Staple_Diet

@Staple_Diet@aussie.zone

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Staple_Diet,

When I grew up AoE was put in cornflakes.

Staple_Diet,

Cornflakes is cereal. AoE is Age of Empires, you might have heard about it. The comment I replied to was talking about games being released in cereal boxes. Where is the context lacking?

Staple_Diet,

Ah, I see.

Staple_Diet,

Microsoft upped the Gamepass price on the basis that it would allow for bigger titles. Honestly I think they are delivering on that with Starfield and Forza Motorsport amongst others. EA Play inclusion also adds value as does having the 2 out of the 3 most recent AC chapters. Ubisoft + can go suck a dick though, I want Valhalla and eventually Mirage on Gamepass.

What games had easy soft locks that prevented you from either progressing or getting a true ending? angielski

The thought came to mind after reading a recent post about Baldurs Gate 3 here but it reminded me of the Japense only PSX game Mizzurna Falls where if you don’t perform a certain action early in the game you are prevented from getting a true ending. While this might not be a traditional soft lock because you can still progress...

Staple_Diet,

Metro.

All 3 games require you do/don’t kill certain people at different levels in order to get the ‘true ending’. When I first played I just killed anything that moved, but then found out the consequences of doing so. Honestly it improved my game experience so much more when I had to carefully consider each action.

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