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conciselyverbose, w Square Enix games misfire due to being "single producer's fiefdom", report suggests

Why is letting a producer have control of a project without being micromanaged a bad thing?

Every other publisher gets shit on for being heavy handed and not allowing project leads creative freedom to do their job instead.

falsem,

That person ends up being the success or failure of the project. If they're doing a bad or mediocre job there's nothing that can change that course because you won't know that until it's too late. The flip-side is that it prevents 'design-by-committee' mediocrity and can allow people with bold visions to express those ideas.

DoucheBagMcSwag, w Official Nvidia DLSS support coming to Starfield after all

After the timed AMD deal of course

DoucheBagMcSwag, w Don’t forget the new Pokémon Scarlet & Violet DLC is now available

Is the game playable now?….

YuzuDrink,

No more than it was before the DLC release, no.

Gordon_Freeman,
@Gordon_Freeman@kbin.social avatar

you said it as if the game being playable were an important matter

Neato, w Lies of P Reviews
@Neato@kbin.social avatar

Steph Sterling gave it an 8/10, which is fairly high for them.

thingsiplay, w Lies of P Reviews
@thingsiplay@kbin.social avatar

VG247 gave it a 2 / 5, which is a rating for bad games.

CookieJarObserver, w Cult of the Lamb Developer Threatens to Delete Game on Jan 1 Amid Unity Backlash - IGN
@CookieJarObserver@sh.itjust.works avatar

Based. Hope there will be someone making a code translator for Unity code to a open source code

CorrodedCranium, w No Man's Sky is enjoying its 'biggest month in the last few years', coinciding with the launch of Starfield
@CorrodedCranium@leminal.space avatar

I would be curious to hear what other new game releases brought waves of people to a different title.

WarmSoda, w Apple Wants Its New iPhone To Be Your Next Gaming Device

I’m sure Apple wants a lot of things

Enthrone,

Except to pay a corporate tax.

MentalEdge, w Cult of the Lamb Developer Threatens to Delete Game on Jan 1 Amid Unity Backlash - IGN
@MentalEdge@sopuli.xyz avatar

Oh dear. The only option left will be to pirate it… And in the new model, the dev might have to pay unity even for pirated installs.

ShaunaTheDead,
@ShaunaTheDead@kbin.social avatar

For real? That's crazy!

metaStatic,

Try to charge me retroactively for anything and see how fast I lawyer up.

Unaware7013,

Right? How the fuck is it legal to decide that your customers retroactively owe you money just because you unilaterally said so?

HolyDuckTurtle,
@HolyDuckTurtle@kbin.social avatar

One of the really fun details about this fiasco is a few years back, after they had made a big PR fuck up like this, Unity stated they would make their Terms of Service version-bound. If you had Unity 2019 and continued to use it forever, you would only have to abide by the ToS for that version. Put simply, they could not retroactively apply new changes to you.

...Guess which segment got quietly removed last year!

conciselyverbose,

I would think their public statements would significantly hurt the ability to do this, even if developers "agreed" to the terms without that clause.

I straight up don't think they could legally do it either way. But if they made public statements specifically addressing this particular thing, it has to significantly weaken their case.

Unaware7013,

That's the part I don't get. If I bought it in 2020 or whenever that was in the license, how can they decide to violate the license on the software you bought?

It's one thing of you go into the agreement knowing about the fees, but enforcing them retroactively against your own license agreement sounds like you're asking for a lawsuit.

Itty53,
@Itty53@kbin.social avatar

Put simply, they could not retroactively apply new changes to you.

Sounds like they could though?

Jokes aside, this is another in a recent string of "let's pretend our ToS are legally binding documents as fool-proof as the law" actions by major companies because ... well, who's stopping them?

Gordon_Freeman,
@Gordon_Freeman@kbin.social avatar

your customers retroactively owe you money just because you unilaterally said so?

John Riccitiello is Unity's CEO, you may remember him from being EA's CEO or for being the guy who said the devs who don't monetize (you know adding microtransactions, loot boxes and all that greedy stuff) their videogames are "fucking idiots". I think that explains all

TwilightVulpine,

Over a finished unavailable product and unauthorized distribution? They might as well sue Unity back for trying to profit over piracy of their works.

Pamasich, (edited )

Only monetized games have to pay. If they stop selling the game, they shouldn't be affected anymore.

Also

Does the Unity Runtime Fee apply to pirated copies of games?
We are happy to work with any developer who has been the victim of piracy so that they are not unfairly hurt by unwanted installs.
(source)

wave_walnut,
@wave_walnut@kbin.social avatar

"trust me bro"

Wirrvogel,
@Wirrvogel@feddit.de avatar
Ferk, (edited )
@Ferk@kbin.social avatar

As far as I understand (someone correct me if I'm wrong) games that are free / non-commercial and have zero revenue are not affected at all by this, they still don't have to pay anything regardless of the number of installs.

If the game is no longer being sold (and thus no longer commercial / having revenue), then I expect that even under those new rules Unity would also not charge the dev.

Sethayy,

“Will games made with Unity phone-home to track installs?

We will refine how we collect install data over time with a goal of accurately understanding the number of times the Unity runtime is distributed. Any install data will be collected in accordance with our Privacy Policy and applicable privacy laws.”

Sounds like they’re gonna add tracking data to the game, so probably pirated installs won’t count

conciselyverbose,

“Will games made with Unity phone-home to track installs?

We will refine how we collect install data over time with a goal of accurately understanding the number of times the Unity runtime is distributed. Any install data will be collected in accordance with our Privacy Policy and applicable privacy laws.” They already do, and fuck you for asking.

What a joke of a response.

AnarchoGravyBoat, w Roblox’s CEO predicts “thousands” of adults will meet in Roblox dating experiences
@AnarchoGravyBoat@kbin.social avatar

Yes, but are they sliving?

skullgiver, w Cyberpunk 2077 dev warns players to check their PCs' cooling ahead of 2.0 update
@skullgiver@popplesburger.hilciferous.nl avatar

No they didn’t.

Before release CP2077 2.0 and PL please check conditions of your cooling systems in PC. We use all what you have, so workload on CPU 90% on 8 core is expected. To save your time please run Cinebench or similar and check stability of your systems

In other words: CPU load will increase, overclockers with unstable clocks will be more likely so see crashes.

No need to check your cooling, CPUs will be plenty stable unless you messed with your clock speed without significant stability testing.

Ginkko117, w Cyberpunk 2077 dev warns players to check their PCs' cooling ahead of 2.0 update
@Ginkko117@kbin.social avatar

Holy crap. The only thing I wanted from this update is better optimization, and they instead are warning that things will get worse

skullgiver,
@skullgiver@popplesburger.hilciferous.nl avatar

The game will actually use all of the CPU cores without mods now. The lack of SMT support has been fixed, that sounds like optimisation to me. Currently, the game is struggling to use more than half the available CPU power available on some systems.

You can still artificially limit the CPU to only half your cores, of course (by setting the task affinity for the game process)

TwilightVulpine, w Unity introduces new fees for game devs based on revenue and game installs

I feel so bad for indie game devs using Unity right now...

Ferk, w Unity introduces new fees for game devs based on revenue and game installs
@Ferk@kbin.social avatar

Another reason to use Godot.

thingsiplay, w Cyberpunk 2077 dev warns players to check their PCs' cooling ahead of 2.0 update
@thingsiplay@kbin.social avatar

@mike591 Thanks for the warning. I took notice.

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