games

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girsaysdoom, w Weekly what have you been playing discussion - week of September, 25, 2023

For me the past few days:

  • MO: Astray - fun & difficult puzzle platformer with an interesting story
  • Deep rock Galactic - fun, short, & mostly friendly public multiplayer
  • Factorio - good for turning my brain into a smoothie
  • Pilgrims - comical bartering puzzle game
Kernal64, w 15 years later, more Beyond Good & Evil 2 footage surfaces

Hopefully someone saved the video, because it looks like it was removed.

Blizzard, w The Talos Principle 2 | Release Date Trailer | Available November 2 | PC | PS5 | XSX/S

So what is it exactly? Looks like a beautiful, open world Portal-concept game.

kromem, w SAG-AFTRA members overwhelmingly vote in favour of authorising video game strike

I wonder what the relative votes were among members that had actually been hired for video game work in the past decade.

dandi8, w Tony Hawk's Pro Skater 1 and 2: This. Is. Epic. Drop in to Tony Hawk's Pro Skater 1 + 2 on Steam, October 3

Now release it on GOG, then I'll buy it.

MomoTimeToDie, w Free Starfield Copy When Purchasing an Xbox Series X at Select Retailers

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  • geosoco,

    I read that to mean it's a digital download only and not a physical copy in stores, but didn't put much thought into it.

    SHOW_ME_YOUR_ASSHOLE, w Unravel The Talos Principle 2's Mysteries In November (2nd)

    This is exciting news. Talos Principle really filled that void left by Portal for me.

    Transcendant, w Leaked email reveals Phil Spencer's damning verdict on AAA games: 'Most publishers are riding the success of franchises created 10+ years ago'

    A thought I had yesterday playing Starfield, sighing with frustration as janky, broken system after janky, broken system sucked the fun out of my session…

    All these different game devs, pouring all these funds & resources / hours into each creating their own special little bespoke game systems, mostly I assume to avoid paying licensing fees to Unity / Unreal. Imagine if they all pooled their resources and knowhow into making one stable, insanely-powerful, insanely-well-funded engine with limitless creative possibilities.

    Starfield looks like a game from 10 years ago. Shitty character animations and weird-looking ‘people’. CDPR are, imo, making the smart decision moving over to Unreal for future games. It works, it looks fantastic, it’s very stable. More money and resources to put into the actual process of game dev rather than reinventing the wheel each time.

    all-knight-party,
    @all-knight-party@kbin.run avatar

    I don't think you'd ever want an engine level monopoly to that degree, even Unreal isn't by itself capable of the systems that allow Starfield to work the way it does, and would require serious modifications to do so, and not every studio would perform those modifications necessary to complete their game's vision, and then just give all of that to everyone else to piggyback off of for free, there are a lot of reasons to not do that, specifically, what Unity is doing now.

    It only seems cool to do that with Unreal because they haven't pulled anything like Unity... yet. Not having done that yet doesn't preclude them from doing it, that's the scary thing about the Unity debacle, anyone engine could turn around and make a horrible change, we just have to trust that they won't, and being given monopoly power makes it too tempting to trust forever.

    Deceptichum,
    @Deceptichum@kbin.social avatar

    What?

    Nothing about Starfield is that amazing that you couldn’t replicate it in something like Unreal or even Unity.

    Graphics are dead easy on either. Exploration is faked, it’s fast travel to a procedural terrain/level, with a few hand made destinations in between, nothing hard. Modular ship design? Simple. FPS RPG system, simple. Physics engines already exist, storing the location of player placed objects is trivial.

    What exactly about Starfield makes you think an engine would need serious modifications for a SF-like game?

    all-knight-party,
    @all-knight-party@kbin.run avatar

    Check out my reply to the other person who asked the same thing, it's more of a thought experiment of the limitations of OP's idea that all studios could use one engine to accomplish any game. Starfield features some mechanics and systems that are almost vestigial at this point to the engine, but don't exist inherently in Unreal.

