Curious. Hadn’t heard of them at all and they seem to have made solid progress.
So I went to their “github” link which goes to their own self hosted (codeberg?) which is a big ol’ orange flag because it implies that either they don’t understand what git actually is or they assume their audience doesn’t… I can see that it is a yuzu fork. Not inherently bad but it does explain the progress for something nobody ever heard of until… today. And that has implications for the project getting a pretty strong C&D because of the shenanigans Yuzu was allegedly doing to get such strong compatibility on release day for so many games. Yellow flag, we’ll say.
Just skimming the last few MRs? Seeing a LOT of “waiting reviews” on the merged side of things which is another orange flag. Best case scenario it means they don’t understand how to map their SDLC to their tools, worst case scenario it means they aren’t actually doing thorough code reviews which is playing with fire when it comes to a console with as many leaks as the Switch.
Also no Releases. Which further suggests they have no idea how to use their tools. So did some digging on the readme and it looks like the project itself probably began 6 months ago with git.eden-emu.dev/…/d29d7b931c6ae8c035992d7a15d96a…
So yeah. Not sure how much they have contributed to the fork but everything I am seeing is just making me want to remind people that a LOT of people are going to make yuzu forks and you should think about what is going into the code you are going to blindly run. And… it kinda makes me think less of whatever blog site ran this interview.
To elaborate. There is nothing wrong with forking a project (assuming all licenses are upheld which, at a glance, this does). But the beautiful thing about git is that it is fundamentally decentralized so ANYONE can make a fork. And EVERYONE does. So the important things to check are if they actually have any idea how to run a project or are fly by night “hackers”. The former is how you make something stronger. The latter is how you get a whole shit ton of unacknowledged CVEs. And a great indicator is how they use their tools and implement an SDLC. And a huge indicator into that is how merge requests are handled.
One more edit. What allegedly sealed the fate of Yuzu (and Ryujinix) was very strong evidence that the devs had been looking at the various Switch leaks/hacks and were using pirated pre-release copies of games to improve 0-day compatibility.
Now, I am obviously not a lawyer so I can’t say whether they WERE doing things nefariously. But if you spend enough time dabbling in reverse engineering, you rapidly spot the telltale “intuitions” that come from somebody “cheating”. Because they aren’t testing code against behaviors or even using tools to speculate what C code created that assembly. They are looking at code and then writing an interface/re-implementation of it. And that is a MASSIVE no no because it gets you well past the bleem lawsuit and starts making you liable for a lot of penalties that we DO have precedent for.
As for the pre-release copies? It is, again, hard to not think they had copies of Tears and what not pre-release. And while it is possible that for every major release all the devs went to stores that broke embargoes… yeah.
And the implications of this for a fork that was very publicly taken down is… they know they are potentially working with poison fruit.
Consensus seems weak environmental design, mediocre graphics, and awesome combat—more Platinum than TN, which fans more or less predicted from the pre-release footage. As a Platinum fan myself, I don’t mind that, but I see why this can annoy the Itagaki faithful.
I’ve seen Steam reviews bring up some performance issues most critic reviews didn’t, but apart from that, I’m satisfied with the reception enough to add it to my wishlist. It’s such a nice feeling knowing there’s a new action game waiting to be bought and played. We don’t get to experience this feeling nearly enough.
Hopefully, Onimusha and Okami 2 will follow suit and we’ll get a DMC6 announcement soon.
To be fair the “DLC” isn’t actually available until 2026, what they have released now is basically a pre-order, still scummy but not as bad as you’re implying. Edit:for clarity, they didn’t cut anything out of the game, they just have a pre-order for the DLC.
I’ve been playing it and its reminding me of terraria as soon as it released. lots of fun but lacking in content and balance, similar to pre hard mode terraria.
It’s true. Reviewers rave about a game, I pick it up and play it, and they’re raving about a new one before I’ve finished that last one. I’ve got a list of 20+ games that came out this year that I still haven’t gotten around to. I might get through 5 of them before the new year. And you know, if wouldn’t hurt my...
