The most reliable that I’ve found is an Xbox controller connected via the Wireless Xbox Adapter. I’m not sure they make it anymore though. You will probably have to buy a used one (if interested).
My experience with the Bluetooth on PC is that it was a bit flakey. That may have improved in the last few years though. I ran into a couple of games where it wouldn’t work on BT but worked fine via the wireless adapter.
That same e-waste recycler has new boxed Xbox360 wireless controllers for $20 - I almost bought that then I realized that it needs to buy the proprietary battery pack, the proprietary charging cable and the proprietary USB receiver and it will become the same price of the new Xbox bluetooth controller.
I took a gamble and bought the stadia controller for $15, hope I can find time to flash it to the Bluetooth mode before they close the service
Either they will pony up the cash or resort to piracy. But in regards to the second option: All publishers and storefront loose without regional adjusted pricing for the regions.
Theoretically you could create it with KDEConnect on a phone and use it as a mouse
this might be easiest to implement as you’d need a smartphone, a pc, then install KDEConnect on both
the con being the mouse part becomes more of a haptic trackpad as the phone itself doesn’t relay back global positioning changes(although it could with GPS but might not be cost/time-effective)
I had a steelseries mouse with some vibration settings. But I don't think it took game data, more like a few programmable bumps you could set up to trigger x seconds after you hit a mouse button.
Same, SteelSeries Rival 700. It could be used by games in the same way as a controller, but the game had to implement support specifically for it, and developers aren’t going out of their way to support a single gimmick mouse.
I think it had a few options to use the vibration for kill tracking or health alerts in CounterStrike, but that’s all I can remember, and I still never used it.
I’d like a mouse with variable friction. Pair that with haptic feedback and you could make some very cool use cases, like simulating lock picking in RPGs.
ziabice about 3 hours ago
The game's great, but they should fix the inventory (is a complete mess, seems one from a game in the '90), the font size of the UI and they should let me see the cards/stats of every member of my party, even the ones which are in my camp, so I can decide what items or enhancements are best suited for them.
This is basically my only nitpick, too, playing with a controller. D:OS2 was better. I don't need the character stuff taking up half the screen of inventory management, especially when it isn't done in a way that really enhances your information on the utility of equipment to your character.
Inventory should be its own section, so you can use the triggers to hop between tabs of different types of gear. I'd also like it if they took inspiration from Elden Ring for what it does display on the characters. It's also not perfect, but letting you cycle which info sheets show in the extra panes provides a good balance between making a lot of information readily accessible without making it a chore to find.
pcgaming
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