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WarmSoda, w Apple Wants Its New iPhone To Be Your Next Gaming Device

I’m sure Apple wants a lot of things

Enthrone,

Except to pay a corporate tax.

MentalEdge, w Cult of the Lamb Developer Threatens to Delete Game on Jan 1 Amid Unity Backlash - IGN
@MentalEdge@sopuli.xyz avatar

Oh dear. The only option left will be to pirate it… And in the new model, the dev might have to pay unity even for pirated installs.

ShaunaTheDead,
@ShaunaTheDead@kbin.social avatar

For real? That's crazy!

metaStatic,

Try to charge me retroactively for anything and see how fast I lawyer up.

Unaware7013,

Right? How the fuck is it legal to decide that your customers retroactively owe you money just because you unilaterally said so?

HolyDuckTurtle,
@HolyDuckTurtle@kbin.social avatar

One of the really fun details about this fiasco is a few years back, after they had made a big PR fuck up like this, Unity stated they would make their Terms of Service version-bound. If you had Unity 2019 and continued to use it forever, you would only have to abide by the ToS for that version. Put simply, they could not retroactively apply new changes to you.

...Guess which segment got quietly removed last year!

conciselyverbose,

I would think their public statements would significantly hurt the ability to do this, even if developers "agreed" to the terms without that clause.

I straight up don't think they could legally do it either way. But if they made public statements specifically addressing this particular thing, it has to significantly weaken their case.

Unaware7013,

That's the part I don't get. If I bought it in 2020 or whenever that was in the license, how can they decide to violate the license on the software you bought?

It's one thing of you go into the agreement knowing about the fees, but enforcing them retroactively against your own license agreement sounds like you're asking for a lawsuit.

Itty53,
@Itty53@kbin.social avatar

Put simply, they could not retroactively apply new changes to you.

Sounds like they could though?

Jokes aside, this is another in a recent string of "let's pretend our ToS are legally binding documents as fool-proof as the law" actions by major companies because ... well, who's stopping them?

Gordon_Freeman,
@Gordon_Freeman@kbin.social avatar

your customers retroactively owe you money just because you unilaterally said so?

John Riccitiello is Unity's CEO, you may remember him from being EA's CEO or for being the guy who said the devs who don't monetize (you know adding microtransactions, loot boxes and all that greedy stuff) their videogames are "fucking idiots". I think that explains all

TwilightVulpine,

Over a finished unavailable product and unauthorized distribution? They might as well sue Unity back for trying to profit over piracy of their works.

Pamasich, (edited )

Only monetized games have to pay. If they stop selling the game, they shouldn't be affected anymore.

Also

Does the Unity Runtime Fee apply to pirated copies of games?
We are happy to work with any developer who has been the victim of piracy so that they are not unfairly hurt by unwanted installs.
(source)

wave_walnut,
@wave_walnut@kbin.social avatar

"trust me bro"

Wirrvogel,
@Wirrvogel@feddit.de avatar
Ferk, (edited )
@Ferk@kbin.social avatar

As far as I understand (someone correct me if I'm wrong) games that are free / non-commercial and have zero revenue are not affected at all by this, they still don't have to pay anything regardless of the number of installs.

If the game is no longer being sold (and thus no longer commercial / having revenue), then I expect that even under those new rules Unity would also not charge the dev.

Sethayy,

“Will games made with Unity phone-home to track installs?

We will refine how we collect install data over time with a goal of accurately understanding the number of times the Unity runtime is distributed. Any install data will be collected in accordance with our Privacy Policy and applicable privacy laws.”

Sounds like they’re gonna add tracking data to the game, so probably pirated installs won’t count

conciselyverbose,

“Will games made with Unity phone-home to track installs?

We will refine how we collect install data over time with a goal of accurately understanding the number of times the Unity runtime is distributed. Any install data will be collected in accordance with our Privacy Policy and applicable privacy laws.” They already do, and fuck you for asking.

What a joke of a response.

AnarchoGravyBoat, w Roblox’s CEO predicts “thousands” of adults will meet in Roblox dating experiences
@AnarchoGravyBoat@kbin.social avatar

Yes, but are they sliving?

skullgiver, w Cyberpunk 2077 dev warns players to check their PCs' cooling ahead of 2.0 update
@skullgiver@popplesburger.hilciferous.nl avatar

No they didn’t.