    CancerMancer,

    Unreal isn’t by itself capable of the systems that allow Starfield to work the way it does, and would require serious modifications to do so

    Can you back that up? Nothing I’ve seen of Starfield indicates it couldn’t be done in UE.

    Please check out Angels Fall First and Renegade X, they’re made with Unreal Engine 3 and are not AAA titles, so they can give you a glimpse of what even older versions of UE can do.

    all-knight-party,
    @all-knight-party@kbin.run avatar

    I'm talking about the Creation/Gamebryo specific sets of mechanics like NPC schedules and the radiant AI or quest systems, those specific things that needed to be created that aren't inherent in the engine. Not that Starfield is really the best show for those anymore, not by a long shot, it's more of just an example of a limitation of OP's idea of all devs using one engine.

    Developers could all use Unreal, but if someone wanted to make Oblivion on Unreal they'd have to program and create those systems and mechanics because they don't just "come with the engine". If they made those, and all devs use Unreal, should they be folded into Unreal for future devs to use? Should Unreal program those mechanics or something similar for future devs to use? At what point does it become too complex to bolt on certain systems to an existing engine instead of make one explicitly for it, depending on the type of game?

    I don't have a great example for a game so novel in its execution that it would be truly limited by Unreal, because that engine is absolutely powerful, it's more thinking about what would happen in a world with a single engine monopoly. Some studios would end up with their own proprietary offshoot modded engines like all the engines that spawned out of modified Quake engines back in the day, for instance, goldsrc.

    Transcendant,

    It only seems cool to do that with Unreal because they haven’t pulled anything like Unity… yet

    Good point. Though, you’d hope they would’ve looked at the current Unity debacle and thought “fuck that for a game of soldiers”, the backlash was resounding and rightly so.

    Not sure if I offended some Bethesda fanboys or my idea sound too much like communism but people don’t seem to like it haha.

    all-knight-party,
    @all-knight-party@kbin.run avatar

    Starfield is basically a game that's impossible to have an unbiased discussion on. Just by criticizing it you paint a target on your back, and same for when I praise it, though it does have a lot of flaws. I think for the Creation engine in particular it's not only about dodging royalties from using another engine, it's about what they've already put into that engine, and how comfortable the team already is working on it, and the proprietary parts of it that allow for the modding community, console command knowledge, and radiant systems to come along into new Bethesda games.

    I would be quite interested to see them attempt working with a new engine and getting over the speed bump of adding these specific systems and implementations into a new engine that works better to begin with, but only time will tell when they finally find that worth it.

    NightOwl,

    I’m happy they didn’t go for unity or unreal. Recent events showed just how unsafe it can be, and how having self reliance is a valuable asset.

    chepox, w New PS5 Owners Can Currently Claim a Free Game - IGN
    • Marvel’s Spider-Man: Miles Morales Marvel’s Spider-Man: Remastered God of War: Ragnarok Horizon Forbidden West Ghost of Tsushima: Director’s Cut Rachet & Clank: Rift Apart Demon’s Souls The Last of Us: Part 1 Sackboy: A Big Adventure Returnal Uncharted: Legacy of Thieves Collection Death Stranding: Director’s Cut

    "1. Buy and Activate Your New PS5 Console: First, you’ll need to purchase and activate your brand-new PS5 console. See the console at Amazon here for $499.

    1. Navigate to the PlayStation Store: Once your PS5 console is activated, head to the PlayStation Store directly from your console.
    2. Look for the Banner: Keep an eye out for a banner showcasing this promotion. Click on the banner, which will take you to the Games Page, featuring eligible titles.
    3. Select Your Free Game: From the list of eligible games, choose one that piques your interest.
    4. Download Your Game: Click the ‘Download’ button to initiate the downloading process.

