gaming

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Computerchairgeneral, w Unity Technologies - Unity Announces Leadership Transition

Great. I'm looking forward to seeing what company he lands at and tries to self-destruct next.

switches, w Dave the Diver getting crabs, lobsters, new missions, and more in October content update
@switches@kbin.social avatar

god i love dave the diver glad to see more coming along. i need two more achievements to perfect it still, so any excuse to go back is a good one lol

roguetrick, w Cyberpunk 2077 is getting a live-action TV show

I get they're just shopping it right now, but we are seriously getting like Japan and anime with these fucking streaming live action shows. If you've got an IP that seems like it has a pulse go for it. I don't dislike the game, but the writing doesn't justify it.

Edit: Not to say that I think relying on proven showrunners and creators as a system is any better, mind you. I don't really have a solution to how these multimillion dollar productions should be put together, it just seems really vapid.

GizmoLion, w Eldritch fishing horror Dredge's first paid expansion The Pale Reach out November
@GizmoLion@kbin.social avatar

Tbh is the ending of this one is as uninspired as the original game, I won't be picking it up.
Game is fairly fun, gets repetitive by the end, but I'm kinda tired of games that just end unceremoniously. Looking at you too, stray.

ADHDefy, w Phantom Blade Zero: A Mysterious Action RPG with a Unique Blend of Martial Arts, Steampunk, and Asian Culture
@ADHDefy@kbin.social avatar

This had better come to PC 😱

TragicJonson, w Insiders Say PlayStation’s Live Service Pivot May Not Be Going Well

It definitely feels like this is counter to their competitive advantage in the market (marque single player titles), but maybe the numbers on that just aren't big enough anymore.

conciselyverbose, w Insiders Say PlayStation’s Live Service Pivot May Not Be Going Well

I did really like the original last of us multiplayer game mode.

I have no interest if the plan is continuous monetization, but it was a solid set of modes with enjoyable combat.

ArugulaZ, w Sony Hack: Ransomware Group Demands $2.5 Million, User Data at Risk
@ArugulaZ@kbin.social avatar

Wow, feels like 2011 all over again! Will I get another free PSP game out of this?

technologicalcaveman, w Epic Games laying off 16% of staff, divesting from assets including Bandcamp, and generally hemorrhaging money

Since they bought bandcamp payments have been fucked. Ever since every time someone buys an album it takes 2 or 3 days to reach me. Which is terrible on band camp friday, where all funds go to the artist. Because of the delay instead of getting the entire sale, I get the regular amount. Logins have been breaking, the app has been unstable, and a bunch of smaller issues. They fucked it up.

Feinschdens,

Do you know an other app like bandcamp?

technologicalcaveman,

There's not really much else around that has the options that bandcamp offers. Short of making and maintaining my own personal site.

snownyte, w Capcom President Thinks Game Prices Are 'Too Low' - IGN
@snownyte@kbin.social avatar

Well, I think gaming standards are too low, Harushiro Tsujimoto.

Here's the deal, we keep the game costs where they are, but you need to stop pulling unrealistic ideals to match up to. And you need to stop shitting out bad games just to keep the trademarks alive and other copyrights. Give us GOOD Megaman games, not whatever Megaman Dive is.

We need to go back to the model of where making good games was a key priority. Why have you forgotten this?

espiritu_p, w Epic Games laying off 16% of staff, divesting from assets including Bandcamp, and generally hemorrhaging money

Then I can soon buy music on bandcamp again?

switches, w Vampire Survivors Free Whiteout Update Brings New Stage, Character, Weapon, And More
@switches@kbin.social avatar

vampire survivors is truly the game that keeps on giving

Ferk, (edited ) w Striking Hollywood actors vote to authorize new walkout against video game makers
@Ferk@kbin.social avatar

Thing is... video games don't really "need" actors. At least not in the same level as they need writers.
Sure, some games might want to add realistic expressions and maybe even voice acting, but it's not something really required for most forms of video game entertainment. Even story-heavy games do perfectly fine with just good writing. In fact, for RPG universes meant to be extensible / moddable, it makes a lot more sense to not be restricted by how many lines of dialogue can the game afford to voice. Morrowind has a lot more dialog options than Oblivion and extensibility / flexibility in how the users interact with NPCs, despite Oblivion having superior AI and a lot more budget.

