I uninstalled while reading the EULA, stating that all data is stored on their servers. This includes audio recordings. You aint getting my sleep talking advertisers!
It's sad how split screen is being treated. Which, I understand the technical limitations, rendering the same things twice at the same time IS a bigger and bigger ask as graphics improve. And even though I myself am playing through the game co-op with my GF LAN, not using split screen, it's slow death is still a bummer.
But maaaaaaybe that is just me being old and nostalgic lol
It's a concession by Xbox at this point. Series S is too underpowered for split screen to work at the level of quality and stability Larian demands. Microsoft caved on the requirement because the alternative is it'd never release on Xbox at all.
It seems like game studios cannot possibly do right in this regard. They can either be like valve or rockstar where they are criticized for taking their time, although they almost always put out great original titles or they can be like cd project red where they push out the game as fast as they can and they are criticized for rushing it. There can be no middle ground as to not rush it and to make it a good game may mean delaying repeatedly until it’s in a releasable state, and only the studio can be given that decision.
Well some people are always gonna complain but The majority wants finished polished games. So they can do it right. I don’t get the dude tbh. Does he really prefer to be disappointed? There are so many games to play while waiting
You understand that the game isn't new, just new to Steam, right? Having zero hours on Steam doesn't mean anything when they forced all the people who genuinely wanted to play it to figure out that it was dogshit on their own launcher first.
Review bombing is when a game gets poorly rated for something, mostly completely unrelated to the game, but due to something surrounding it - be that a publisher decision like deciding to ban and not give Blitzchung his prize money for saying support Hong Kong, or some perceived language/political/regional slights like with Nier Automata. Tons of examples out here in this category, where legitimately good games are being affected by somewhat legitimate but not relevant reasons.
Overwatch 2 being poorly rated on Steam isn't review bombing. It's gamers saying how shit the game is, like the false promises for Cyberpunk 2077, the addition of denuovo to games, or horrendously egregious microtransactions added to games, like with horse armor or the entirety of everything thst happened leading up to Star Wars Battlefront II (the second). These may be legitimately good games severely affected by terrible decisions from the developers, publishers, or marketing team. Being poorly rated for having egregious microtransactions isn't being review bombed, it's highlighting a serious problem in the games design.
I understand why the latter is so easily mixed up with the former, but it's something that happens as users and media outlets erode the meaning of these words. It's disingenuous to say that something is review-bombed when it's poorly rated for legitimate reasons but as you said it's something that is now interpreted that way.
There's also something to be said about Valve's internal metric for review bombing which is the increased number of reviews leaning in a particular direction due to some external force. For example, Assassins Creed Unity being given for free led to positive reviews but was excluded from being counted as a review bombing, compared to something negative like being completely unable to leave reviews at all on the Epic Games store, leading players to leave reviews on Steam.
In regards to the reviewson Steam, given that the game has been out but just released on this platform, it's still not review bombing. Are there joke reviews? Always in basically every game since before steam points awards. That doesn't mean they were being review bombed, that's just any other joke reviews.
Tl;Dr is overwatch 2 being poorly rated for something that doesn't have anything to do with the game? Did Blizzard not give prize winnings out? Did the developer make a racy tweet 10 years ago? Are non-localised players upset about something not culturally localized?
No? It's being poorly reviewed due to changes, removals, minimal upgrades, and increased microtransactions?
Poorly reviewed for bad decisions. Not review bombed.
I don't see Thief mentioned yet. It's old but it was called a "first person sneaker" by some reviewer back in the day.
I'm seeing something on Steam that looks like it but with a 2/2014 release date, which seems newer that I remember. Apparently there's a bunch of DLC too, so you might consider buy a bundle.
I was curious so I looked and you’re remembering one of the first three games (‘98-‘04) the one on Steam is the 4th game in the series. The originals were pretty neat back then and are still available at gog.com and probably other places as well.
I have not played it, but people rave about The Outer Wilds and it sounds like it fits your needs.
It's not at all my thing, but search the term "walking simulator" to find stuff like that.
Have you tried some of the games you're talking about on the "story" difficulty modes? Most have moved to calling it something like that instead of "easy", and I'm at the opposite extreme, but a lot of them are designed to let you experience the world and story without the pressures of combat.
If you have access to a switch, Mario Odyssey or Kirby and the Forgotten Land have some "combat" but you can skip a lot of it, and they're made to be beatable by kids. Other 3D platformers exist in similar veins as well.
We also like games that ask players for feedback, then take it and test it in the game and improve the game with it if it works. As opposed to recycling the same ubisoft tower climbing + shallow collectible fetch quest-a-thon for the 100th time while wondering why people are getting bored and not buying the sequels.
Hot take: mtx are a good thing as long as they don’t cause a significant imbalance in gameplay. There’s a reason the price of a AAA game has remained roughly $60 for nearly two decades in spite of increasing development costs and inflation.
People who purchase in game add-ons subsidize those who don’t.
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