Hmm… newest game in my library is Under Night In-Birth II Sys:Celes from last year, which is a re-release anyway.
I bought 13 old-ish (pre-2022) games this year for less than $100. I have no reason to spend %60-80 of that on 1 game I probably won’t even like, and that’s if it clears the seemingly impossible “playable” hurdle.
Let me count upcoming games I look forward to playing/am curious about:
Ninja Gaiden 4 (Happy to wait for a deep sale)
Onimusha (Happy to wait for a deep sale and may even refund if I don’t enjoy it)
Okami 2 (Happy to wait for a deep sale)
Marvel: Tokon (Will definitely wait for a deep sale—$10 base game)
That’s it.
I definitely went to see more new movies at the cinema this year than I played new games. IDK where the industry is headed and I feel for all the underpaid, overworked developers at risk, but there isn’t much I can do if publishers collectively decided to abandon my favorite genres.
"Thanks to our community for the frank feedback on Bloodlines 2 and the Premium Edition. That feedback made it clear: Lasombra and Toreador belong in the base game, so that is what we are doing," said Marco Behrmann, White Wolf Executive Vice President and Bloodlines 2 Executive Producer....
That’s largely what the pre release reviewers said, too. It’s light on RPG elements but feels like Dishonored. They didn’t say it was bad, just unexpected and a different kind of game than the first.
…and I might even have the hardware to run the average Unity 5 game.
Unreal Engine 5, surely? As that’s what it is. Unity 5 was apparently released back in 2015.
But, yea, BL4 is a “wait for ~20 €/$ sale for the ultimatebundle with all the dlc”. Haven’t really felt the need for BL since Pre-sequel killed it for me. Got BL3 on sale and… eh, it was kinda stuttery mess as well, when I played it.
Yea, this has always been a legitimately good reason for digital pre-orders to exist, if people can buy games before release it really lessens the blow. I think the real issue with pre-orders is the dumb bonuses and such, really
A few weeks back I reached out to RetroStyle Games, the Ukraine-based indie studio behind their first full release, Ocean Keeper: Dome Survival. I had first stumbled across the game (back when it was still called Codename: Ocean Keeper) during a Steam sale, and as someone obsessed with anything ocean-themed—books (The Deep),...
I would hope most of the industry learned a big lesson from Apex Legends. The day before its release, no one knew of its existence. The sole reason that it blew up was because it was fun.
Viral sharing of interactivity is likely the most cost effective way to run a marketing campaign for games - not bus ads, pre-order hype, etc. In other words, Make good games.
You fell in love with a game and it's characters, sunk hundreds, maybe even thousands of hours into it. It became a comforting, immensely satisfying part of your daily life. Then you heard a sequel was coming and got really hyped but when it came out it was utter rubbish......
I got 2 on my Xbox 360 as a hand me down from a family friend in maybe early 2010s cus I also got oblivion from them and remember looking up guides and Skyrim stuff popping up left and right for
Anyways I have 240 in jc3 and find it just fun. And then I have 130 hours in 4
Ngl give me a small graphic upgrade, give me the ammo economy and wingsuit of 3 as well as a new map and I’d be happy
I followed this game like crazy even pre ordering (lesson learned) some upgrade edition that was later released as dlc so yeah I was excited for this
Don’t get wrong definitely disappointed (bought into the hype so that didn’t help) but I occasionally jump back into the game and have some fun
My complaint is the story just wasn’t good. Like no one’s playing just cause for the story but something about it my casual ass didn’t like it
I pre-ordered No Man’s Sky through iam8bit for their Special Edition with the ship model and everything.
That experience was such a nightmare (and I mean dealing with iam8bit delaying orders beyond the games release date and other crap, not that the game was underwhelming at launch) that I cannot in good conscience ever recommend anyone purchase anything from iam8bit.
Inhuman. I can't believe how they would fire everybody without telling them what's going on, just shutting off all their accounts and leaving them hanging.
Traversal was a core aspect of the game, with Exodus offering a vertical playground for players to explore, equipping players with a grappling hook, and, according to our source, you’d have been able to “climb and wall-run on any surface.” The team wanted movement to feel natural and fun, similar to that found in games like Spider-Man and the driving in GTA.
