Was thinking about this today, pretty unique time way back in my gaming past. Belonged to a clan that would play things like War Rock (old F2P game), Battlefield 2, early CoD games, etc....
I was in a counter-strike clan for a long time. We were all varying levels of dork. Clan members doubled as mods for our server, and we ran a server with classic rules and kept it tight. Almost always had a full server (12 people) between ourselves and the randos that joined our community. Spent soooo many hours bullshitting about our stupid teenage lives while headshotting each other. We had ventrilo, a old sql forum, and steam.
Everyone is still on steam friends but don’t talk like we used to. None of us play counter-strike anymore after it moved to CS:GO, so we lost that common thread. I’m mainly focused on my WoW guild and community there now.
I’ve been thinking about making this thread for a few days. Sometimes, I play a game and it has some very basic features that are just not in every other game and I think to myself: Why is this not standard?! and I wanted to know what were yours....
No Denuvo
DRM-free versions (fuck every AAA client, give me the setup files and piss off)
Linux-friendly anti-cheat
If your game has an online component, release the server files so the community can self-host!
Basically, anything that preserves a game well beyond its prime.
Most of the gaming community did, yes. Players want servers that last forever and updates that never stop, and they’ll throw a hissy fit if it costs them a cent more up front than it did 30 years ago. I’m not a fan of it either, but it’s where the industry is right now.
I found a lot of things in this review pretty spot on, and am curious if others feel the same. I do still regularly play one MMO which I love (GW2), but dumped all the others I used to play since I got fed up with their obvious shift to practices he discusses here. While Anet may be guilty of employing some, they are not imho...
They can also be some of the best, most engaging, and longest-lasting forms of entertainment
Emphasis mine. Longest-lasting is the one thing live service games are guaranteed not to be, which he gets to later.
The thing that really truly makes a live service game a live service are the updates.
Games got updates before live services, and games today that aren't live services get updates.
Then the author acknowledges the existence of expansions and patches before live service games but doesn't see this as being at odds with his definition. Expansions certainly didn't take "several years" to release back then, like he said, and they still don't take that long now (they still exist, which he also acknowledges). While the updates that came along with World of WarCraft were large and significant, it also wasn't out of the ordinary for PC games to add content like maps and modes for free, no subscription required, because just like today, new content drops bring players back to check it out.
Magic: The Gathering and Dice Throne get regular updates. These are tabletop games. Are they live services? Of course not. They're selling you a product, not providing you a service. The regular work the developers do on those games are just R&D that any producer goes through to make a product. The "service" of live service games are that they're providing the server for you to play on alongside those updates, but the server code is just a part of the product that they withheld from you in order to make you dependent on them and eventually have to spend money. Live services are not services; they're just bad products, because they didn't give you everything you paid for.
The author then discusses all of the manipulation that comes along with live service design, and I too find that gross, but from my perspective, that's just part of the bad product that they built. Chicken and egg. Customers were perfectly capable of the technical requirements of running a vanilla WoW server, and it was only Blizzard's legal department that stopped them.
I think the industry as a whole should be finding a better way to preserve these games and also to provide some legal avenue for paying customers...to continue playing them even when the publisher has thrown in the towel.
Exactly. This is the problem. These companies won't do this unless somehow forced though, because that dependency on their servers means you have to play the game with the lengthy grind that they dictate so that you stay subscribed longer (even though the house rules on the community server speed up the grind to be more fun), stay online longer through manipulation, and keep getting opportunities to spend money in their cash shop. Even games that aren't monetized like a live service do this nonsense, probably out of some attempt to prevent piracy, but it just ends up just making the game worse along with it. I no longer buy or play games that are dependent on an external server; even this definition has some blurred lines with games like Hitman.
It's okay to make a multiplayer game that people may only play a handful of times before putting down, or a single player game that you play through once that has a deathmatch mode attached to it. Some of the most successful multiplayer games of all time, including ones that are still popular today, started as great single player games with multiplayer attached to it. If it really gets its hooks in people but needs some touching up, put out some patches and expansions for it. It doesn't need to keep getting new content forever, and thinking that a game can or should do that is what leads to all of this nonsense. Give us the servers. Give us LAN. Give us direct IP connections. Give us same-screen multiplayer. Sever the dependency on a server that I can't control, or I'm not buying.
I love it. I do wish they had opened up mods and community servers before launch but the core game plays and looks so good. Most of the missing modes were never core to the game, hopefully they add some of them back after reworking them later (DZ?). It runs even better than GO did on Linux too.
It used to exist, but not so much anymore. I miss heavily community based FPS multiplayer games. With custom servers and so on. I played Counter-Strike: Source last night, what a breath of fresh air!
Same, I played some Day Of Defeat: Source also a while back. I got onto a server, people were talking about random things and seemed to know each other, there was a sense of community, it felt like a local bar.
It’s 3am and I’m chilling and talking with strangers while surfing on CS:S. God, I miss this.
I miss that in newer games. It’s all matchmaking, all competitive and in many ways, modern games like this feels “no fun allowed”.
