Honestly, he’s right. Game prices are the same 60-70 dollars they’ve been for 30 years, but nothing else has stayed the same price that long. With inflation, a game should be around 200 dollars.
Super Mario Bros 3 came out in the last half of 1988 and costed $50 dollars, or around 127 dollars. It also costed about $800,000 to develop, which is about $2 million today.
Nowadays, it costs around $80 million (about 40x) on average to make a AAA title that costs $60 (about half). This is why all these games have cash shops and battle passes and paid dlc and whatnot: they need to make up that extra cost somewhere.
I can understand woth this information companies wanting to charge more, but I feel like standards need to be higher and refunds guaranteed. They can't ask us to spend 100's of dollars on half-complete, buggy messes of games AND also want to charge for DLC and have micro-transactions.
And don't forget it's just a rental of the game, at any time they could shut off the game or license servers because they don't want to sell or keep that game anymore.
While i agree that prices have been stagnant, its also a game of companies wanting to reduce risk. You have unicorn examples like Baldurs Gate 3 which took its time to develop a game, and has stated they dont plan on making paid expansion content, meaning where they at they see the game as profitable, despite spending 5 years in development for it.
Part of the reason why some games have balooned cost is because of improper spending of the money. Many spend a lot of money on marketing which tends to have an overly inflated cost on its own, due to the fact that people have a preference to play whats familliar, however its been shown that also actually making a good game with little marketing also works, and a lot of dev studios havent gotten to that point yet.
Super Mario Bros also only sold about 2.5 million units in the first several month after release. Baldur's Gate, for example, sold almost 6 million in 2 weeks. The NES sold 2.5 million units in its first year. The Switch sold 13 million. Even the worst selling modern console, the Xbox Series X sold 8 million in the first year. While individual game prices have not risen, the total number of sales has dramatically increased. So pardon me if I don't think the cost of games not rising has been a problem for publishers and developers of AAA titles. Their real problem has been putting out good content that enough gamers want.
Distribution is getting easier and cheaper, the available talented workforce is larger than ever, tools are getting better and faster with every day and despite "no large increase in costs", the gaming industry has grown to be one of the largest and most profitable industries in the entire world and everyone wants a piece of that cake.
$60 is fine and anything above that is pure greed.
I buy games that release for $40 and $50. They don't have dlc. They don't have microtransactions. They don't have cash shops. They don't have battle passes. I just pay my $40/$50, get my physical copy, often with a bundled goodie like cards or keychains, and play and enjoy my 40hr game.
It's absolutely possible because the companies that release these titles are pumping out several per year. You just.... have to stop spec racing and obsessing over 200hr playtimes and top of the line graphics and actually focus on making a decent, mid-sized game, with realistic expectations.
Oh, I’m looking forward to finally getting to play the DLC! I have the game on PS4, not never bothered to get a 5 because I switched to PC gaming before they were easily available where I live, and now I don’t want one any more.
I’ll wait until it goes on sale, though, since I already paid full price once.
When I had my rig I got a boxing game and it fucking zoomed in and put totally unexpectedly and nearly made me lose my shit. I could only do an hour before my eyes would start to feel like they were going to melt.
I'm still holding our hope they just patch in a shared inventory system slike to the one in wrath of the righteous (or we get a mod for it). Inventory managment has always been a huge chore in DOS1 and 2 and something that would actively hamper my enjoyment of these games.
I only got a VR setup this year. I find I am quite susceptible to the motion sickness issues. However, if the game has a good comfort rating and options, I don't have any problems. For example, I need "instant snap" for turning with the control stick and "teleport" or "blink" for movement.
Those options work well for some kinds of games but I will probably never play ones where you need to "move" smoothly without actually moving. Perhaps that is preventing me from adapting to it, but I still say "no thanks" to motion sickness.
Back in the 90's I owned a Forte VFX1 headset (shout out to my config.sys and autoexec.bat bros) and that truly tested your stomach but it was "the future" so everyone seemed to put up with the near constant nausea and vomiting. Things are so much better now, but there's one fundamental aspect of VR in my view that will always hold it back. It's not the cost, cos that eventually comes down. It's that you'll never get away from the fact that you are wearing a giant plastic thing on your head. You can't itch your face. It gets hot and sweaty and generally not a fun time after a while. The minute someone figures out how to safely somehow beam the experience into your brain, without having to wear a high tech casserole dish on your head for hours then it'll become the new global thing.
As for the long term, it plans to evaluate a new partner for matchmaking and to adjust Payday 3's reliance on online services. That could mean that Starbreeze will remove the game's always online requirement, but the statement does not explicitly say that will be the case.
When it doesn't explicitly say that will be the case, I doubt that it will be. But hopefully we're reaching the turning point where games will stop with the always-online nonsense.
It's not something you can force yourself through, unfortunately. The only way to get over VR motion sickness is to work up to it.
If you get motion sick after 5 minutes, spend 4 minutes every day doing basic things. After a couple weeks, you'll very likely be able to go about 10-15 minutes. So then spend 10 minutes every day.
The moment you get any sort of motion sickness, stop immediately. Nothing you can do will alleviate it and playing more isn't an option that day.
I do think most people are able to work up to and work through it, but most just try to brute force their way or expect that they'll immediately be able to do everything. VR is analogous to a craft, both vehicle and hobby. While you can just get right into a car or roller coaster and send it, chances are your body needs to adjust and learn a few things about it. And while you can just pick up painting right away, chances are you'll need to practice to learn techniques.
VR is very much a mix of both. Many people definitely can just get right on and pick it up pretty quickly, but that doesn't mean there isn't some amount of necessary adjustments.
I don't believe that stat, based on my own personal experience. I've been a VR user for close to 10 years now and I've introduced many, many people to it. I've only had one person feel sick in any way in that entire time.
This is really sad to see -- I absolutely loved PD2 at release. It's some of the most fun co-op moments I've ever had in a game (maybe even the best).
I also played the beta and enjoyed the refined experience, but have still been working through BG3 and Starfield, so I decided to hold off on playing. Was hoping for a smooth release for everyone excited to play the game, so it's disappointing to see how terrible the experience has been at launch.
Curious to see the differences between the "real" plans and the leaked ones. Obviously, some of the dates are off since some of those games haven't been released yet and I have a hard time believing Elder Scrolls 6 is coming out next year. I could see some of those games being canceled, but it's hard to see plans around the midgen refresh changing up too much. It makes sense to have something to compete with the PS5 Pro that Sony is probably going to release next year and an all-digital Series X would be a good way to test the waters for going completely digital next generation.
A lot of the planned release dates got pushed back a year or two because of covid, so add a year to each date to get closer to when things are probably going to actually come out, I reckon.
I haven’t heard about any plans for PS5 Pro, but all that leaks have said what’s coming out is more like a Slim, since it’s going to be smaller, and not have a built-in disk drive. We’ll see, tho.
I have been sitting in matchmaking for over 3 hours at this point.
Looks like big streamers can access the game just fine, but I get spinning wheel that is occasionally punctuated with getting an error message and kicked out of the game.
The beta was like a week and a half ago, and matchmaking was crumbling under the small organized stress test. I KNEW that once the open internet hit the matchmaker the whole thing was going to implode.
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