Interestingly, our source tells us that ZeniMax had been toying with ideas for multiplayer side content away from the combat that would put the traversal system to good use, included races and obstacle courses. One mode the team had been toying with was like a blend of basketball and Quidditch. Our source says, “There was a ball to dunk into a ring, and you could pass or shoot,” offering an experience that felt a little like Titanfall 2, although not as fast.
Maybe the setting was a little too anti-corpo for Microsoft?
In fact, our source tells us that up until July 2, 2025, when Microsoft announced the layoffs, the ZeniMax Online Studios employees working on Project Blackbird had no reason to think the game would be shelved. In fact, ZeniMax had taken a demo build to Microsoft’s Redmond office in October 2024, and our source says the team had seen “good things coming out of that,” so Microsoft leadership was impressed with the game. In a development release review meeting that took place in late June, ZeniMax leadership were not expecting for Microsoft to shelve the game. In fact, the team was preparing to ramp up development after several years in pre-production and was in the process of executing a $300,000 purchase order for hardware when the news came that the game wouldn’t be going ahead. After several years in pre-production, ZeniMax was preparing to enter full production this October. Initially, the team was aiming for a two-year development window with a late 2027 release, but our source says the release window had moved to late 2028.
The ousted leadership of video-game developer Unknown Worlds said parent company Krafton Inc. fired them after the executives presented the company with upbeat revenue projections that would have triggered most, if not all, of a $250 million bonus payment, according to a copy of their lawsuit which was unsealed Wednesday.
Former Unknown Worlds Chief Executive Officer Ted Gill and founders Charlie Cleveland and Max McGuire said Krafton sought to delay the release of their new game, Subnautica 2, after realizing they would have to pay that large a sum, according to their complaint. The South Korean game publisher offered the executives a lower payout before terminating their employment earlier this month, the lawsuit alleges.
Gill, Cleveland and McGuire filed a lawsuit for breach of contract on July 10. A representative for Krafton declined to comment on the suit. In a statement to press last week, Krafton said the three studio leaders had “abandoned the responsibilities entrusted to them” and that “the absence of core leadership has resulted in repeated confusion in direction and significant delays in the overall project schedule.”
Krafton purchased Unknown Worlds in 2021 for $500 million, with as much as $250 million more due to be paid in 2026 if the company hit certain revenue targets. The complaint argues that all was well between the two sides until a series of meetings in early 2025 when Gill was negotiating with Krafton about paying bonuses to employees who weren’t eligible under the original acquisition terms. About 40 people employed by Unknown Worlds at the time of the sale were told they would receive payouts, mostly in the six-or-seven-figures, but the executives also wanted to offer bonuses to those who had joined later.
During those meetings, Gill said that their revenue projections for the coming year had been conservative and that with the upcoming releases of the original Subnautica on mobile and Switch 2, they were expecting significantly higher numbers. Subnautica 2 was also expected to be a big hit, with nearly 2.5 million people adding the game to their wishlists on the PC platform Steam.
“After Krafton’s leaders reviewed Gill’s projections and evaluated the anticipated revenue and earnout numbers, everything changed,” they said in their complaint.
The leadership group said that in subsequent meetings, Krafton began pushing for Unknown Worlds to delay Subnautica 2. In the weeks that followed, Krafton employees told Gill they believed the company was trying to get out of paying the earnout, the complaint alleges.
During one lunch meeting, according to the complaint, Krafton Chief Executive Officer Changhan Kim told Cleveland that releasing the game in 2025 “could be disastrous financially and hugely embarrassing” for the company. Krafton later said that had been a mistranslation.
Throughout May and June, the two sides continued to battle as Krafton halted publishing duties such as marketing and adapting the game for local markets, as well as paying vendors, according to the complaint. The former leadership team said that the publisher refused to support the game’s imminent summer release and that Unknown Worlds missed out on “highly valuable” promotional opportunities because Krafton didn’t respond to emails. Gill said he was told by one of Krafton’s top executives that “pulling these resources was a permissible way for Krafton to avoid supporting the earnout,” according to the complaint.