I’m pretty happy personally that the community server browser no longer looks like it was made in 1996. The new one actually works on my ultrawide monitor, so I can find servers on my own now. In CSGO, I had to have a friend find a server for us and then I’d just join him.
I find it odd there has been very little noise about this. Like sweet its awesome to see that there is a new Counter strike and the features they are adding seem awesome. People were very angry when Blizzard did this same exact thing, where is the anger right now about this?...
OW2 changed the number of players on a team, rebalance some heros and changes some day maps to night and some night maps to day, nothing that couldn’t have just been a big update. The only justification for a whole new game was the free PvE mode, which they walked back on and is no longer free. Not to mention that people who’ve had hands on with it are saying it’s not even very good. CS2 on the other hand is on an entirely new engine with significant upgrades across the board, both in the technical aspect and graphical. I played some just last night and the difference between 2 and GO are night and day, no way it could have just been an update. Also it’s been brought to my attention that, unlike what I previously thought, CS:GO is indeed still available to run community servers on, unlike the original OW which is lost completely to the world.
Note: OP of the thread just with a beehaw account now since Kbin shit the bed for me and I can’t see comments.
Except its only technically available. If you want to use steam console shenanigans sure you can technically play CS GO and while there is a beta version up for CS GO it is an outdated version. Nothing is stopping Valve from having a new steam id associated with CS2. While there are servers up for both 1.38.7.9 (the one available via beta) and 1.39.4.8 (latest build) it is clear the move Steam did has basically killed that community.
To technical users they have a choice, the less savy users they don’t. We shouldn’t get angry at one company for doing something bad but ignore when another but more beloved company does a very similar thing but we ignore it because there is a hacky solution to it. Imagine if they did the same exact thing to CS 1 or CS Source. Hell really imagine if they fucking killed Half life 1 and replaced it with that abomination Half life 1 source. Like its cool to have an answer to possibly help but we can’t expect most users to do the hacky solution.
Happy to see the game moving forward, and thrilled that so many players are happy about it. Idk why but CS stopped feeling like CS to me with GO. I’ll definitely try CS2 out, but I wish I was excited about it too.
Does anyone know if the custom server/maps community made a place for itself with GO? My peak CS experience (probably mostly due to my ages at the time, was 1.6 with the wacky custom maps, WC3 servers, super hero severs… And then in Source the zombie servers were so fun, especially the ZE (Zombie Escape) maps. Few things in life are as memorable as successfully escaping the mines of Moria from a hoard of player zombies.
I’m just a little surprised there’s not more pushback considering that Valve just did with CS:GO and CS2 almost exactly what Blizzard did with Overwatch and Overwatch 2.
CS:GO literally disappeared from my Steam Library and was replaced with CS2. I get that CS:GO’s servers were already down, but it still feels wild to just wholesale remove it from people’s libraries this many years later. I felt similarly about Overwatch 2, but Blizzard caught a lot more heat for that than I’ve seen from the Valve fan community so far.
I know CS:GO has been Free to Play for a long time, but seriously, this is kind of a big fuck you to any archivists who wanted to keep a copy around for history’s sake.
Dedicated servers ran by the community with a server browser to find games/servers.
Really the golden age of multiplayer.
Found a nice server that runs well, chill and well moderated? add it to your favorites.
No lobbies, well… technically the whole server was the lobby, kinda.
No progression unlocks bullshit.
No ranking. No waiting on matchmaking. Just play.
No AI spying on every thing you say or do.
Maybe a “SIR this is a Christian server, so swearing will not be tolerated” or other warning of some kind now and then, even on games like Counterstrike.
Eventually, you’d get to know people, kinda like how you might start recognizing names here on lemmy.
You’d make friends, rivals, etc.
I miss those times.
I got into Titanfall 2 pretty late (like last month) and waiting 10 minutes to even get into a lobby is just annoying.
As opposed to joining a server and playing non stop on there.
It’s even less costs to the publisher than to host and scale on their own because the community is running your servers.
But then they can’t pull the plug to force people on a new release.
They can’t spy on as much shit.
They can’t sell as much private data.
It’s probably easier to sell microtransactions this way too.
You trust a billion dollar company with no morals with your data? Isn’t that the whole point we are on this site? Community servers are like lemmy instances.
Active moderation isn’t spying but using an AI is? The only reason those self-hosted community servers didn’t have problems was because they (usually) had active admins to see bad behavior and take action. This is merely automating that so a real human being doesn’t have to be there watching.
i would love for steam to have some competition. i will gladly switch over to the first competitor that has
a big picture / controller-friendly interface
controller configurator that
is more powerful than rewasd
is editable in the overlay
has import/exportable configs (incl. with the community)
supports the best controller i’ve ever used, the steam controller
cross-platform client
cross-platform cloud saves
workshop/modding support
proper reviews system
community page for each game
etc.
and doesn’t
buy exclusivity rights to games
i don’t mind revenue deals for exclusivity, but buying existing games takes the biscuit
actively worsen existing games
e.g. removing the impeccable siapi support in rocket league, and making it run on the shitty epic servers so it disconnects all the time
particularly now that steam has switched over to electron, so the client runs like shit
i do sometimes use gog because i like their ideology, but they’re missing quite a few from this list. any gog or itch.io games i buy, i inevitably add to steam as a non-steam game. which adds a lot of these handy features, but not all
unfortunately, until a competitor brings along something new to the table, i’m quite happy to wait and pay more for a game on steam. it just has too many features i can’t give up
Do you think it’s simple for a developer to create a friends list network, host/moderate community forums, host/moderate a mod website integrated into the game, achievements syncing, ability to share the game with friends, and integrate VR functionality for the above, on their own dime?