    To secure your free PS5 game, be sure to purchase and activate your new PS5 console by October 20, 2023. Additionally, the digital title must be redeemed on your activated PS5 console no later than the same date. "

    ThePantser, w Cyberpunk 2077's Biggest Mystery Unravels Further in Phantom Liberty and Update 2.0
    @ThePantser@lemmy.world avatar

    It’s just the MAC address of their first computer they used to render their games.

    obinice, w Dusk: Unpopular opinion: I'd rather pay Valve 30% and put up with their de facto monopoly than help Epic work towards their own (very obviously desired) monopoly
    @obinice@lemmy.world avatar

    I don’t see what people have against Epic, they’re just another company running a storefront, right? Or are they union busters or something?

    Any competition that can take on Stream’s monopoly is good, it’s been a long time coming.

    You might think Steam are the good guys because they don’t abuse their customers yet, but all good things come to an end, eventually. A company with their level of monopolistic grasp doesn’t remain benign forever.

    nanoUFO,
    @nanoUFO@sh.itjust.works avatar

    Valve is a private company so Gabe doesn’t have anyone breathing down his neck to grow endlessly not matter the costs. Also epic refuses to add any half decent consumer features along with buying exclusivity to their platform. Sweeney is also extremely anti linux so why would I give him money.

    blind3rdeye,

    Steam is pretty good, in many ways. … … There is a little bit of customer abuse creeping in though. It annoys me that I can’t turn off the “what’s new” panel. It’s nothing more than an advertisement panel, and the only options are to say ‘show less’ for individual games, one by one (and even then, it doesn’t stop showing advertisements related to those games).

    In any case, I don’t use Epic’s launcher at all; so I won’t try to comment on which is better. I just think it’s good to point out that Steam isn’t perfect, and I agree that competition probably does them some good.

    SuperSpruce, w New Minimum Age Classifications for Gambling, Loot Box Content in Australia - IGN

    So a game with a harmless in-game poker minigame with worthless chips are strictly adult only, but not games with real money loot boxes specifically designed to addict you and take your money?

    CouldntCareBear,

    I’m not sure why they they threw that in… that’s not really a problem as far as I’m aware. Maybe they consider it a gateway to gambling?

    ganoo_slash_linux, w Steam SHMUP Fest, now through October 2nd
    @ganoo_slash_linux@lemmy.world avatar

    My recommendations are Dodonpachi Resurrection, Mushihimesama, and Deathsmiles. They’re all on sale, they’re all made by CAVE. One more CAVE game, Akai Katana, is also listed but it’s not on sale. They are all extremely difficult if you have never played the style of game before (Japanese arcade bullet hell / scrolling shooter). Heavy emphasis on learning bullet patterns and doing precise dodges. It feels so good when you manage to dodge a pattern, or time a screen cancel/hyper just right.

    If you only try one, Mushihimesama is 6 dollars right now, has an awesome soundtrack and a cool fantasy forest and insect theme. It’s relatively beginner friendly but you will definitely notice a sharp difficulty spike going from stage 3-4-5. I got to play it on an actual cabinet at PAX west, definitely my highlight of that weekend.

    Wirlocke, w Baldur's Gate 3's Astarion says there's a tough to find two hour section no one has played yet (Updated: It has been found)

    I’m confused at how the Blood of Lathander wouldn’t be found on launch, there are so many triggers for it.

    Reading the locked books, talking to the dead Tiefling, reading the plaque on the statue that’s dead center in the building. It’s hard to avoid honestly.

    Kaldo, w CD PROJEKT RED: We wanted to let you know that mods will be automatically disabled for the launch of #PhantomLiberty. This is to prevent issues that are caused by mods before they receive updates....
    @Kaldo@kbin.social avatar

    I really hope they patch some of the bugs then because otherwise it's gonna be unplayable. I have to use the remove glitch mod since my save got bugged after the glitch effect got stuck permanently on my character after a convo with Johnny.

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