I said it once before but this is exactly the game that needed to come out after Final Fantasy 16, and Dragon Age Dreadwolf’s bullshit is going to look even worse in this game’s shadow. Just to shut up the think pieces and comment sections that claim RPGs becoming God of War clones is somehow the only “modern” direction to take them.
I meant … it’s not. There have been 3 larian games in the last 9 years, and all 3 have been great. And they’re not the only good games or RPGs. So the title is just the usual click bait crap
I played Divine Divinity some when it was released. It was interesting but clunky. It was no Neverwinter Nights.
I want to see us as gamers get away from sequelitis and get full games again without lock boxes or cash shops or battle passes. The excitement of Doom or Battlefield 2 or Elden Ring.
Wont happen. Average consumer consumes without thought for the larger picture, theres a reason we got to this point, people are suckers and buy it all, the most recent trap they willingly jump into is "pre order for X days early access", I will never understand.
Early access as in still in development, sure some are, but that is not what I was talking about. It's preorder our finished game (and/or buy a 'deluxe' edition) and get the game 'early' before its release date. Reality is, its just a delayed release for smarter consumers.
How is that not bad? It's preying on people to soak up more money. If you cant understand the difference between buying a game in development vs spending extra to play a game a few days early, then the sun might as well be the moon.
I wouldnt recommend buying games in early access either, especially if they are not discounted. If done properly theres no malice in a company asking for funds as you join the development process of a game. Whereas asking for more money to simply play a game 3 days before its official release with no other differences to the game is just predatory, abusing people excitement and hype to squeeze every last penny out where they can. Keep in mind its the multimillion or multibillion dollar companies pulling this, not your indie studios who are the ones who usually use the in dev early access program.
If you cant understand the difference between buying a game in development
I didn’t say anything about development.
If people want to spend money to play a game early that’s their choice. Just because it’s not something you wouldn’t do doesn’t mean it has no value to anyone. If anything it provides value to the people who aren’t going to buy the game blind on release date (unless the company postpones the release date to make room for early access I guess). Plus the dev has a chance to find and fix bugs before most people start playing.
Also is there a specific game you’re talking about? I’ve only seen games get more expensive after early access, not less.
I imagine the term Early Access is causing confusion here.
I am not talking about the Steam Early Access program, where developers can get some early funding of their game and community feedback on the game during development. I have no issue with this program if it used correctly, which it is mostly. Games generally do get more expensive when leaving yes, as most developers recognise that charging people full price for an unfinished game is unfair.
What I was referring to is different, the early access I am referring to is a recent marketing strategy, generally used to make people spend more money on 'deluxe' editions of video games.
The most recent example would be Starfield, Bethesda are offering a 'Premium Edition' which costs almost 50% more than the base game, it contains some art and soundtrack along with some skins (I won't rant about that right now, but come on...), but it's main selling point being the '5 days early access' to the game. The game releases officially on 6th September, but if you purchase this 'Premium Edition' you can play the game on the 1st September instead.
This is what I have issue with and it is a horrible new practice that many of these multi-billion dollar companies are pulling to try and get more money from people. I understand it's ultimately the choice of the consumer to buy this, but it is preying on their hype and excitement for a game to make them fork over more money that they otherwise would not do.
It's sad to see. Games used to just have a standard price, you paid it got a full game and off you went, now there's all these special editions with extra bullshit attached in an attempt to milk consumers. You should absolutely be against these practices.
DOS2 combat allowed you to do goofy stuff and was fun casting spells. BG3 is more 1 turn 1 action and much slower and methodical, I mean makes sense, it is DnD afterall, it's designed for tabletop.
Yeah I mean I thought divinity combat was fun. I could make massive plays to freeze everyone, create all sorts of elemental clouds and surfaces, group enemies up with teleports, etc. Some combos were definitely OP but that’s what makes it fun + you could ramp up difficulty with mods and such. You could also cast spells for fun or teleport just to get around the map without having to long rest. Baldur’s gate is much slower paced and playing with the elements like that seems way less viable.
I really liked the combat of DOS2. All the interactions between spells were a lot of fun. The only Thing i disliked is, how ineffetive movement felt. Either you had an attack which included movement, or you didnt wanna move
What interaction? The constant everything blows up damaging everyone while healing sucks? Stunning yourself because your standing in blood that glitched under ground? Spells that don't work on the slightest change in the z-axis?
All the interactions between conditions. How wet is the condition to Support shock aswell as frost. How the Rangers First Aid is the only way to remove knockdown. How Charmed kann be removed by clear mind, but not by magic armor. How most geomancer spells create explosive surfaces to synergise with pyro. How you can usw dragons breath to clear Ice so your Charakter wont slip
I picked up DOS1 EE and DOS2. Playing 1 when I don’t have access to my desktop as my laptop isn’t capable of running BG3. Still in the first town, but so far I’m enjoying Divinity as well.