Before release CP2077 2.0 and PL please check conditions of your cooling systems in PC. We use all what you have, so workload on CPU 90% on 8 core is expected. To save your time please run Cinebench or similar and check stability of your systems

In other words: CPU load will increase, overclockers with unstable clocks will be more likely so see crashes.

No need to check your cooling, CPUs will be plenty stable unless you messed with your clock speed without significant stability testing.

Ginkko117, w Cyberpunk 2077 dev warns players to check their PCs' cooling ahead of 2.0 update
@Ginkko117@kbin.social avatar

Holy crap. The only thing I wanted from this update is better optimization, and they instead are warning that things will get worse

skullgiver,
@skullgiver@popplesburger.hilciferous.nl avatar

The game will actually use all of the CPU cores without mods now. The lack of SMT support has been fixed, that sounds like optimisation to me. Currently, the game is struggling to use more than half the available CPU power available on some systems.

You can still artificially limit the CPU to only half your cores, of course (by setting the task affinity for the game process)

TwilightVulpine, w Unity introduces new fees for game devs based on revenue and game installs

I feel so bad for indie game devs using Unity right now...

Ferk, w Unity introduces new fees for game devs based on revenue and game installs
@Ferk@kbin.social avatar

Another reason to use Godot.

thingsiplay, w Cyberpunk 2077 dev warns players to check their PCs' cooling ahead of 2.0 update
@thingsiplay@kbin.social avatar

@mike591 Thanks for the warning. I took notice.

deadcream, w Cyberpunk 2077 dev warns players to check their PCs' cooling ahead of 2.0 update

Nah they should just upgrade their PCs

JelloBrains,
@JelloBrains@kbin.social avatar

Todd Howard is that you!?!

deadcream,

What? I'm a Hodd Toward, please learn to spell names correctly!

Thelgor, w Unity introduces new fees for game devs based on revenue and game installs
@Thelgor@kbin.social avatar

Progressing along the enshitification line nicely.

banana_meccanica, w Unity introduces new fees for game devs based on revenue and game installs

Goodbye Unity, nice shot in the foot. Unreal is the next one.

50gp, w Unity introduces new fees for game devs based on revenue and game installs

great time to jump to either unreal or godot

ekky43, w Unity introduces new fees for game devs based on revenue and game installs

That does sound like someone at Unity had a fatal brain hemorrhage.

Haven’t read the article yet, but I wonder if this counts for existing games (read: existing games which update to the new Unity version) too?

ampersandrew,
@ampersandrew@kbin.social avatar

It does.

ekky43,

Yea, just got to that part. It also seems that they plan on keeping the previous subscriptions running while additionally leeching off successfully games.

At least the free games don’t have to pay the penalty.

candyman337, w Sennheiser Exits Gaming Headphone Business

Well, Sennheiser was nice while it lasted, rest in peace

SpeakinTelnet,
@SpeakinTelnet@sh.itjust.works avatar

They still do make some quite nice stuff out of the gaming branding. They ain’t going nowhere soon.

Ketram, w Meet Diablo 4 and Path of Exile's biggest rival, an ARPG designed and built by Redditors

I have played last epoch for hundreds of hours as well, and I will say I really enjoy it. It’s my go-to ARPG because the skill system feels so damn good. It isn’t the mess of nodes that PoE is, and it isn’t the very braindead level of skills that Diablo 3 had (haven’t played 4 because blizzard). Pretty much every skill has its own skill tree, and you can often make skills cast other skills or find awesome synergies and the game excels at giving you the power to make your own build and have it actually work.

Other notes, the crafting system is absolutely fantastic. You will end up crafting all the time, not just at endgame and it feels so good, and is very easy to understand without being braindead.

Most of the endgame content is great, but it just needs more and extra of it. They have a few dungeons that do different specific things, so you don’t necessarily go there to farm, you go there because you want some feature or thing that place has. It’s a really fun system.

I will say at 0.9.2 there are still some issues with multiplayer sync, so if you want to wait til 1.0 to play it with bros then understandable. What a fun game IMO though.

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