games

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Staple_Diet, w What games had easy soft locks that prevented you from either progressing or getting a true ending?

Metro.

All 3 games require you do/don’t kill certain people at different levels in order to get the ‘true ending’. When I first played I just killed anything that moved, but then found out the consequences of doing so. Honestly it improved my game experience so much more when I had to carefully consider each action.

AlexisFR,
@AlexisFR@jlai.lu avatar

At least Exodus good ending is way easier to get imo, just don’t kill non bandits humans. (and don’t act like an ass around your crew)

lowleveldata, w Resident Evil Village and the Resident Evil 4 remake are coming to the iPhone 15 Pro. Apple's iPhone 15 Pro has an A17 Pro chip that enables hardware-based ray tracing for games.

Is iPhone the new console? Do people even pay for mobile games?

nanoUFO,
@nanoUFO@sh.itjust.works avatar

Mobile games probably aren’t interested in this and everyone else would rather play on consoles or PC i’m guessing.

Squander, w The next Sims game will be free-to-play with paid DLC

Its free-to-play but you need to buy the housing/eating/sleeping/jobs/relationships DLC.

RandomVideos, w Why Unity's New Install Fees Are Spurring Massive Backlash Among Game Developers - IGN

Good thing i switched from unity to godot a while ago

jdeath,

i have a couple Unity games that are close to shipping, i think i’ll hold off on that and rewrite in Godot instead. I was already considering it since working with Godot is a thousand times more pleasant than Unity anyway.

weirdo_from_space, w Why Unity's New Install Fees Are Spurring Massive Backlash Among Game Developers - IGN

My hope would be that this encourages open source engine usage but it’ll probably simply make Unreal Engine more popular instead.

FractalsInfinite, (edited )

To be fair, while unreal isn’t FOSS, it’s source code is at least openly viewable so devs would find it easier to make easily transferable alternatives

dylanTheDeveloper, (edited )
@dylanTheDeveloper@lemmy.world avatar

Also if theirs a engine bug you can crack it open and fix it yourself, handy if you’re not a AAA studio who has epic Devs on speed dial. Though I believe you do have to share any code alterations with epic if it’s hosted on a private repo

Dawn,
@Dawn@lemmy.world avatar

I can see why you would think that, but there’s alot of stuff unreal just isn’t that good at, things like 2d games are a massive struggle to work with in unreal, so it’ll gain more popularity, but mainly from devs making 3d games with a focus on high graphics

yokonzo,

Godot is a pretty good alternative for 2D games

stagen, w Steam's Oldest User Accounts Turn 20, Valve Celebrates With Special Digital Badges - IGN
@stagen@feddit.dk avatar

Still have 5 more years to go for my 20th.

Still makes me feel old though.

hydroel, w Resident Evil 4 Remake, RE Village, And Assassin’s Creed Mirage Announced For iPhone 15 Pro

Do you think these will actually run on the device, or is Apple betting on streaming here? I don’t see how they would capitalize on developers being able to develop for iPhone, while they dropped game support on Mac years ago.

geosoco,

It's likely running native as they've been touting the ray tracing of their new gpu. They've pushed a number of games in the past to show off hardware updates or features, so that's probably what this is about.

Also, they didn't drop support for mac, they just focused on their own gaming API. They continue to get new games published.

hydroel,

You’re probably right! I wonder how well it can run on an iPhone when devices dedicated to gaming barely manage decent framerates on modern games at 800p. And maybe Apple hasn’t actually dropped support for game development, but I don’t believe they have been very active on that front either, did they? Looking at a list of games released on macOS in 2023 isn’t very impressive, and all games released for x86 (so, prior to 2020) won’t work on modern devices.

FMT99, w Over 50% of all steam games have never made over $1000

Considering how much stuff people dump on there that probably doesn’t even deserve to be released it’s not super surprising right? I’m more surprised that 8.9% of games, that’s almost 1 in 10, made over $200k.

Also clearly visual novels are not the way to go if you want to make a lot of money

chemical_cutthroat, (edited )
@chemical_cutthroat@lemmy.world avatar

With VN makers and Midjourney, you can pump out a half way decent VN in no time. I’ve honestly thought of doing a cheesy one for my DnD players as their story recap each session, but I already spend so much time on the rest of the game…

Carighan,
@Carighan@lemmy.world avatar

Yeah exactly. Because to me it implies that less than 90% is shovelware crap, and I cannot quite believe this. It doesn’t feel that way, even with all the filtering Steam offers nowadays.

Compare the Nintendo eShop, which doesn’t filter and where Nintendo doesn’t care, and the endless pages and pages and pages of shovelware you need to scroll through (and 15 iterations of AAA Clock for 2€, 80% off! 😅) to find each single proper game.

I would have thought 2%-3% make money, honestly.

taladar,

There is probably some bias because games that make money stick around a lot longer. I doubt most games released in the last three years (which seems to be the time they looked at) that made no money are still on there.

Vlyn,

I mean releasing a game on Steam is not free. You pay a $100 fee per game to Valve to release on their store.

That at least seems to stop the flood of shovelware a tiny bit.

bestturtleboy, w Resident Evil Village and the Resident Evil 4 remake are coming to the iPhone 15 Pro. Apple's iPhone 15 Pro has an A17 Pro chip that enables hardware-based ray tracing for games.

Is it getting 30 or 60hz gameplay?

photonic_sorcerer, w Over 50% of all steam games have never made over $1000
@photonic_sorcerer@lemmy.dbzer0.com avatar

Honestly, that’s okay. As long as indie devs have a place where they can sell and market their games fairly.

Saledovil, w Why Unity's New Install Fees Are Spurring Massive Backlash Among Game Developers - IGN

I’m confused. I’ve never licensed a game engine, but I figure you’d write what charges you pay into the contract, and as far as I know, you can’t just add additional charges in later without renegotiating the contract. At least, you’d have no way to enforce those. So I’m sort of at a loss how this is even supposed to work.

Mandarbmax,

The game engine is licensed as a subscription. When January 1st rolls around and the dev’s meed to renew their subscription it will have these new terms. Their options are to accept this or to never update their games again.

Saledovil,

Makes sense. I hope the unity guys come to their senses. This whole thing seems rather self-destructive on the company’s part. Unity is far from being a monopoly, with one competitor being free and open source (Godot). And pulling stunts like these, even if you walk them back later, does not engender trust.

Mandarbmax,

For sure. Proprietary software, and especially subscription licensed proprietary software, is a blight.

BubblyMango,

Oh, but already completed games that dont want to make more updates dont need to pay this fee right?

Mandarbmax,

As I understand it yes, that is correct.

jopepa, w Starfield user score drops to "mostly positive" on steam

Does this mean they get no bonuses and obsidian gets a turn again?

InEnduringGrowStrong, w The next Sims game will be free-to-play with paid DLC
@InEnduringGrowStrong@sh.itjust.works avatar

Prepare for microtransaction hell

MountainWizard,
@MountainWizard@feddit.de avatar

Just by reading the headline I can tell that’s will be a terrible Game. But it will make a lot of money.

phoenixz, w Why Unity's New Install Fees Are Spurring Massive Backlash Among Game Developers - IGN

Whoah spez, are you the CEO at Unity now as well? Impressive

simonced, w Diablo 4 Korean Live Event Turns Into a Disaster With Empty Seats and Not a Lot of Interest

[…]Not a lot of Interest[…] Lol, that’s an understatement…

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