I’m envious that you get to experience it for the first time. The Quake games are so worth it. Quake 3 becomes more arena-based but is an absolute blast to play online against people. It was a good chunk of my gaming life. 1 and 2 are FPS royalty. Simple and to the point.
I played the Quake games originally on the PC, but they’re great with a controller. Just dial the sensitivity in and you’re good. That’s always my concern because I mostly play on consoles now too, but Id and Bethesda put a lot of care into their gamepad layouts and settings.
Played it on Xbox yesterday— reminded me of the good times in Friday the 13th, looking forward to playing more so I can figure what everyone’s supposed to do
Switch’s operating system is based on the OS from 3DS. The ARM architecture was already well documented and emulated. Tegra has documentation from NVidia.
With all that, making a Switch emulator was relatively “easy”. They took Citra, the 3DS emulator, and worked from there.
Xbox 360 is a different beast. Even its OS was only kinda Windows, so they couldn’t just take Wine and a PowerPC emulator and call it a day. Taking long is IMO not much of a surprise because of that.
IIRC the original Xbox has even worse emulation, to this day, despite being infamously close to a stock PC.
What makes RDR’s emulation struggles noteworthy is that it’s a highly desirable game that still took ages to unfuck. Most nightmare cases for emulators seem to be random D-list titles. Pinball Fantasies on Game Boy had incomprehensible crashes, early and reliably, for no discernible reason. True Crime New York on Gamecube was a white whale for Dolphin despite being absolute garbage.
RDR was a huge deal for its own sake - and it ran bad, looked worse, and stayed that way for a while. Back in the day it was common for emulators to only work properly for big-name games. NESticle and SNES9X absolutely cheated to run major titles. Early N64 development was nothing but. So having this killer app refuse to work, year after year, was a lingering presence in people’s minds.
Finally getting it working, only to have a nearly painless alternative drop, is pretty goddang funny.
Aside from poorly documented hardware, one reason why Xbox emulation is in such an early state was simply lack of interest. The Xbox had a meager first-party library and what exclusives there were, were already available to play on every Xbox released ever since via back compat.
I think a more tragic case would be if MGS4 was ever re-released as part of the Master Collection ports. That game was designed from the ground up for PS3, and runs terrible even on the custom RPCS3 builds designed specifically for it.
I played Quake 2 on the Oculus Quest and it was the best VR experience I had. The port is perfect. It’s like the dream of my younger self since it was my favourite game then.
What makes you say that? Last time I checked (about a year ago), yuzu and ryujinx were way more performant and fewer bugs in the emulated titles compared to Xenia (Canary). Have there been such big improvements to Xenia since?
Well, I do own an older Switch that'd be vulnerable to the easy exploits but I gave up when I was supposed to get some joycon-ish device to hack my switch... so "just works" is far from the truth unless I've overlooked something.
Hacking a console often involves a bit of work and in some cases that can include physically altering the console. With older Switches you need a PC or Android phone, a USB cable and a little thingy to jump two pins the right Joy-Con rail.https://lemmy.world/pictrs/image/f0437388-4e33-4ae6-8b28-46a0595a1477.jpegThere’s a bit of a process to it, but it really isn’t too bad.
You don’t need a switch (hacked or otherwise) to use yuzu. The “dump the keys from your own console” stuff is cover-your-ass doctrine, the keys are easily available online
Yuzu is an emulator. You don’t need a physical console to use it, unless you insist on dumping your own firmware/roms/keys.
Modding actual switch hardware is certainly more involved. Those rcm jigs are annoying, and later revisions require a modchip which is not an easy install.
Sounds like a lot of misconceptions have been given.
You don’t need to get any weird joycon, you definitely have everything you need. Either a right-joycon or a paperclip.
I’ve done both (and broke my spare JC in the process). I recommend the paperclip. [2:24 tutorial]
What’s simply happening is you’re sending power to a specific pin on your switch. When it gets power and you press the special dev-buttons (Minus-Volume & Power) it goes black and can be exploited with some tech-wizardry.
There’s some cool stuff like themes, homebrew, mods… Been playing Smash Ultimate online for years with mods. However, if you have the means on PC the actual gaming experience over the Switch is typically better and easier to get into.
It's not that hard, but definitely can be daunting if you're not too into computers. Really the little RCM jig is just a plastic piece that slides into your right joycon rail and jumps two pins together that basically put it into developer/diagnostic mode. Then you need either a PC, android, or one of the portable payload injectors to get it into the hacked system. From there you can set it up so that it runs a virtual hacked operating system off of an SD card, and you can still boot into the stock firmware without altering your console at all.
It's relatively easy if you follow instructions and have an early switch. The later model ones do require you physically solder on a modchip, which I wouldn't have bothered with if I hadn't bought one of the early switches.
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