By the end of June, the relationship had deteriorated. During various meetings, Krafton asked the leadership group to accept a lower earnout, according to the complaint. Around the same time, Kim wrote a letter to the leaders, reviewed by Bloomberg, accusing them of “failing to fulfill the responsibilities with which you were entrusted” and saying that Subnautica 2 had faced “slow and underwhelming progress.”
On July 1, Krafton fired the three studio leaders, who are now seeking damages “in an amount to be determined at trial,” according to their suit. Krafton has said it willextend the bonus period until next year, with Unknown Worlds employees able to share in a $25 million payout if revenue targets are hit.
One main point of contention between the founders and Krafton was whether the game was ready for release this year under the company’s early access model, which allows outsiders to play the game and submit feedback. Presentation slides from Krafton reviewed by Bloomberg, which included quotes from the company’s internal testers, argued that Subnautica 2 lacked content and didn’t feel innovative enough.
The lawsuit alleges otherwise. Pre-release tests involving hundreds of users “drew high marks and confirmed that the game was ready to meet those lofty expectations," it said.
Developers at Unknown Worlds speaking to Bloomberg said they believed the game was in good shape, as did some external parties, who asked to not be identified. One developer at a separate company who played Subnautica 2 and requested anonymity because they signed a non-disclosure agreement told Bloomberg they enjoyed the game and that it “seemed way more robust” than other titles in early access.
The other point of contention was the roles that Cleveland and McGuire played at the studio. In public statements and in documentation reviewed by Bloomberg, Krafton accused the two founders of neglecting their duties because they were minimally involved with the development of Subnautica 2.
In their suit, the founders said that Krafton was aware of their new roles and that Cleveland had spent a large amount of time working on a Subnautica film, which Krafton had asked the studio to develop.
That’s how bonuses work. If it was guaranteed regardless of how the company perfroms, it wouldn’t be a bonus.
It is entirely possible that, even if they had released Subnautica 2 in its current state right now, it may not meet sales expectations and no one would get a bonus anyways. They could make a great game and the marketing team drops the ball- no bonus. They could market like crazy but the game sucks- no bonus. Data breaches or corporate embezzlement or world war- there are tons of factors that could prevent them from meeting those goals.
The amount is also important because it is being used by the position to try to support an argument that Krafton made this move in order to avoid paying the bonus. When in reality the cost of that bonus payment is probably a tiny fraction of what they are losing by delaying the game.
Personally I hate bonuses, and I have always advocated at my company for more of the payroll to be structured as salary. But other colleagues of mine really like bonuses. They like the increased reward and risk involved. It comes down to risk aversion, so I’m not going to call those people or employers evil or anything just because it’s not my preference.
I’m also not defending Krafton’s decision to replace the leadership and delay the game. Personally I suspect that they did so in order to add more monetization to the game, but that’s impossible to know until reviews start to get published. I will say that no one should pre-order the game, but I would also say no one should pre-order any game. Why are people pre-ordering games at all?
And what if Krafton is right? What if the game is actually in a state right now that would disappoint customers? Seems like for the last decade every videogame community has been complaining about games being released as unfinished and buggy meses. No Man’s Sky and Cyberpunk for example. Any time Nintendo delays a game, all their fans applaud and share the Miyamoto meme (“a delaged game is eventually good, but a rushed game is forever bad”). So I’m really surprised to see that a publisher has come out and admitted that they think the game needs more time to meet customer expectations and instead of applauding them for taking the loss the Internet is instead promoting these weird conspiracy theories that don’t add up to explain how it’s actually bad.
I buy things in early access for just such a reason. If it looks like something I’ll like, I’ll buy it early to support development. If it’s great then great. If it falls through then I’m out a bad investment of like, $10.
I’ve got probably a hundred indie games in my library that I’ve supported in exactly such a fashion, from raw pre-alpha to 1.0 release to post-release content update or dlc. They aren’t all winners. But many of them were worth the cost of investment and then some.