These are recurring ongoing costs for server and continued developmental changes, you are severely underestimating the time and money cost to create/host/maintain all those services?
We have heard you. We apologize for the confusion and angst the runtime fee policy we announced on Tuesday caused. We are listening, talking to our team members, community, customers, and partners, and will be making changes to the policy. We will share an update in a couple of days. Thank you for your honest and critical...
I just am cynical about Jagex’s willingness to spend money in this space. Ever since they’ve been owned by venture capital, everything is penny pinched; it needs to have an obvious return on investment.
We as players normally only see the content developers in interviews, and they’re often folks that don’t even have proper computer science degrees or training. Jagex internally for years has hired largely unskilled workers into their QA department and then promoted them into “developer” positions that work with RuneScript.
I’m fairly confident the engine team was a skeleton crew (and one split among developing iOS, Android, and Desktop clients) until the last few years when it became apparent at least some investment into the engine on the server side/more broadly was necessary.
I looked into joining their engine team at one point, and then promptly walked away when I saw the payscale.
Basically, I see no reason to give them slack; it’s actually a bit counter productive in my view. The community should be stern that Jagex should address their issues rather than running from them and constantly blaming “yesterday’s Jagex” for why “today’s Jagex” is making bad decisions, can’t do XYZ, etc
Their version of EAC actually does work with Linux/Steam Deck. I’m playing on Linux. They’re planning to move to a different anti-cheat for their official servers but I believe community servers will still be able to just use EAC.
Anyone have good memories of (or still belong to) a gaming clan or guild? angielski
Was thinking about this today, pretty unique time way back in my gaming past. Belonged to a clan that would play things like War Rock (old F2P game), Battlefield 2, early CoD games, etc....
What is something (feature, modes, settings...) you would like to see become a standard in video games? angielski
I’ve been thinking about making this thread for a few days. Sometimes, I play a game and it has some very basic features that are just not in every other game and I think to myself: Why is this not standard?! and I wanted to know what were yours....
This indie dev (Indie RPG Inkbound) is removing all microtransactions after noting that "player sentiment is trending against" them (www.eurogamer.net) angielski
Live Service And The Decline Of Gaming (www.youtube.com) angielski
I found a lot of things in this review pretty spot on, and am curious if others feel the same. I do still regularly play one MMO which I love (GW2), but dumped all the others I used to play since I got fed up with their obvious shift to practices he discusses here. While Anet may be guilty of employing some, they are not imho...
Counter-Strike 2 has a lower rating than any other Valve game, ever (www.pcgamesn.com) angielski
Valve Says Counter-Strike 2 for macOS Not Happening Because There Aren't Enough Players on Mac to Justify It (www.macrumors.com) angielski
Discovery Freelancer 5.0 - Fire and Fortune has been released! (feddit.de)
https://feddit.de/pictrs/image/d779abd7-dee2-4a9a-98ab-23e8c664de8a.png...
Counter-Strike 2 Players Express Disappointment as Many of CS:GO's Key Features Disappear (www.ign.com) angielski
What type of game you want to see that doesn't fully exist yet?
Counter Strike 2 is surprisingly awful on Steam Deck right now (www.pcgamesn.com) angielski
Valve just pulled a Blizzard and seems to have gotten away with it. (kbin.social) angielski
I find it odd there has been very little noise about this. Like sweet its awesome to see that there is a new Counter strike and the features they are adding seem awesome. People were very angry when Blizzard did this same exact thing, where is the anger right now about this?...
Counter-Strike 2 - Launch Trailer (www.youtube.com) angielski
CS2 release announcement (nitter.net) angielski
Blizzard bans 250,000 Overwatch 2 cheaters, says its AI that analyses voice chat is warning naughty players and can often 'correct negative behaviour immediately' (www.pcgamer.com) angielski
Dusk: Unpopular opinion: I'd rather pay Valve 30% and put up with their de facto monopoly than help Epic work towards their own (very obviously desired) monopoly (twitter.com) angielski
SBMM can predict how well you will do to a certain degree every game (HALO) (www.youtube.com) angielski
Unity issue an apology on Twitter for "confusion and angst" over the runtime fee policy. (nitter.net) angielski
We have heard you. We apologize for the confusion and angst the runtime fee policy we announced on Tuesday caused. We are listening, talking to our team members, community, customers, and partners, and will be making changes to the policy. We will share an update in a couple of days. Thank you for your honest and critical...
BattleBit Remastered - Update 2.1.4: New Map, New Weapons, Global Leaderboards, and more! (store.steampowered.com) angielski