cancelled the PSN account linking requirement for Helldivers 2 (lemmy.world) angielski
Helldivers 2 community manager says internal discussions are ongoing regarding mandatory PSN account link (libreddit.bus-hit.me) angielski
Interactive Loading Screens - High Hell angielski
Developing interactivity is effort and an investment. Most developers put up a simple loading screen, maybe some text like rotating tips, and a loading indicator. Until 2015 a patent on interactive loading screens may have made developers and publishers cautious and decide against developing interactivity....
Maybe hot take: as a handheld, the regular switch is an awful handheld
Have you ever held a switch? Its long, flat and the controllers suck. Awful dpad and bad sticks....
How Greed Ruined Gaming (www.youtube.com) angielski
To most of us, this is probably just a summary of events over the past year or so. But, it’s good to know that this sort of news is reaching non-gaming channels.
Feeling old (lemmy.world) angielski
Weekly “What are you playing” Thread || Week of April 14th
Whatcha all been playing! I got the itch for outer wilds again, which I can’t really play anymore (😭)...
EXCLUSIVE: Xbox President Sarah Bond has set up a new team dedicated to game preservation and forward compatibility (www.windowscentral.com) angielski
Gameplay mechanics were also a lot better with more replayability. (lemmy.world) angielski
Ignoring the lack of updates if the game is buggy, games back then were also more focused on quality and make gamers replay the game with unlockable features based on skills, not money. I can’t count the number of times I played Metal Gear Solid games over and over to unlock new features playing the hardest difficulty and with...
[Eric Berger] Seeing this eclipse is probably the highest-reward, lowest-effort thing one can do in life (arstechnica.com) angielski
CD Projekt CFO does "not see a place for microtransactions in single-player games" (www.eurogamer.net) angielski
Quest 1 becomes near-E-waste Apr 30 (lemmy.nowsci.com) angielski
No Man's Sky Orbital Update brings full ship customisation and a complete space station overhaul (www.rockpapershotgun.com) angielski
I may have said this before... (lemmy.world) angielski