Preserving Play: How Eden Grew Into the Switch Emulator Everyone’s Talking About (my interview with the devs) angielski
I just wanted to share this!...
Ninja Gaiden 4 | Review Thread angielski
Game Information...
Turns out all you need to do is use what worked before! angielski
It’s actually funny how this all happened THIS October. Reinventing the wheel over and over doesn’t work, people!
Necesse Version 1.0 | Launch Trailer (www.youtube.com) angielski
EA CEO says company values will 'remain unchanged' under the new ownership of Saudi Arabia and Jared Kushner's investment firm (www.pcgamer.com) angielski
Right…
The Video-Game Industry Has a Problem: There Are Too Many Games (www.bloomberg.com) angielski
It’s true. Reviewers rave about a game, I pick it up and play it, and they’re raving about a new one before I’ve finished that last one. I’ve got a list of 20+ games that came out this year that I still haven’t gotten around to. I might get through 5 of them before the new year. And you know, if wouldn’t hurt my...
Forza Horizon 6 - Official Teaser Trailer | Tokyo Game Show 2025 (www.youtube.com) angielski
Vampire: The Masquerade - Bloodlines 2 will now contain all clans without DLC after backlash (www.paradoxinteractive.com) angielski
"Thanks to our community for the frank feedback on Bloodlines 2 and the Premium Edition. That feedback made it clear: Lasombra and Toreador belong in the base game, so that is what we are doing," said Marco Behrmann, White Wolf Executive Vice President and Bloodlines 2 Executive Producer....
Borderlands 4 boss tells players "please get a refund from Steam if you aren't happy" as Randy Pitchford continues his very public crashout over the FPS's performance woes (www.gamesradar.com) angielski
First thoughts on Borderlands 4? angielski
I’ll probably get it eventually, but I’m curious about how folks are finding it on day 1....
Hollow Knight: Silksong is out now on Steam - and it broke Steam servers for 30 minutes and counting now (store.steampowered.com) angielski
Picture of isSteamDown showing that Steam is indeed experiencing issues...
Developer Interview: my chat with the creators of Ocean Keeper (an indie game on Steam) angielski
A few weeks back I reached out to RetroStyle Games, the Ukraine-based indie studio behind their first full release, Ocean Keeper: Dome Survival. I had first stumbled across the game (back when it was still called Codename: Ocean Keeper) during a Steam sale, and as someone obsessed with anything ocean-themed—books (The Deep),...
Vampire: the Masquerade - Bloodlines 2 Pre-Order Trailer (www.youtube.com) angielski
Discoverability is the industry’s "Achilles’ heel," marketing survey finds (www.gamesindustry.biz) angielski
What game sequel ruined a beloved franchise or character for you? angielski
You fell in love with a game and it's characters, sunk hundreds, maybe even thousands of hours into it. It became a comforting, immensely satisfying part of your daily life. Then you heard a sequel was coming and got really hyped but when it came out it was utter rubbish......
Outer Worlds 2 cut to $70 after backlash (xcancel.com) angielski
Supposedly, they’re rolling back the price increase for all holiday releases....
Slime Rancher 2 - Release Date and Physical Pre-Order Announcement (www.youtube.com) angielski
Releasing September 23rd
Elder Scrolls Online devs detail “inhumane” Microsoft layoffs as Xbox expects the “carcass of workers” to “keep shipping award-winning games” (www.videogamer.com) angielski
Inhuman. I can't believe how they would fire everybody without telling them what's going on, just shutting off all their accounts and leaving them hanging.
‘Subnautica 2’ Leaders Say Krafton Sabotaged Game Over Payout [new events in the Subnautica 2 story] (www.bloomberg.com) angielski
You know that personal film project they claimed one of the founders was distracted by? It was a Subnautica film they asked him to make.
Donkey Kong Bananza | Review Thread angielski
Game Information...
Pop it in your calendars angielski
Stardew Valley dethrones Valve classic Portal 2 as Steam’s top-rated game (www.dexerto.com) angielski