In fact, a lot of the videogames that do make use of voice acting, only do so for one (or at most, a few) languages... meaning that there's always some subset of players that don't really understand anything the voices say and still enjoy the game. They might as well be speaking autogenerated gibberish, like Animal Crossing characters do.

Add to that how nowadays 3D animators have a good dataset of information to tap into for creating convincing expressions, plus how AI can be very good at generating decent voice lines... and it gets even harder for a walkout like this to have any success. At least when it comes to the video game market.

Otome-chan, w PlayStation CEO Jim Ryan stepping down in March

God, finally. Maybe playstation will get better now? They've been declining in quality for literally ages.

Karak,

I mean, I know the pandemic felt super long, but 5 years is not exactly what I would call ages.

Otome-chan,

playstation started declining with ps3 which released in 2006. PS4 released in 2013, a decade ago. PS4 wasn't worth buying. That's a decade of garbage from sony.

Spuddaccino, w Capcom President Thinks Game Prices Are 'Too Low' - IGN

Honestly, he’s right. Game prices are the same 60-70 dollars they’ve been for 30 years, but nothing else has stayed the same price that long. With inflation, a game should be around 200 dollars.

Super Mario Bros 3 came out in the last half of 1988 and costed $50 dollars, or around 127 dollars. It also costed about $800,000 to develop, which is about $2 million today.

Nowadays, it costs around $80 million (about 40x) on average to make a AAA title that costs $60 (about half). This is why all these games have cash shops and battle passes and paid dlc and whatnot: they need to make up that extra cost somewhere.

Karak,

I can understand woth this information companies wanting to charge more, but I feel like standards need to be higher and refunds guaranteed. They can't ask us to spend 100's of dollars on half-complete, buggy messes of games AND also want to charge for DLC and have micro-transactions.

JelloBrains,
@JelloBrains@kbin.social avatar

And don't forget it's just a rental of the game, at any time they could shut off the game or license servers because they don't want to sell or keep that game anymore.

dudewitbow,

While i agree that prices have been stagnant, its also a game of companies wanting to reduce risk. You have unicorn examples like Baldurs Gate 3 which took its time to develop a game, and has stated they dont plan on making paid expansion content, meaning where they at they see the game as profitable, despite spending 5 years in development for it.

Part of the reason why some games have balooned cost is because of improper spending of the money. Many spend a lot of money on marketing which tends to have an overly inflated cost on its own, due to the fact that people have a preference to play whats familliar, however its been shown that also actually making a good game with little marketing also works, and a lot of dev studios havent gotten to that point yet.

fckgwrhqq2yxrkt,

www.capcom.co.jp/ir/english/…/highlights.HTMLCapcom had $340 million in profit in 2022. They are doing pretty well. Don’t believe their complaining, it is just greed.

WHYAREWEALLCAPS,

Super Mario Bros also only sold about 2.5 million units in the first several month after release. Baldur's Gate, for example, sold almost 6 million in 2 weeks. The NES sold 2.5 million units in its first year. The Switch sold 13 million. Even the worst selling modern console, the Xbox Series X sold 8 million in the first year. While individual game prices have not risen, the total number of sales has dramatically increased. So pardon me if I don't think the cost of games not rising has been a problem for publishers and developers of AAA titles. Their real problem has been putting out good content that enough gamers want.

Kaldo,
@Kaldo@kbin.social avatar

Distribution is getting easier and cheaper, the available talented workforce is larger than ever, tools are getting better and faster with every day and despite "no large increase in costs", the gaming industry has grown to be one of the largest and most profitable industries in the entire world and everyone wants a piece of that cake.

$60 is fine and anything above that is pure greed.

Otome-chan,

I buy games that release for $40 and $50. They don't have dlc. They don't have microtransactions. They don't have cash shops. They don't have battle passes. I just pay my $40/$50, get my physical copy, often with a bundled goodie like cards or keychains, and play and enjoy my 40hr game.

It's absolutely possible because the companies that release these titles are pumping out several per year. You just.... have to stop spec racing and obsessing over 200hr playtimes and top of the line graphics and actually focus on making a decent, mid-sized game, with realistic expectations.

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