I tried to install that ryujin fork but some games (for example “turnip boy commits tax evasion”) don’t recognize it even when emulating xinput (it worked when launched via steam)
Btw it improved a lot since last time I tried ds4windows, maybe a couple reboots would fix the issue (of course no battery and can’t find the micro USB charger)
Either they will pony up the cash or resort to piracy. But in regards to the second option: All publishers and storefront loose without regional adjusted pricing for the regions.
Theoretically you could create it with KDEConnect on a phone and use it as a mouse
this might be easiest to implement as you’d need a smartphone, a pc, then install KDEConnect on both
the con being the mouse part becomes more of a haptic trackpad as the phone itself doesn’t relay back global positioning changes(although it could with GPS but might not be cost/time-effective)
I’d like a mouse with variable friction. Pair that with haptic feedback and you could make some very cool use cases, like simulating lock picking in RPGs.
I had a steelseries mouse with some vibration settings. But I don't think it took game data, more like a few programmable bumps you could set up to trigger x seconds after you hit a mouse button.
Same, SteelSeries Rival 700. It could be used by games in the same way as a controller, but the game had to implement support specifically for it, and developers aren’t going out of their way to support a single gimmick mouse.
I think it had a few options to use the vibration for kill tracking or health alerts in CounterStrike, but that’s all I can remember, and I still never used it.
ziabice about 3 hours ago
The game's great, but they should fix the inventory (is a complete mess, seems one from a game in the '90), the font size of the UI and they should let me see the cards/stats of every member of my party, even the ones which are in my camp, so I can decide what items or enhancements are best suited for them.
This is basically my only nitpick, too, playing with a controller. D:OS2 was better. I don't need the character stuff taking up half the screen of inventory management, especially when it isn't done in a way that really enhances your information on the utility of equipment to your character.
Inventory should be its own section, so you can use the triggers to hop between tabs of different types of gear. I'd also like it if they took inspiration from Elden Ring for what it does display on the characters. It's also not perfect, but letting you cycle which info sheets show in the extra panes provides a good balance between making a lot of information readily accessible without making it a chore to find.
pcgaming
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