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snownyte, w There needs to be more dedicated Gaming Subs
@snownyte@kbin.social avatar

Put it on the pile over there by "we need more niche communities but we don't have the user count".

Whayle, w Cities: Skylines 2 devs considered release delay to boost performance, but decided it's "not a dealbreaker"
@Whayle@kbin.social avatar

No whining, no drama, just no sale, like many others will do. This move creates doubts about what other problems were considered acceptable. The first game is pretty good, and waiting a bit will likely see a discount and possibly a better game.

SharkAttak, w Cities: Skylines 2 devs considered release delay to boost performance, but decided it's "not a dealbreaker"
@SharkAttak@kbin.social avatar

"Why bother? Some of those stupid modders will fix it for us in a few months"

TonyHawksPoTater, w Cities: Skylines 2 dev says they were "caught off guard" by the success of the original city-builder after it sold 40 times more than their expectations
@TonyHawksPoTater@kbin.social avatar

Is it that surprising? I feel like nobody else was doing well made, high-profile city management games around that time. SimCity 2013's failure left a time-tested genre without any real big name contenders. Unless they really didn't try, it was a success waiting to happen.

SharkAttak, w Report: Awful King Kong Game Was Made In A Year By Overworked Devs
@SharkAttak@kbin.social avatar

Decades later, and the lesson of E.T. for Atari has yet to be learned.

Andjhostet, w Cities: Skylines 2 devs considered release delay to boost performance, but decided it's "not a dealbreaker"

I think they underestimated how dramatic this community can be. Which is surprising considering the map size whining that happened.

blazera, w Twitch now allows simulcasting to other platforms
@blazera@kbin.social avatar

Ah nevermind, twitch partners still arent allowed to

smallaubergine,

How do they know? Do they monitor your YouTube account if you have a twitch account?

Raji_Lev, w AAA Games Are Dying - It's Time To Indie
@Raji_Lev@kbin.social avatar

Yeah, some offense, but the Triple-Eh companies have been "dying" for over a decade now and it doesn't look like they're actually going anywhere anytime soon. Unfortunately.

Miclux, w Cities: Skylines 2 dev says they were "caught off guard" by the success of the original city-builder after it sold 40 times more than their expectations

The CEO stated, “We were completely caught off guard by the game’s success, and we did not anticipate the success in the sense that it was never meant to be such a long-term commitment.”

This entire article is just bullshit. Even the title is wrong. It weren’t the devs…it was the ceo.

rikudou,
@rikudou@lemmings.world avatar

The CEO represents the company that developed the game. And in this context, dev = the company that developed the game. So yeah, it’s the dev [company] talking about stuff.

Miclux,

Wrong.

YMS,
@YMS@kbin.social avatar

Colossal Order was a company of 13 people when Cities Skylines was released. It's not like there is an out of touch CEO somewhere above 7 levels of management who has no clue what's going on with the people actually developing the game.

Miclux,

Do you really think a ceo has the same opinion like it’s employees?

YMS,
@YMS@kbin.social avatar

As rikudou said, in the context of "The dev of X never anticipated this success and it being a long-term project even after release", the dev is the company. And for the company, the CEO is the one who has to have a plan about the success of their projects and the future commitment to old products.
And as I said, in such a small company the CEO is not someone crunching numbers, restructuring departments and having meetings with partners all over the world all day. They are pretty much one of the dev team.

0xtero,

Dev as in ”Company doing the development”. Not the company that does the publishing. Not the developer who writes code. Represented by the company CEO

Miclux,

Then write “ceo” not devs.

0xtero,

"In the interview with Colossal Order CEO"

They did. Literally.

Colossal Order = "Cities: Skylines 2 dev"

blazera, w Report: Awful King Kong Game Was Made In A Year By Overworked Devs
@blazera@kbin.social avatar

This ones on the devs, theres so many development shortcuts and lack of care.

Rpmkp, w Unicorn Overlord Reveals ESRB Rating Description; “Jiggling Breasts” & More Confirmed

@Scorpion this is a clever marketing strategy lol

Computerchairgeneral, w CEO Bobby Kotick will leave Activision Blizzard on January 1, 2024

Good riddance, but the fact that he's getting to walk away with a presumably hefty payout kind of sours the whole thing. Hopefully, Activision employees get better management out of the merger, although that is a pretty low bar to clear.

BudgieMania, w CEO Bobby Kotick will leave Activision Blizzard on January 1, 2024

I can't help but feel that he got a disproportionately large reward from lucking into getting Zampella and the bois

SamXavia, w Counter-Strike 2 ending support for macOS and older PCs
@SamXavia@kbin.social avatar

It's sort of sad that Mac players won't be able to experience CS2, I have a friend who refuses to get a PC and only have a Mac and I'd love to try them out on CS2.

ampersandrew,
@ampersandrew@kbin.social avatar

Apple sure didn't make it any easier for devs to continue supporting Mac.

StarServal, w Unity Technologies - Unity Announces Leadership Transition
@StarServal@kbin.social avatar

The king is dead, long live the king.

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